[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 72

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -321,032
Objectives[0]positionY = -55,24303
Objectives[0]positionZ = 49,03682
Objectives[0]Heading = 143,5309
Objectives[0]model = IG_PAIGE
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 1
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = PistolMk2
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 19
Objectives[0]mission_Actors[0]positionX = -323,3688
Objectives[0]mission_Actors[0]positionY = -54,60313
Objectives[0]mission_Actors[0]positionZ = 49,03682
Objectives[0]mission_Actors[0]Heading = 213,531
Objectives[0]mission_Actors[0]String_Name = ig_tracydisanto
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 500
Objectives[0]mission_Actors[0]Hearing_Range = 500
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 10
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = -318,4785
Objectives[0]mission_Vehicles[0]positionY = -39,30826
Objectives[0]mission_Vehicles[0]positionZ = 47,80697
Objectives[0]mission_Vehicles[0]Heading = 251,3019
Objectives[0]mission_Vehicles[0]Name = Issi
Objectives[0]mission_Vehicles[0]Model = issi2
Objectives[0]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[0]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 10
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 4
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 7
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 12
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 13
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[3] = 14
Objectives[0]mission_Vehicles[1]positionX = -192,6944
Objectives[0]mission_Vehicles[1]positionY = -55,03463
Objectives[0]mission_Vehicles[1]positionZ = 50,72374
Objectives[0]mission_Vehicles[1]Heading = 76,2964
Objectives[0]mission_Vehicles[1]Name = Dominator (Apocalisse)
Objectives[0]mission_Vehicles[1]Model = issi6
Objectives[0]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[1]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[1]HasPearlescent = True
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 25
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 7
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 6
Objectives[0]mission_Vehicles[2]positionX = -395,5319
Objectives[0]mission_Vehicles[2]positionY = 52,56846
Objectives[0]mission_Vehicles[2]positionZ = 52,53058
Objectives[0]mission_Vehicles[2]Heading = 168,3471
Objectives[0]mission_Vehicles[2]Name = Impaler (Incubo)
Objectives[0]mission_Vehicles[2]Model = impaler4
Objectives[0]mission_Vehicles[2]PrimaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[2]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 25
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]positionX = -395,3828
Objectives[0]mission_Vehicles[3]positionY = -44,5464
Objectives[0]mission_Vehicles[3]positionZ = 45,49673
Objectives[0]mission_Vehicles[3]Heading = 336,8727
Objectives[0]mission_Vehicles[3]Name = Imperator (Incubo)
Objectives[0]mission_Vehicles[3]Model = imperator3
Objectives[0]mission_Vehicles[3]PrimaryColor = Orange
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[3]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 25
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 4
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[4]positionX = -421,9381
Objectives[0]mission_Vehicles[4]positionY = -16,97443
Objectives[0]mission_Vehicles[4]positionZ = 45,65673
Objectives[0]mission_Vehicles[4]Heading = 351,7863
Objectives[0]mission_Vehicles[4]Name = Issi (Incubo)
Objectives[0]mission_Vehicles[4]Model = zr380
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = True
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 25
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[4]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = -320,847
Objectives[1]positionY = -52,51248
Objectives[1]positionZ = 48,04182
Objectives[1]Cutscenes_Time = 21
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = False
Objectives[1]Cutscenes_Point_At_Player = True
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 0,1
Objectives[1]Cutscenes_Follow_Hieght = 2
Objectives[1]Cutscenes_Follow_Angle = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 5
Objectives[1]ObjectiveMessages[0]positionX = 1939,085
Objectives[1]ObjectiveMessages[0]positionY = -1774,095
Objectives[1]ObjectiveMessages[0]positionZ = 159,2696
Objectives[1]ObjectiveMessages[0]Message = ~p~Why are we here, baby?
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = 1941,737
Objectives[1]ObjectiveMessages[1]positionY = -1777,241
Objectives[1]ObjectiveMessages[1]positionZ = 155,4496
Objectives[1]ObjectiveMessages[1]Message = ~y~Because you need shoes, honey.
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 3
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[2]positionX = 1944,199
Objectives[1]ObjectiveMessages[2]positionY = -1780,039
Objectives[1]ObjectiveMessages[2]positionZ = 152,1389
Objectives[1]ObjectiveMessages[2]Message = ~p~What? No, why? I like my socks, they are snug, they are non-slip, they have fingers, I like them...
Objectives[1]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[2]Sender = 
Objectives[1]ObjectiveMessages[2]Subject = 
Objectives[1]ObjectiveMessages[2]MessageColor = White
Objectives[1]ObjectiveMessages[2]PlayFromStart = False
Objectives[1]ObjectiveMessages[2]Delay = True
Objectives[1]ObjectiveMessages[2]DelayTime = 7
Objectives[1]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[2]TypeSubtitle = True
Objectives[1]ObjectiveMessages[2]TypeTextMesage = False
Objectives[1]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[3]positionX = 1948,767
Objectives[1]ObjectiveMessages[3]positionY = -1784,674
Objectives[1]ObjectiveMessages[3]positionZ = 146,4449
Objectives[1]ObjectiveMessages[3]Message = ~y~Come on, at least let's go inside and try a shoes...
Objectives[1]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[3]Sender = 
Objectives[1]ObjectiveMessages[3]Subject = 
Objectives[1]ObjectiveMessages[3]MessageColor = White
Objectives[1]ObjectiveMessages[3]PlayFromStart = False
Objectives[1]ObjectiveMessages[3]Delay = True
Objectives[1]ObjectiveMessages[3]DelayTime = 14
Objectives[1]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[3]TypeSubtitle = True
Objectives[1]ObjectiveMessages[3]TypeTextMesage = False
Objectives[1]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[4]positionX = 1953,234
Objectives[1]ObjectiveMessages[4]positionY = -1787,832
Objectives[1]ObjectiveMessages[4]positionZ = 142,305
Objectives[1]ObjectiveMessages[4]Message = ~p~No thanks.
Objectives[1]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[4]Sender = 
Objectives[1]ObjectiveMessages[4]Subject = 
Objectives[1]ObjectiveMessages[4]MessageColor = White
Objectives[1]ObjectiveMessages[4]PlayFromStart = False
Objectives[1]ObjectiveMessages[4]Delay = True
Objectives[1]ObjectiveMessages[4]DelayTime = 19
Objectives[1]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[4]TypeSubtitle = True
Objectives[1]ObjectiveMessages[4]TypeTextMesage = False
Objectives[1]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -324,5457
Objectives[2]positionY = -53,5731
Objectives[2]positionZ = 48,04182
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = True
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 10
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -321,4432
Objectives[3]positionY = -53,43543
Objectives[3]positionZ = 48,04182
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Friend
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 2
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = -317,8711
Objectives[3]Task_List[0]PositionY = -39,29467
Objectives[3]Task_List[0]PositionZ = 47,6329
Objectives[3]Task_List[0]Speed = 3
Objectives[3]Task_List[0]SeatIndex = -1
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]Task_List[0]Warp = False
Objectives[3]Task_List[1]Type = Pause
Objectives[3]Task_List[1]positionX = -318,3246
Objectives[3]Task_List[1]positionY = -42,57395
Objectives[3]Task_List[1]positionZ = 47,77111
Objectives[3]Task_List[1]time = 59
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = -317,8425
Objectives[4]positionY = -39,30052
Objectives[4]positionZ = 47,13387
Objectives[4]EnterVehicle_AsPassenger = True
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 2
Objectives[4]ObjectiveMessages[0]positionX = 1959,68
Objectives[4]ObjectiveMessages[0]positionY = -1792,549
Objectives[4]ObjectiveMessages[0]positionZ = 137,2376
Objectives[4]ObjectiveMessages[0]Message = ~y~Uh... okay, now let's go... But I'm not giving up, sooner or later I'll be able to get you wear shoes.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 1963,188
Objectives[4]ObjectiveMessages[1]positionY = -1795,305
Objectives[4]ObjectiveMessages[1]positionZ = 134,52
Objectives[4]ObjectiveMessages[1]Message = ~p~This will never happen...
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 7
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = -310,5605
Objectives[5]positionY = -42,53604
Objectives[5]positionZ = 47,31799
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 1
Objectives[5]mission_ActorsCount = 8
Objectives[5]mission_Actors[0]SpawnInVehicle = True
Objectives[5]mission_Actors[0]SeatIndex = -1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 25
Objectives[5]mission_Actors[0]positionX = -421,9381
Objectives[5]mission_Actors[0]positionY = -16,97443
Objectives[5]mission_Actors[0]positionZ = 45,65673
Objectives[5]mission_Actors[0]Heading = 351,7863
Objectives[5]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[0]Relationship_Group = Friend
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = True
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 99
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]Task_List_Count = 2
Objectives[5]mission_Actors[0]Task_Repeat = False
Objectives[5]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[5]mission_Actors[0]Task_List[0]PositionX = -248,3524
Objectives[5]mission_Actors[0]Task_List[0]PositionY = 27,80297
Objectives[5]mission_Actors[0]Task_List[0]PositionZ = 55,52546
Objectives[5]mission_Actors[0]Task_List[0]Speed = 1
Objectives[5]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[5]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[5]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[5]mission_Actors[0]Task_List[1]PositionX = -246,6814
Objectives[5]mission_Actors[0]Task_List[1]PositionY = 24,06184
Objectives[5]mission_Actors[0]Task_List[1]PositionZ = 54,91399
Objectives[5]mission_Actors[0]Task_List[1]speed = 100
Objectives[5]mission_Actors[0]Task_List[1]minDistance = 15
Objectives[5]mission_Actors[1]SpawnInVehicle = True
Objectives[5]mission_Actors[1]SeatIndex = 0
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 25
Objectives[5]mission_Actors[1]positionX = -421,9381
Objectives[5]mission_Actors[1]positionY = -16,97443
Objectives[5]mission_Actors[1]positionZ = 45,65673
Objectives[5]mission_Actors[1]Heading = 351,7863
Objectives[5]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[1]Relationship_Group = Friend
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = SNSPistol
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]SpawnInVehicle = True
Objectives[5]mission_Actors[2]SeatIndex = 0
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 25
Objectives[5]mission_Actors[2]positionX = -395,5319
Objectives[5]mission_Actors[2]positionY = 52,56846
Objectives[5]mission_Actors[2]positionZ = 52,53058
Objectives[5]mission_Actors[2]Heading = 168,3471
Objectives[5]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[2]Relationship_Group = Friend
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 100
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = SNSPistol
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]SpawnInVehicle = True
Objectives[5]mission_Actors[3]SeatIndex = -1
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 25
Objectives[5]mission_Actors[3]positionX = -395,5319
Objectives[5]mission_Actors[3]positionY = 52,56846
Objectives[5]mission_Actors[3]positionZ = 52,53058
Objectives[5]mission_Actors[3]Heading = 168,3471
Objectives[5]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[3]Relationship_Group = Friend
Objectives[5]mission_Actors[3]AddBlip = False
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 100
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = SNSPistol
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 99
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Task_List_Count = 2
Objectives[5]mission_Actors[3]Task_Repeat = False
Objectives[5]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[5]mission_Actors[3]Task_List[0]PositionX = -394,3744
Objectives[5]mission_Actors[3]Task_List[0]PositionY = 57,94761
Objectives[5]mission_Actors[3]Task_List[0]PositionZ = 54,25312
Objectives[5]mission_Actors[3]Task_List[0]Speed = 1
Objectives[5]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[5]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[5]mission_Actors[3]Task_List[1]Type = VehicleFollow(Player)
Objectives[5]mission_Actors[3]Task_List[1]PositionX = -393,6946
Objectives[5]mission_Actors[3]Task_List[1]PositionY = 54,38235
Objectives[5]mission_Actors[3]Task_List[1]PositionZ = 53,24296
Objectives[5]mission_Actors[3]Task_List[1]speed = 100
Objectives[5]mission_Actors[3]Task_List[1]minDistance = 5
Objectives[5]mission_Actors[4]SpawnInVehicle = True
Objectives[5]mission_Actors[4]SeatIndex = -1
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 25
Objectives[5]mission_Actors[4]positionX = -395,3828
Objectives[5]mission_Actors[4]positionY = -44,5464
Objectives[5]mission_Actors[4]positionZ = 45,49673
Objectives[5]mission_Actors[4]Heading = 336,8727
Objectives[5]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[4]Relationship_Group = Friend
Objectives[5]mission_Actors[4]AddBlip = False
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 100
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = 0
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 99
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Task_List_Count = 2
Objectives[5]mission_Actors[4]Task_Repeat = False
Objectives[5]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[5]mission_Actors[4]Task_List[0]PositionX = -395,0899
Objectives[5]mission_Actors[4]Task_List[0]PositionY = -45,32849
Objectives[5]mission_Actors[4]Task_List[0]PositionZ = 45,54866
Objectives[5]mission_Actors[4]Task_List[0]Speed = 1
Objectives[5]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[5]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[5]mission_Actors[4]Task_List[1]Type = VehicleFollow(Player)
Objectives[5]mission_Actors[4]Task_List[1]PositionX = -398,6401
Objectives[5]mission_Actors[4]Task_List[1]PositionY = -39,11292
Objectives[5]mission_Actors[4]Task_List[1]PositionZ = 46,02089
Objectives[5]mission_Actors[4]Task_List[1]speed = 100
Objectives[5]mission_Actors[4]Task_List[1]minDistance = 5
Objectives[5]mission_Actors[5]SpawnInVehicle = True
Objectives[5]mission_Actors[5]SeatIndex = 0
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 25
Objectives[5]mission_Actors[5]positionX = -395,3828
Objectives[5]mission_Actors[5]positionY = -44,5464
Objectives[5]mission_Actors[5]positionZ = 45,49673
Objectives[5]mission_Actors[5]Heading = 336,8727
Objectives[5]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[5]Relationship_Group = Friend
Objectives[5]mission_Actors[5]AddBlip = False
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 100
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Unarmed
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]SpawnInVehicle = True
Objectives[5]mission_Actors[6]SeatIndex = 0
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 25
Objectives[5]mission_Actors[6]positionX = -192,6944
Objectives[5]mission_Actors[6]positionY = -55,03463
Objectives[5]mission_Actors[6]positionZ = 50,72374
Objectives[5]mission_Actors[6]Heading = 76,2964
Objectives[5]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[6]Relationship_Group = Friend
Objectives[5]mission_Actors[6]AddBlip = False
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 100
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = SNSPistol
Objectives[5]mission_Actors[6]Variation = Random
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[6]NeededForFollowActorCount = 1
Objectives[5]mission_Actors[6]NeddedForObjectiveFollowActor[0] = 16
Objectives[5]mission_Actors[7]SpawnInVehicle = True
Objectives[5]mission_Actors[7]SeatIndex = -1
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 25
Objectives[5]mission_Actors[7]positionX = -192,6944
Objectives[5]mission_Actors[7]positionY = -55,03463
Objectives[5]mission_Actors[7]positionZ = 50,72374
Objectives[5]mission_Actors[7]Heading = 76,2964
Objectives[5]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[5]mission_Actors[7]Relationship_Group = Friend
Objectives[5]mission_Actors[7]AddBlip = False
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 100
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = 0
Objectives[5]mission_Actors[7]Variation = Random
Objectives[5]mission_Actors[7]Task = 99
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Task_List_Count = 2
Objectives[5]mission_Actors[7]Task_Repeat = False
Objectives[5]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[5]mission_Actors[7]Task_List[0]PositionX = -258,6219
Objectives[5]mission_Actors[7]Task_List[0]PositionY = -103,0598
Objectives[5]mission_Actors[7]Task_List[0]PositionZ = 46,70695
Objectives[5]mission_Actors[7]Task_List[0]Speed = 1
Objectives[5]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[5]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[5]mission_Actors[7]Task_List[1]Type = Drive
Objectives[5]mission_Actors[7]Task_List[1]PositionX = -312,4737
Objectives[5]mission_Actors[7]Task_List[1]PositionY = -38,81683
Objectives[5]mission_Actors[7]Task_List[1]PositionZ = 47,88831
Objectives[5]mission_Actors[7]Task_List[1]Speed = 20
Objectives[5]mission_Actors[7]Task_List[1]StopBeforeVehicles = False
Objectives[5]mission_Actors[7]Task_List[1]StopBeforeActors = False
Objectives[5]mission_Actors[7]Task_List[1]AvoidVehicles = True
Objectives[5]mission_Actors[7]Task_List[1]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[7]Task_List[1]AvoidActors = True
Objectives[5]mission_Actors[7]Task_List[1]AvoidObjects = True
Objectives[5]mission_Actors[7]Task_List[1]StopAtLights = False
Objectives[5]mission_Actors[7]Task_List[1]UseBlinkers = True
Objectives[5]mission_Actors[7]Task_List[1]AllowGoingWrongWay = True
Objectives[5]mission_Actors[7]Task_List[1]Reverse = False
Objectives[5]mission_Actors[7]Task_List[1]TakeShortestPath = False
Objectives[5]mission_Actors[7]Task_List[1]IgnoreRoads = False
Objectives[5]mission_Actors[7]Task_List[1]IgnoreAllPathing = False
Objectives[5]mission_Actors[7]Task_List[1]AvoidHighWays = False
Objectives[5]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[5]mission_Actors[7]NeededForSetPlayerActorTaskCount = 1
Objectives[5]mission_Actors[7]NeededForSetPlayerActorTaskObjectiveNumber[0] = 10
Objectives[5]mission_Actors[7]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = -257,0637
Objectives[6]positionY = -103,2334
Objectives[6]positionZ = 46,14894
Objectives[6]Cutscenes_Time = 5
Objectives[6]Cutscenes_Trans_Time = 5
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = True
Objectives[6]Cutscenes_Follow_Distancee = 4
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 340
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 1967,215
Objectives[6]ObjectiveMessages[0]positionY = -1799,549
Objectives[6]ObjectiveMessages[0]positionZ = 130,8266
Objectives[6]ObjectiveMessages[0]Message = ~y~Hey baby, look what a weird car is coming...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = -314,6184
Objectives[7]positionY = -39,45361
Objectives[7]positionZ = 47,26351
Objectives[7]Cutscenes_Time = 10
Objectives[7]Cutscenes_Trans_Time = 2
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = True
Objectives[7]Cutscenes_Follow_Distancee = 10
Objectives[7]Cutscenes_Follow_Hieght = 3
Objectives[7]Cutscenes_Follow_Angle = 345
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = 1973,433
Objectives[7]ObjectiveMessages[0]positionY = -1805,096
Objectives[7]ObjectiveMessages[0]positionZ = 127,3872
Objectives[7]ObjectiveMessages[0]Message = ~y~And look... there are others... right behind us... do we have to worry?
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 1977,489
Objectives[7]ObjectiveMessages[1]positionY = -1808,708
Objectives[7]ObjectiveMessages[1]positionZ = 125,5161
Objectives[7]ObjectiveMessages[1]Message = ~p~Oh fuck... I think I know them, I guess we have to follow them baby.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 6
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = -315,5174
Objectives[8]positionY = -45,89608
Objectives[8]positionZ = 47,35393
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = True
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 10
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = -257,6764
Objectives[9]positionY = -104,8058
Objectives[9]positionZ = 46,02716
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 4
Objectives[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]Task_List[0]positionX = -257,6791
Objectives[9]Task_List[0]positionY = -104,8071
Objectives[9]Task_List[0]positionZ = 46,52711
Objectives[9]Task_List[0]Block = True
Objectives[9]Task_List[1]Type = EnterVehicle
Objectives[9]Task_List[1]PositionX = -257,6791
Objectives[9]Task_List[1]PositionY = -104,8071
Objectives[9]Task_List[1]PositionZ = 46,52711
Objectives[9]Task_List[1]Speed = 3
Objectives[9]Task_List[1]SeatIndex = -1
Objectives[9]Task_List[1]TaskIndex = 1
Objectives[9]Task_List[1]Warp = False
Objectives[9]Task_List[2]Type = Drive
Objectives[9]Task_List[2]PositionX = -216,7466
Objectives[9]Task_List[2]PositionY = -68,89839
Objectives[9]Task_List[2]PositionZ = 49,77023
Objectives[9]Task_List[2]Speed = 100
Objectives[9]Task_List[2]StopBeforeVehicles = True
Objectives[9]Task_List[2]StopBeforeActors = False
Objectives[9]Task_List[2]AvoidVehicles = True
Objectives[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[9]Task_List[2]AvoidActors = True
Objectives[9]Task_List[2]AvoidObjects = True
Objectives[9]Task_List[2]StopAtLights = False
Objectives[9]Task_List[2]UseBlinkers = True
Objectives[9]Task_List[2]AllowGoingWrongWay = True
Objectives[9]Task_List[2]Reverse = False
Objectives[9]Task_List[2]TakeShortestPath = True
Objectives[9]Task_List[2]IgnoreRoads = True
Objectives[9]Task_List[2]IgnoreAllPathing = True
Objectives[9]Task_List[2]AvoidHighWays = True
Objectives[9]Task_List[3]Type = Drive
Objectives[9]Task_List[3]PositionX = 631,063
Objectives[9]Task_List[3]PositionY = -439,6609
Objectives[9]Task_List[3]PositionZ = 24,24583
Objectives[9]Task_List[3]Speed = 100
Objectives[9]Task_List[3]StopBeforeVehicles = True
Objectives[9]Task_List[3]StopBeforeActors = False
Objectives[9]Task_List[3]AvoidVehicles = True
Objectives[9]Task_List[3]AvoidEmptyVehicles = True
Objectives[9]Task_List[3]AvoidActors = True
Objectives[9]Task_List[3]AvoidObjects = True
Objectives[9]Task_List[3]StopAtLights = False
Objectives[9]Task_List[3]UseBlinkers = True
Objectives[9]Task_List[3]AllowGoingWrongWay = True
Objectives[9]Task_List[3]Reverse = False
Objectives[9]Task_List[3]TakeShortestPath = False
Objectives[9]Task_List[3]IgnoreRoads = False
Objectives[9]Task_List[3]IgnoreAllPathing = False
Objectives[9]Task_List[3]AvoidHighWays = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = -329,3961
Objectives[10]positionY = -48,58691
Objectives[10]positionZ = 48,04182
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 3
Objectives[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[10]Task_List[0]positionX = -317,5243
Objectives[10]Task_List[0]positionY = -38,35148
Objectives[10]Task_List[0]positionZ = 47,69703
Objectives[10]Task_List[0]Block = True
Objectives[10]Task_List[1]Type = EnterVehicle
Objectives[10]Task_List[1]PositionX = -317,5077
Objectives[10]Task_List[1]PositionY = -38,37513
Objectives[10]Task_List[1]PositionZ = 47,69654
Objectives[10]Task_List[1]Speed = 3
Objectives[10]Task_List[1]SeatIndex = -1
Objectives[10]Task_List[1]TaskIndex = 1
Objectives[10]Task_List[1]Warp = False
Objectives[10]Task_List[2]Type = VehicleFollowActor
Objectives[10]Task_List[2]positionX = -258,6216
Objectives[10]Task_List[2]positionY = -102,5988
Objectives[10]Task_List[2]positionZ = 46,74513
Objectives[10]Task_List[2]minDistance = 10
Objectives[10]Task_List[2]TaskIndex = 2
Objectives[10]Task_List[2]Speed = 100
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Type = Leave_Area
Objectives[11]positionX = -259,8121
Objectives[11]positionY = -100,8806
Objectives[11]positionZ = 46,39095
Objectives[11]Leave_Area_Distance = 200
Objectives[11]Leave_Area_Use_Objective_Position = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 1982,78
Objectives[11]ObjectiveMessages[0]positionY = -1813,713
Objectives[11]ObjectiveMessages[0]positionZ = 122,7508
Objectives[11]ObjectiveMessages[0]Message = ~y~Emh... okay...
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -320,0134
Objectives[12]positionY = -35,7746
Objectives[12]positionZ = 47,20129
Objectives[12]Cutscenes_Time = 5
Objectives[12]Cutscenes_Trans_Time = 5
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = True
Objectives[12]Cutscenes_Follow_Distancee = 1,6
Objectives[12]Cutscenes_Follow_Hieght = 0,9
Objectives[12]Cutscenes_Follow_Angle = 270
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 2
Objectives[12]ObjectiveMessages[0]positionX = 1986,675
Objectives[12]ObjectiveMessages[0]positionY = -1817,948
Objectives[12]ObjectiveMessages[0]positionZ = 120,6754
Objectives[12]ObjectiveMessages[0]Message = ~y~So, are you going to tell me who these friends of yours are?
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 1988,953
Objectives[12]ObjectiveMessages[1]positionY = -1821,198
Objectives[12]ObjectiveMessages[1]positionZ = 119,3028
Objectives[12]ObjectiveMessages[1]Message = ~p~They are the underworld army.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 5
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = -309,3732
Objectives[13]positionY = -36,2063
Objectives[13]positionZ = 47,53912
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 10
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = True
Objectives[13]Cutscenes_Follow_Distancee = 1,6
Objectives[13]Cutscenes_Follow_Hieght = 0,7
Objectives[13]Cutscenes_Follow_Angle = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 1993,601
Objectives[13]ObjectiveMessages[0]positionY = -1826,961
Objectives[13]ObjectiveMessages[0]positionZ = 117,6938
Objectives[13]ObjectiveMessages[0]Message = ~y~And what the fuck is the underworld army?
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 1996,477
Objectives[13]ObjectiveMessages[1]positionY = -1831,981
Objectives[13]ObjectiveMessages[1]positionZ = 117,0522
Objectives[13]ObjectiveMessages[1]Message = ~p~It's like an ungoverned collective of girls, normal girls.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 5
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = -312,6373
Objectives[14]positionY = -31,94738
Objectives[14]positionZ = 47,43666
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 10
Objectives[14]Cutscenes_FOV = 60
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = False
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = True
Objectives[14]Cutscenes_Follow_Distancee = 1,6
Objectives[14]Cutscenes_Follow_Hieght = 0,9
Objectives[14]Cutscenes_Follow_Angle = 85
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 2
Objectives[14]ObjectiveMessages[0]positionX = 2000,974
Objectives[14]ObjectiveMessages[0]positionY = -1838,441
Objectives[14]ObjectiveMessages[0]positionZ = 116,2293
Objectives[14]ObjectiveMessages[0]Message = ~p~They are extremely powerful, because they are everywhere, and they seem to like me.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 2002,808
Objectives[14]ObjectiveMessages[1]positionY = -1843,178
Objectives[14]ObjectiveMessages[1]positionZ = 115,1642
Objectives[14]ObjectiveMessages[1]Message = ~y~Umh... I already like it...
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 7
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = True
Objectives[14]ObjectiveMessages[1]TypeTextMesage = False
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = -309,877
Objectives[15]positionY = -42,87785
Objectives[15]positionZ = 47,33798
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 0
Objectives[15]Cutscenes_FOV = 30
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = True
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 10
Objectives[15]Cutscenes_Follow_Hieght = 1
Objectives[15]Cutscenes_Follow_Angle = 0
Objectives[15]mission_ActorsCount = 5
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 22
Objectives[15]mission_Actors[0]positionX = 655,278
Objectives[15]mission_Actors[0]positionY = -442,3694
Objectives[15]mission_Actors[0]positionZ = 24,73946
Objectives[15]mission_Actors[0]Heading = 75,89985
Objectives[15]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[15]mission_Actors[0]Relationship_Group = Friend
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = 966099553
Objectives[15]mission_Actors[0]Variation = Custom
Objectives[15]mission_Actors[0]Task = 3
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[15]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[15]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 1
Objectives[15]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[15]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[15]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[15]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 44
Objectives[15]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[15]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[15]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[15]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[15]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[15]mission_Actors[0]NeededForObjectiveHint[0] = 19
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 22
Objectives[15]mission_Actors[1]positionX = 654,7277
Objectives[15]mission_Actors[1]positionY = -443,1418
Objectives[15]mission_Actors[1]positionZ = 24,74566
Objectives[15]mission_Actors[1]Heading = 49,67189
Objectives[15]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[15]mission_Actors[1]Relationship_Group = Friend
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 100
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = Unarmed
Objectives[15]mission_Actors[1]Variation = Custom
Objectives[15]mission_Actors[1]Task = 3
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[15]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 2
Objectives[15]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 2
Objectives[15]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 4
Objectives[15]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 2
Objectives[15]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[15]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 74
Objectives[15]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[15]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 6
Objectives[15]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[15]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 13
Objectives[15]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[15]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[15]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[15]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[15]mission_Actors[1]NeededForObjectiveGoToActor[0] = 18
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 22
Objectives[15]mission_Actors[2]positionX = 654,0441
Objectives[15]mission_Actors[2]positionY = -443,8265
Objectives[15]mission_Actors[2]positionZ = 24,75239
Objectives[15]mission_Actors[2]Heading = 11,32371
Objectives[15]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[15]mission_Actors[2]Relationship_Group = Friend
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 100
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = Unarmed
Objectives[15]mission_Actors[2]Variation = Custom
Objectives[15]mission_Actors[2]Task = 3
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[15]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 2
Objectives[15]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 3
Objectives[15]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 4
Objectives[15]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 5
Objectives[15]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 43
Objectives[15]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[15]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[15]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[15]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[15]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[15]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[15]mission_Actors[2]NeededForObjectiveHint[0] = 20
Objectives[15]mission_Actors[3]SpawnInVehicle = True
Objectives[15]mission_Actors[3]SeatIndex = 0
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 30
Objectives[15]mission_Actors[3]positionX = 643,0634
Objectives[15]mission_Actors[3]positionY = -431,191
Objectives[15]mission_Actors[3]positionZ = 25,17342
Objectives[15]mission_Actors[3]Heading = 126,6646
Objectives[15]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[15]mission_Actors[3]Relationship_Group = Friend
Objectives[15]mission_Actors[3]AddBlip = False
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = True
Objectives[15]mission_Actors[3]SetHealth = 100
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = Unarmed
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 0
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[4]SpawnInVehicle = True
Objectives[15]mission_Actors[4]SeatIndex = 2
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 30
Objectives[15]mission_Actors[4]positionX = 643,0634
Objectives[15]mission_Actors[4]positionY = -431,191
Objectives[15]mission_Actors[4]positionZ = 25,17342
Objectives[15]mission_Actors[4]Heading = 126,6646
Objectives[15]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[15]mission_Actors[4]Relationship_Group = Friend
Objectives[15]mission_Actors[4]AddBlip = False
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = True
Objectives[15]mission_Actors[4]SetHealth = 100
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 500
Objectives[15]mission_Actors[4]Hearing_Range = 500
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = Unarmed
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 0
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 1
Objectives[15]mission_Vehicles[0]positionX = 643,0634
Objectives[15]mission_Vehicles[0]positionY = -431,191
Objectives[15]mission_Vehicles[0]positionZ = 25,17342
Objectives[15]mission_Vehicles[0]Heading = 126,6646
Objectives[15]mission_Vehicles[0]Name = Cargobob
Objectives[15]mission_Vehicles[0]Model = cargobob2
Objectives[15]mission_Vehicles[0]PrimaryColor = MetallicSunBleechedSand
Objectives[15]mission_Vehicles[0]SecondaryColor = UtilLightBrown
Objectives[15]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[0]HasPearlescent = False
Objectives[15]mission_Vehicles[0]Livery = 0
Objectives[15]mission_Vehicles[0]DirtLevel = 0
Objectives[15]mission_Vehicles[0]LockedForPlayer = False
Objectives[15]mission_Vehicles[0]Locked = False
Objectives[15]mission_Vehicles[0]Alarm = False
Objectives[15]mission_Vehicles[0]HotWired = False
Objectives[15]mission_Vehicles[0]Invincible = False
Objectives[15]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[0]Remove_After = 0
Objectives[15]mission_Vehicles[0]Survive_Number = 0
Objectives[15]mission_Vehicles[0]Failed_Text = 
Objectives[15]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[15]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 21
Objectives[15]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[15]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 27
Objectives[15]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Follow_Actor
Objectives[16]Text = 
Objectives[16]Failed_Text = 
Objectives[16]Follow_Actor_Trigger_Distance = 15
Objectives[16]positionX = 629,4942
Objectives[16]positionY = -446,8538
Objectives[16]positionZ = 23,75348
Objectives[16]Follow_Actor_Wait_For_Player = True
Objectives[16]Follow_Actor_Wait_For_Player_Drive_Speed = 10
Objectives[16]Follow_Actor_Min_Distance = 10
Objectives[16]Follow_Actor_Use_SpookOMeter = False
Objectives[16]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[16]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[16]Follow_Actor_Use_Max_Distance = True
Objectives[16]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[16]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[16]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[16]Follow_Actor_Max_Distance = 37,5
Objectives[16]Follow_Actor_Max_Warning_Distance = 25
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 3
Objectives[16]ObjectiveMessages[0]positionX = 2011,749
Objectives[16]ObjectiveMessages[0]positionY = -1853,575
Objectives[16]ObjectiveMessages[0]positionZ = 115,6143
Objectives[16]ObjectiveMessages[0]Message = ~p~I imagined it... but don't get too excited, I still don't know how much we can trust them.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 2014,855
Objectives[16]ObjectiveMessages[1]positionY = -1861,095
Objectives[16]ObjectiveMessages[1]positionZ = 116,0972
Objectives[16]ObjectiveMessages[1]Message = ~p~Let's follow them, but be careful.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 7
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 2017,075
Objectives[16]ObjectiveMessages[2]positionY = -1868,598
Objectives[16]ObjectiveMessages[2]positionZ = 115,9138
Objectives[16]ObjectiveMessages[2]Message = ~y~Okay.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 11
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -259,2463
Objectives[17]positionY = -92,69133
Objectives[17]positionZ = 47,05711
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 1
Objectives[17]Task_List[0]Type = Pause
Objectives[17]Task_List[0]positionX = -260,5673
Objectives[17]Task_List[0]positionY = -90,902
Objectives[17]Task_List[0]positionZ = 47,66505
Objectives[17]Task_List[0]time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = GoTo_Actor
Objectives[18]Text = 
Objectives[18]positionX = 911,0856
Objectives[18]positionY = -1696,611
Objectives[18]positionZ = 50,12827
Objectives[18]GoTo_Actor_ChangToCompanion = False
Objectives[18]GoTo_Actor_Distance = 4
Objectives[18]GoTo_Actor_Remove_Blip = True
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Hint_Objective
Objectives[19]Text = 
Objectives[19]positionX = 914,2756
Objectives[19]positionY = -1696,467
Objectives[19]positionZ = 50,12876
Objectives[19]Hint_Time = 18
Objectives[19]Hint_FOV = 40
Objectives[19]Hint_Use_Position = False
Objectives[19]Hint_Use_Player = False
Objectives[19]Hint_Use_Actor = True
Objectives[19]Hint_Use_Vehicle = False
Objectives[19]mission_ActorsCount = 1
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 67
Objectives[19]mission_Actors[0]positionX = 647,059
Objectives[19]mission_Actors[0]positionY = -438,5944
Objectives[19]mission_Actors[0]positionZ = 24,76704
Objectives[19]mission_Actors[0]Heading = 295,5569
Objectives[19]mission_Actors[0]String_Name = ig_tracydisanto
Objectives[19]mission_Actors[0]Relationship_Group = Companion
Objectives[19]mission_Actors[0]AddBlip = True
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = True
Objectives[19]mission_Actors[0]SetHealth = 100
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 500
Objectives[19]mission_Actors[0]Hearing_Range = 500
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = MG
Objectives[19]mission_Actors[0]Variation = Custom
Objectives[19]mission_Actors[0]Task = 0
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[19]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[19]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[19]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[19]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[19]mission_Actors[0]PROP_GLASSES_INDEX = 1
Objectives[19]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[19]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 56
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 58
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 64
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 49
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 5
Objectives[19]ObjectiveMessages[0]positionX = 2017,509
Objectives[19]ObjectiveMessages[0]positionY = -1881,856
Objectives[19]ObjectiveMessages[0]positionZ = 114,77
Objectives[19]ObjectiveMessages[0]Message = ~o~Hi Paige, we are really happy to see you again.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 2017,8
Objectives[19]ObjectiveMessages[1]positionY = -1886,117
Objectives[19]ObjectiveMessages[1]positionZ = 114,3395
Objectives[19]ObjectiveMessages[1]Message = ~r~And you must be Tracy, nice to meet you.
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 4
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 2017,812
Objectives[19]ObjectiveMessages[2]positionY = -1892,757
Objectives[19]ObjectiveMessages[2]positionZ = 113,4079
Objectives[19]ObjectiveMessages[2]Message = ~y~Emh... hello girls.
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 8
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = True
Objectives[19]ObjectiveMessages[2]TypeTextMesage = False
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = 2013,226
Objectives[19]ObjectiveMessages[3]positionY = -1898,914
Objectives[19]ObjectiveMessages[3]positionZ = 112,4232
Objectives[19]ObjectiveMessages[3]Message = ~p~Why are we here, girls?
Objectives[19]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = White
Objectives[19]ObjectiveMessages[3]PlayFromStart = False
Objectives[19]ObjectiveMessages[3]Delay = True
Objectives[19]ObjectiveMessages[3]DelayTime = 10
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = True
Objectives[19]ObjectiveMessages[3]TypeTextMesage = False
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[4]positionX = 2011,383
Objectives[19]ObjectiveMessages[4]positionY = -1905,74
Objectives[19]ObjectiveMessages[4]positionZ = 110,9044
Objectives[19]ObjectiveMessages[4]Message = ~b~Because the underworld army needs your skills, Paige.
Objectives[19]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[4]Sender = 
Objectives[19]ObjectiveMessages[4]Subject = 
Objectives[19]ObjectiveMessages[4]MessageColor = White
Objectives[19]ObjectiveMessages[4]PlayFromStart = False
Objectives[19]ObjectiveMessages[4]Delay = True
Objectives[19]ObjectiveMessages[4]DelayTime = 13
Objectives[19]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[4]TypeSubtitle = True
Objectives[19]ObjectiveMessages[4]TypeTextMesage = False
Objectives[19]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[20]Type = Hint_Objective
Objectives[20]Text = 
Objectives[20]positionX = 908,9061
Objectives[20]positionY = -1694,322
Objectives[20]positionZ = 50,1301
Objectives[20]Hint_Time = 22
Objectives[20]Hint_FOV = 40
Objectives[20]Hint_Use_Position = False
Objectives[20]Hint_Use_Player = False
Objectives[20]Hint_Use_Actor = True
Objectives[20]Hint_Use_Vehicle = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 4
Objectives[20]ObjectiveMessages[0]positionX = 2009,132
Objectives[20]ObjectiveMessages[0]positionY = -1912,763
Objectives[20]ObjectiveMessages[0]positionZ = 109,2775
Objectives[20]ObjectiveMessages[0]Message = ~r~You can pilot one of those, right Paige?
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 2007,804
Objectives[20]ObjectiveMessages[1]positionY = -1916,417
Objectives[20]ObjectiveMessages[1]positionZ = 108,7123
Objectives[20]ObjectiveMessages[1]Message = ~p~Emh... yes, more or less, but keep in mind I learned to fly from a madman.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 4
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 2005,789
Objectives[20]ObjectiveMessages[2]positionY = -1922,192
Objectives[20]ObjectiveMessages[2]positionZ = 108,4627
Objectives[20]ObjectiveMessages[2]Message = ~o~Yes, we know it, and for this reason you could be the right pilot.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 10
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 2005,033
Objectives[20]ObjectiveMessages[3]positionY = -1928,422
Objectives[20]ObjectiveMessages[3]positionZ = 107,7215
Objectives[20]ObjectiveMessages[3]Message = ~b~Would you please fly that helicopter for the underworld army, Paige?
Objectives[20]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = White
Objectives[20]ObjectiveMessages[3]PlayFromStart = False
Objectives[20]ObjectiveMessages[3]Delay = True
Objectives[20]ObjectiveMessages[3]DelayTime = 16
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = True
Objectives[20]ObjectiveMessages[3]TypeTextMesage = False
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[21]Text = 
Objectives[21]FaildText = 
Objectives[21]Type = Enter_Vehicle
Objectives[21]positionX = 909,2668
Objectives[21]positionY = -1676,303
Objectives[21]positionZ = 50,13939
Objectives[21]EnterVehicle_AsPassenger = False
Objectives[21]EnterVehicle_CanExit = True
Objectives[21]EnterVehicle_SetIsWanted = False
Objectives[21]EnterVehicle_SeatIndex = 0
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 4
Objectives[21]ObjectiveMessages[0]positionX = 2008,935
Objectives[21]ObjectiveMessages[0]positionY = -1936,617
Objectives[21]ObjectiveMessages[0]positionZ = 106,65
Objectives[21]ObjectiveMessages[0]Message = ~p~Emh... okay, but what are we to do?
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 2011,03
Objectives[21]ObjectiveMessages[1]positionY = -1940,26
Objectives[21]ObjectiveMessages[1]positionZ = 106,2449
Objectives[21]ObjectiveMessages[1]Message = ~o~Greats, thanks, we'll explain everything in flight.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 4
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = 2014,374
Objectives[21]ObjectiveMessages[2]positionY = -1944,054
Objectives[21]ObjectiveMessages[2]positionZ = 106,065
Objectives[21]ObjectiveMessages[2]Message = ~y~Can I come too?
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = 
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = White
Objectives[21]ObjectiveMessages[2]PlayFromStart = False
Objectives[21]ObjectiveMessages[2]Delay = True
Objectives[21]ObjectiveMessages[2]DelayTime = 9
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = True
Objectives[21]ObjectiveMessages[2]TypeTextMesage = False
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = 2017,056
Objectives[21]ObjectiveMessages[3]positionY = -1948,865
Objectives[21]ObjectiveMessages[3]positionZ = 105,2501
Objectives[21]ObjectiveMessages[3]Message = ~p~Of course you are coming too, I want you close to me.
Objectives[21]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[3]Sender = 
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = White
Objectives[21]ObjectiveMessages[3]PlayFromStart = False
Objectives[21]ObjectiveMessages[3]Delay = True
Objectives[21]ObjectiveMessages[3]DelayTime = 11
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = True
Objectives[21]ObjectiveMessages[3]TypeTextMesage = False
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[22]Text = 
Objectives[22]Type = Leave_Area
Objectives[22]positionX = 906,4488
Objectives[22]positionY = -1673,338
Objectives[22]positionZ = 50,13475
Objectives[22]Leave_Area_Distance = 50
Objectives[22]Leave_Area_Use_Objective_Position = False
Objectives[22]mission_ActorsCount = 6
Objectives[22]mission_Actors[0]SpawnInVehicle = True
Objectives[22]mission_Actors[0]SeatIndex = -1
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 25
Objectives[22]mission_Actors[0]positionX = 81,43845
Objectives[22]mission_Actors[0]positionY = -1312,435
Objectives[22]mission_Actors[0]positionZ = 29,17804
Objectives[22]mission_Actors[0]Heading = 26,97977
Objectives[22]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[22]mission_Actors[0]Relationship_Group = Enemy1
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = True
Objectives[22]mission_Actors[0]SetHealth = 100
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = False
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = 0
Objectives[22]mission_Actors[0]Variation = Default
Objectives[22]mission_Actors[0]Task = 99
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[0]Task_List_Count = 6
Objectives[22]mission_Actors[0]Task_Repeat = True
Objectives[22]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[22]mission_Actors[0]Task_List[0]PositionX = 82,8581
Objectives[22]mission_Actors[0]Task_List[0]PositionY = -1308,947
Objectives[22]mission_Actors[0]Task_List[0]PositionZ = 28,80634
Objectives[22]mission_Actors[0]Task_List[0]Block = True
Objectives[22]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[22]mission_Actors[0]Task_List[1]PositionX = 85,49047
Objectives[22]mission_Actors[0]Task_List[1]PositionY = -1308,484
Objectives[22]mission_Actors[0]Task_List[1]PositionZ = 28,70567
Objectives[22]mission_Actors[0]Task_List[1]Speed = 1
Objectives[22]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[22]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[22]mission_Actors[0]Task_List[2]Type = Drive
Objectives[22]mission_Actors[0]Task_List[2]PositionX = 238,0654
Objectives[22]mission_Actors[0]Task_List[2]PositionY = -1232,184
Objectives[22]mission_Actors[0]Task_List[2]PositionZ = 37,79952
Objectives[22]mission_Actors[0]Task_List[2]Speed = 15
Objectives[22]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[22]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[22]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[22]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[22]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[22]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[22]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[22]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[22]mission_Actors[0]Task_List[2]Reverse = False
Objectives[22]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[22]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[22]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[22]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[22]mission_Actors[0]Task_List[3]Type = Drive
Objectives[22]mission_Actors[0]Task_List[3]PositionX = 958,4622
Objectives[22]mission_Actors[0]Task_List[3]PositionY = -778,9172
Objectives[22]mission_Actors[0]Task_List[3]PositionZ = 37,17658
Objectives[22]mission_Actors[0]Task_List[3]Speed = 30
Objectives[22]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[22]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[22]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[22]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[22]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[22]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[22]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[22]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[22]mission_Actors[0]Task_List[3]Reverse = False
Objectives[22]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[22]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[22]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[22]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[22]mission_Actors[0]Task_List[4]Type = Drive
Objectives[22]mission_Actors[0]Task_List[4]PositionX = 199,0874
Objectives[22]mission_Actors[0]Task_List[4]PositionY = -495,7267
Objectives[22]mission_Actors[0]Task_List[4]PositionZ = 33,57008
Objectives[22]mission_Actors[0]Task_List[4]Speed = 30
Objectives[22]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[22]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[22]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[22]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[22]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[22]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[22]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[22]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[22]mission_Actors[0]Task_List[4]Reverse = False
Objectives[22]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[22]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[22]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[22]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[22]mission_Actors[0]Task_List[5]Type = Drive
Objectives[22]mission_Actors[0]Task_List[5]PositionX = -412,5585
Objectives[22]mission_Actors[0]Task_List[5]PositionY = -902,7546
Objectives[22]mission_Actors[0]Task_List[5]PositionZ = 36,81163
Objectives[22]mission_Actors[0]Task_List[5]Speed = 30
Objectives[22]mission_Actors[0]Task_List[5]StopBeforeVehicles = True
Objectives[22]mission_Actors[0]Task_List[5]StopBeforeActors = True
Objectives[22]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[22]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[22]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[22]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[22]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[22]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[22]mission_Actors[0]Task_List[5]Reverse = False
Objectives[22]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[22]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[22]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[22]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[22]mission_Actors[1]SpawnInVehicle = True
Objectives[22]mission_Actors[1]SeatIndex = 0
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 27
Objectives[22]mission_Actors[1]positionX = 81,43845
Objectives[22]mission_Actors[1]positionY = -1312,435
Objectives[22]mission_Actors[1]positionZ = 29,17804
Objectives[22]mission_Actors[1]Heading = 26,97977
Objectives[22]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[22]mission_Actors[1]Relationship_Group = Enemy1
Objectives[22]mission_Actors[1]AddBlip = False
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]SetHealth = 100
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = False
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = 0
Objectives[22]mission_Actors[1]Variation = Default
Objectives[22]mission_Actors[1]Task = 99
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[1]Task_List_Count = 1
Objectives[22]mission_Actors[1]Task_Repeat = False
Objectives[22]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[22]mission_Actors[1]Task_List[0]PositionX = 85,82857
Objectives[22]mission_Actors[1]Task_List[0]PositionY = -1308,205
Objectives[22]mission_Actors[1]Task_List[0]PositionZ = 28,68256
Objectives[22]mission_Actors[1]Task_List[0]Block = True
Objectives[22]mission_Actors[2]SpawnInVehicle = True
Objectives[22]mission_Actors[2]SeatIndex = 1
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 27
Objectives[22]mission_Actors[2]positionX = 81,43845
Objectives[22]mission_Actors[2]positionY = -1312,435
Objectives[22]mission_Actors[2]positionZ = 29,17804
Objectives[22]mission_Actors[2]Heading = 26,97977
Objectives[22]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[22]mission_Actors[2]Relationship_Group = Enemy1
Objectives[22]mission_Actors[2]AddBlip = False
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]SetHealth = 100
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = False
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = Unarmed
Objectives[22]mission_Actors[2]Variation = Default
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[3]SpawnInVehicle = True
Objectives[22]mission_Actors[3]SeatIndex = 2
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 27
Objectives[22]mission_Actors[3]positionX = 81,43845
Objectives[22]mission_Actors[3]positionY = -1312,435
Objectives[22]mission_Actors[3]positionZ = 29,17804
Objectives[22]mission_Actors[3]Heading = 26,97977
Objectives[22]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[22]mission_Actors[3]Relationship_Group = Enemy1
Objectives[22]mission_Actors[3]AddBlip = False
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = False
Objectives[22]mission_Actors[3]SetHealth = 100
Objectives[22]mission_Actors[3]DieFromHeadShot = True
Objectives[22]mission_Actors[3]CanExitVehicle = False
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[3]AlwaysFight = True
Objectives[22]mission_Actors[3]Seeing_Range = 30
Objectives[22]mission_Actors[3]Hearing_Range = 30
Objectives[22]mission_Actors[3]CombatMovement = Offensive
Objectives[22]mission_Actors[3]weapon = Unarmed
Objectives[22]mission_Actors[3]Variation = Default
Objectives[22]mission_Actors[3]Task = 0
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = NONE
Objectives[22]mission_Actors[4]SpawnInVehicle = True
Objectives[22]mission_Actors[4]SeatIndex = 3
Objectives[22]mission_Actors[4]Survive_Number = 0
Objectives[22]mission_Actors[4]Failed_Text = 
Objectives[22]mission_Actors[4]Remove_After = 27
Objectives[22]mission_Actors[4]positionX = 81,43845
Objectives[22]mission_Actors[4]positionY = -1312,435
Objectives[22]mission_Actors[4]positionZ = 29,17804
Objectives[22]mission_Actors[4]Heading = 26,97977
Objectives[22]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[22]mission_Actors[4]Relationship_Group = Enemy1
Objectives[22]mission_Actors[4]AddBlip = False
Objectives[22]mission_Actors[4]ShowCone = False
Objectives[22]mission_Actors[4]Invincible = False
Objectives[22]mission_Actors[4]SetHealth = 100
Objectives[22]mission_Actors[4]DieFromHeadShot = True
Objectives[22]mission_Actors[4]CanExitVehicle = False
Objectives[22]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[4]AlwaysFight = True
Objectives[22]mission_Actors[4]Seeing_Range = 30
Objectives[22]mission_Actors[4]Hearing_Range = 30
Objectives[22]mission_Actors[4]CombatMovement = Offensive
Objectives[22]mission_Actors[4]weapon = MicroSMG
Objectives[22]mission_Actors[4]Variation = Default
Objectives[22]mission_Actors[4]Task = 0
Objectives[22]mission_Actors[4]Task_Guard_Range = 5
Objectives[22]mission_Actors[4]Task_Stay_In_Range = True
Objectives[22]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[4]Task_Scenario = NONE
Objectives[22]mission_Actors[5]SpawnInVehicle = True
Objectives[22]mission_Actors[5]SeatIndex = 4
Objectives[22]mission_Actors[5]Survive_Number = 0
Objectives[22]mission_Actors[5]Failed_Text = 
Objectives[22]mission_Actors[5]Remove_After = 27
Objectives[22]mission_Actors[5]positionX = 81,43845
Objectives[22]mission_Actors[5]positionY = -1312,435
Objectives[22]mission_Actors[5]positionZ = 29,17804
Objectives[22]mission_Actors[5]Heading = 26,97977
Objectives[22]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[22]mission_Actors[5]Relationship_Group = Enemy1
Objectives[22]mission_Actors[5]AddBlip = False
Objectives[22]mission_Actors[5]ShowCone = False
Objectives[22]mission_Actors[5]Invincible = False
Objectives[22]mission_Actors[5]SetHealth = 100
Objectives[22]mission_Actors[5]DieFromHeadShot = True
Objectives[22]mission_Actors[5]CanExitVehicle = False
Objectives[22]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[5]AlwaysFight = True
Objectives[22]mission_Actors[5]Seeing_Range = 30
Objectives[22]mission_Actors[5]Hearing_Range = 30
Objectives[22]mission_Actors[5]CombatMovement = Offensive
Objectives[22]mission_Actors[5]weapon = MicroSMG
Objectives[22]mission_Actors[5]Variation = Default
Objectives[22]mission_Actors[5]Task = 0
Objectives[22]mission_Actors[5]Task_Guard_Range = 5
Objectives[22]mission_Actors[5]Task_Stay_In_Range = True
Objectives[22]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[5]Task_Scenario = NONE
Objectives[22]mission_Vehicles = 1
Objectives[22]mission_Vehicles[0]positionX = 81,43845
Objectives[22]mission_Vehicles[0]positionY = -1312,435
Objectives[22]mission_Vehicles[0]positionZ = 29,17804
Objectives[22]mission_Vehicles[0]Heading = 26,97977
Objectives[22]mission_Vehicles[0]Name = Antisommossa polizia
Objectives[22]mission_Vehicles[0]Model = riot2
Objectives[22]mission_Vehicles[0]PrimaryColor = MetallicCandyRed
Objectives[22]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = 0
Objectives[22]mission_Vehicles[0]DirtLevel = 0
Objectives[22]mission_Vehicles[0]LockedForPlayer = False
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = False
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 0
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[22]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[22]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[22]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 25
Objectives[22]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[22]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 26
Objectives[22]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[22]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[22]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 23
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 6
Objectives[22]ObjectiveMessages[0]positionX = 2022,25
Objectives[22]ObjectiveMessages[0]positionY = -1957,672
Objectives[22]ObjectiveMessages[0]positionZ = 103,0394
Objectives[22]ObjectiveMessages[0]Message = ~g~Paige accepted, she'll fly the helicopter.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 2025,289
Objectives[22]ObjectiveMessages[1]positionY = -1963,476
Objectives[22]ObjectiveMessages[1]positionZ = 101,3802
Objectives[22]ObjectiveMessages[1]Message = Copy, proceed.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 4
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = True
Objectives[22]ObjectiveMessages[1]TypeTextMesage = False
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = 2029,132
Objectives[22]ObjectiveMessages[2]positionY = -1970,557
Objectives[22]ObjectiveMessages[2]positionZ = 100,1424
Objectives[22]ObjectiveMessages[2]Message = ~g~Please take off, Paige.
Objectives[22]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[2]Sender = 
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = White
Objectives[22]ObjectiveMessages[2]PlayFromStart = False
Objectives[22]ObjectiveMessages[2]Delay = True
Objectives[22]ObjectiveMessages[2]DelayTime = 6
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = True
Objectives[22]ObjectiveMessages[2]TypeTextMesage = False
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[3]positionX = 2031,957
Objectives[22]ObjectiveMessages[3]positionY = -1975,759
Objectives[22]ObjectiveMessages[3]positionZ = 99,80145
Objectives[22]ObjectiveMessages[3]Message = ~p~Okay.
Objectives[22]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[3]Sender = 
Objectives[22]ObjectiveMessages[3]Subject = 
Objectives[22]ObjectiveMessages[3]MessageColor = White
Objectives[22]ObjectiveMessages[3]PlayFromStart = False
Objectives[22]ObjectiveMessages[3]Delay = True
Objectives[22]ObjectiveMessages[3]DelayTime = 9
Objectives[22]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[3]TypeSubtitle = True
Objectives[22]ObjectiveMessages[3]TypeTextMesage = False
Objectives[22]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[4]positionX = 2034,849
Objectives[22]ObjectiveMessages[4]positionY = -1982,093
Objectives[22]ObjectiveMessages[4]positionZ = 100,138
Objectives[22]ObjectiveMessages[4]Message = ~y~Hey, there's a big gun in here, can I use it?
Objectives[22]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[4]Sender = 
Objectives[22]ObjectiveMessages[4]Subject = 
Objectives[22]ObjectiveMessages[4]MessageColor = White
Objectives[22]ObjectiveMessages[4]PlayFromStart = False
Objectives[22]ObjectiveMessages[4]Delay = True
Objectives[22]ObjectiveMessages[4]DelayTime = 10
Objectives[22]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[4]TypeSubtitle = True
Objectives[22]ObjectiveMessages[4]TypeTextMesage = False
Objectives[22]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[5]positionX = 2033,567
Objectives[22]ObjectiveMessages[5]positionY = -1990,994
Objectives[22]ObjectiveMessages[5]positionZ = 99,62028
Objectives[22]ObjectiveMessages[5]Message = ~d~Sure, have fun.
Objectives[22]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[5]Sender = 
Objectives[22]ObjectiveMessages[5]Subject = 
Objectives[22]ObjectiveMessages[5]MessageColor = White
Objectives[22]ObjectiveMessages[5]PlayFromStart = False
Objectives[22]ObjectiveMessages[5]Delay = True
Objectives[22]ObjectiveMessages[5]DelayTime = 15
Objectives[22]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[5]TypeSubtitle = True
Objectives[22]ObjectiveMessages[5]TypeTextMesage = False
Objectives[22]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = 83,21072
Objectives[23]positionY = -1306,886
Objectives[23]positionZ = 28,26264
Objectives[23]Cutscenes_Time = 5
Objectives[23]Cutscenes_Trans_Time = 5
Objectives[23]Cutscenes_FOV = 60
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = False
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = True
Objectives[23]Cutscenes_Follow_Distancee = 10
Objectives[23]Cutscenes_Follow_Hieght = 5
Objectives[23]Cutscenes_Follow_Angle = 320
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 3
Objectives[23]ObjectiveMessages[0]positionX = 2032,148
Objectives[23]ObjectiveMessages[0]positionY = -2001,329
Objectives[23]ObjectiveMessages[0]positionZ = 98,54944
Objectives[23]ObjectiveMessages[0]Message = The armored van is on the move.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = 2032,671
Objectives[23]ObjectiveMessages[1]positionY = -2010,046
Objectives[23]ObjectiveMessages[1]positionZ = 97,45866
Objectives[23]ObjectiveMessages[1]Message = ~g~Got it.
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = True
Objectives[23]ObjectiveMessages[1]DelayTime = 4
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = True
Objectives[23]ObjectiveMessages[1]TypeTextMesage = False
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = 2033,759
Objectives[23]ObjectiveMessages[2]positionY = -2018,81
Objectives[23]ObjectiveMessages[2]positionZ = 95,9865
Objectives[23]ObjectiveMessages[2]Message = ~g~Paige, we have to hook up that van.
Objectives[23]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[2]Sender = 
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = White
Objectives[23]ObjectiveMessages[2]PlayFromStart = False
Objectives[23]ObjectiveMessages[2]Delay = True
Objectives[23]ObjectiveMessages[2]DelayTime = 5
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = True
Objectives[23]ObjectiveMessages[2]TypeTextMesage = False
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[24]Type = Cutscenes_Objective
Objectives[24]Text = 
Objectives[24]positionX = 78,71848
Objectives[24]positionY = -1315,734
Objectives[24]positionZ = 28,34566
Objectives[24]Cutscenes_Time = 0
Objectives[24]Cutscenes_Trans_Time = 0
Objectives[24]Cutscenes_FOV = 30
Objectives[24]Cutscenes_Shake = Hand
Objectives[24]Cutscenes_Amplitude = 0
Objectives[24]Cutscenes_FadeOut = False
Objectives[24]Cutscenes_FadeIn = False
Objectives[24]Cutscenes_End = True
Objectives[24]Cutscenes_Point_At_Position = False
Objectives[24]Cutscenes_Point_At_Player = False
Objectives[24]Cutscenes_Point_At_Actor = False
Objectives[24]Cutscenes_Point_At_Vehicle = False
Objectives[24]Cutscenes_Follow_Player = False
Objectives[24]Cutscenes_Follow_Actor = False
Objectives[24]Cutscenes_Follow_Vehicle = False
Objectives[24]Cutscenes_Follow_Distancee = 10
Objectives[24]Cutscenes_Follow_Hieght = 1
Objectives[24]Cutscenes_Follow_Angle = 0
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = -74,93444
Objectives[25]positionY = -818,9543
Objectives[25]positionZ = 325,1753
Objectives[25]Heading = 127,2134
Objectives[25]Diameter = 15
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 5000
Objectives[25]PlaySound = False
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = True
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 8
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 32
Objectives[25]mission_Actors[0]positionX = -78,41455
Objectives[25]mission_Actors[0]positionY = -811,4719
Objectives[25]mission_Actors[0]positionZ = 326,0839
Objectives[25]mission_Actors[0]Heading = 202,2042
Objectives[25]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[25]mission_Actors[0]Relationship_Group = Friend
Objectives[25]mission_Actors[0]AddBlip = False
Objectives[25]mission_Actors[0]ShowCone = False
Objectives[25]mission_Actors[0]Invincible = False
Objectives[25]mission_Actors[0]SetHealth = 100
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = True
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 30
Objectives[25]mission_Actors[0]Hearing_Range = 30
Objectives[25]mission_Actors[0]CombatMovement = Offensive
Objectives[25]mission_Actors[0]weapon = SMG
Objectives[25]mission_Actors[0]Variation = Random
Objectives[25]mission_Actors[0]Task = 0
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = NONE
Objectives[25]mission_Actors[1]Survive_Number = 0
Objectives[25]mission_Actors[1]Failed_Text = 
Objectives[25]mission_Actors[1]Remove_After = 32
Objectives[25]mission_Actors[1]positionX = -82,96076
Objectives[25]mission_Actors[1]positionY = -815,6213
Objectives[25]mission_Actors[1]positionZ = 326,0839
Objectives[25]mission_Actors[1]Heading = 254,9645
Objectives[25]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[25]mission_Actors[1]Relationship_Group = Friend
Objectives[25]mission_Actors[1]AddBlip = False
Objectives[25]mission_Actors[1]ShowCone = False
Objectives[25]mission_Actors[1]Invincible = False
Objectives[25]mission_Actors[1]SetHealth = 100
Objectives[25]mission_Actors[1]DieFromHeadShot = True
Objectives[25]mission_Actors[1]CanExitVehicle = True
Objectives[25]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[1]AlwaysFight = True
Objectives[25]mission_Actors[1]Seeing_Range = 30
Objectives[25]mission_Actors[1]Hearing_Range = 30
Objectives[25]mission_Actors[1]CombatMovement = Offensive
Objectives[25]mission_Actors[1]weapon = AdvancedRifle
Objectives[25]mission_Actors[1]Variation = Random
Objectives[25]mission_Actors[1]Task = 0
Objectives[25]mission_Actors[1]Task_Guard_Range = 5
Objectives[25]mission_Actors[1]Task_Stay_In_Range = True
Objectives[25]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[1]Task_Scenario = NONE
Objectives[25]mission_Actors[2]Survive_Number = 0
Objectives[25]mission_Actors[2]Failed_Text = 
Objectives[25]mission_Actors[2]Remove_After = 32
Objectives[25]mission_Actors[2]positionX = -83,34216
Objectives[25]mission_Actors[2]positionY = -822,1962
Objectives[25]mission_Actors[2]positionZ = 326,0839
Objectives[25]mission_Actors[2]Heading = 289,9579
Objectives[25]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[25]mission_Actors[2]Relationship_Group = Friend
Objectives[25]mission_Actors[2]AddBlip = False
Objectives[25]mission_Actors[2]ShowCone = False
Objectives[25]mission_Actors[2]Invincible = False
Objectives[25]mission_Actors[2]SetHealth = 100
Objectives[25]mission_Actors[2]DieFromHeadShot = True
Objectives[25]mission_Actors[2]CanExitVehicle = True
Objectives[25]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[2]AlwaysFight = True
Objectives[25]mission_Actors[2]Seeing_Range = 30
Objectives[25]mission_Actors[2]Hearing_Range = 30
Objectives[25]mission_Actors[2]CombatMovement = Offensive
Objectives[25]mission_Actors[2]weapon = AdvancedRifle
Objectives[25]mission_Actors[2]Variation = Random
Objectives[25]mission_Actors[2]Task = 0
Objectives[25]mission_Actors[2]Task_Guard_Range = 5
Objectives[25]mission_Actors[2]Task_Stay_In_Range = True
Objectives[25]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[2]Task_Scenario = NONE
Objectives[25]mission_Actors[3]Survive_Number = 0
Objectives[25]mission_Actors[3]Failed_Text = 
Objectives[25]mission_Actors[3]Remove_After = 32
Objectives[25]mission_Actors[3]positionX = -78,22416
Objectives[25]mission_Actors[3]positionY = -826,9907
Objectives[25]mission_Actors[3]positionZ = 326,0839
Objectives[25]mission_Actors[3]Heading = 349,9631
Objectives[25]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[25]mission_Actors[3]Relationship_Group = Friend
Objectives[25]mission_Actors[3]AddBlip = False
Objectives[25]mission_Actors[3]ShowCone = False
Objectives[25]mission_Actors[3]Invincible = False
Objectives[25]mission_Actors[3]SetHealth = 100
Objectives[25]mission_Actors[3]DieFromHeadShot = True
Objectives[25]mission_Actors[3]CanExitVehicle = True
Objectives[25]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[3]AlwaysFight = True
Objectives[25]mission_Actors[3]Seeing_Range = 30
Objectives[25]mission_Actors[3]Hearing_Range = 30
Objectives[25]mission_Actors[3]CombatMovement = Offensive
Objectives[25]mission_Actors[3]weapon = AdvancedRifle
Objectives[25]mission_Actors[3]Variation = Random
Objectives[25]mission_Actors[3]Task = 0
Objectives[25]mission_Actors[3]Task_Guard_Range = 5
Objectives[25]mission_Actors[3]Task_Stay_In_Range = True
Objectives[25]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[3]Task_Scenario = NONE
Objectives[25]mission_Actors[4]Survive_Number = 0
Objectives[25]mission_Actors[4]Failed_Text = 
Objectives[25]mission_Actors[4]Remove_After = 32
Objectives[25]mission_Actors[4]positionX = -71,8442
Objectives[25]mission_Actors[4]positionY = -826,436
Objectives[25]mission_Actors[4]positionZ = 326,0839
Objectives[25]mission_Actors[4]Heading = 29,96288
Objectives[25]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[25]mission_Actors[4]Relationship_Group = Friend
Objectives[25]mission_Actors[4]AddBlip = False
Objectives[25]mission_Actors[4]ShowCone = False
Objectives[25]mission_Actors[4]Invincible = False
Objectives[25]mission_Actors[4]SetHealth = 100
Objectives[25]mission_Actors[4]DieFromHeadShot = True
Objectives[25]mission_Actors[4]CanExitVehicle = True
Objectives[25]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[4]AlwaysFight = True
Objectives[25]mission_Actors[4]Seeing_Range = 30
Objectives[25]mission_Actors[4]Hearing_Range = 30
Objectives[25]mission_Actors[4]CombatMovement = Offensive
Objectives[25]mission_Actors[4]weapon = AdvancedRifle
Objectives[25]mission_Actors[4]Variation = Random
Objectives[25]mission_Actors[4]Task = 0
Objectives[25]mission_Actors[4]Task_Guard_Range = 5
Objectives[25]mission_Actors[4]Task_Stay_In_Range = True
Objectives[25]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[4]Task_Scenario = NONE
Objectives[25]mission_Actors[5]Survive_Number = 0
Objectives[25]mission_Actors[5]Failed_Text = 
Objectives[25]mission_Actors[5]Remove_After = 32
Objectives[25]mission_Actors[5]positionX = -67,57176
Objectives[25]mission_Actors[5]positionY = -822,2606
Objectives[25]mission_Actors[5]positionZ = 326,0839
Objectives[25]mission_Actors[5]Heading = 64,96093
Objectives[25]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[25]mission_Actors[5]Relationship_Group = Friend
Objectives[25]mission_Actors[5]AddBlip = False
Objectives[25]mission_Actors[5]ShowCone = False
Objectives[25]mission_Actors[5]Invincible = False
Objectives[25]mission_Actors[5]SetHealth = 100
Objectives[25]mission_Actors[5]DieFromHeadShot = True
Objectives[25]mission_Actors[5]CanExitVehicle = True
Objectives[25]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[5]AlwaysFight = True
Objectives[25]mission_Actors[5]Seeing_Range = 30
Objectives[25]mission_Actors[5]Hearing_Range = 30
Objectives[25]mission_Actors[5]CombatMovement = Offensive
Objectives[25]mission_Actors[5]weapon = AdvancedRifle
Objectives[25]mission_Actors[5]Variation = Random
Objectives[25]mission_Actors[5]Task = 0
Objectives[25]mission_Actors[5]Task_Guard_Range = 5
Objectives[25]mission_Actors[5]Task_Stay_In_Range = True
Objectives[25]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[5]Task_Scenario = NONE
Objectives[25]mission_Actors[6]Survive_Number = 0
Objectives[25]mission_Actors[6]Failed_Text = 
Objectives[25]mission_Actors[6]Remove_After = 32
Objectives[25]mission_Actors[6]positionX = -67,54024
Objectives[25]mission_Actors[6]positionY = -815,5478
Objectives[25]mission_Actors[6]positionZ = 326,0839
Objectives[25]mission_Actors[6]Heading = 114,9603
Objectives[25]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[25]mission_Actors[6]Relationship_Group = Friend
Objectives[25]mission_Actors[6]AddBlip = False
Objectives[25]mission_Actors[6]ShowCone = False
Objectives[25]mission_Actors[6]Invincible = False
Objectives[25]mission_Actors[6]SetHealth = 100
Objectives[25]mission_Actors[6]DieFromHeadShot = True
Objectives[25]mission_Actors[6]CanExitVehicle = True
Objectives[25]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[6]AlwaysFight = True
Objectives[25]mission_Actors[6]Seeing_Range = 30
Objectives[25]mission_Actors[6]Hearing_Range = 30
Objectives[25]mission_Actors[6]CombatMovement = Offensive
Objectives[25]mission_Actors[6]weapon = AdvancedRifle
Objectives[25]mission_Actors[6]Variation = Random
Objectives[25]mission_Actors[6]Task = 0
Objectives[25]mission_Actors[6]Task_Guard_Range = 5
Objectives[25]mission_Actors[6]Task_Stay_In_Range = True
Objectives[25]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[6]Task_Scenario = NONE
Objectives[25]mission_Actors[7]Survive_Number = 0
Objectives[25]mission_Actors[7]Failed_Text = 
Objectives[25]mission_Actors[7]Remove_After = 32
Objectives[25]mission_Actors[7]positionX = -71,62635
Objectives[25]mission_Actors[7]positionY = -810,9504
Objectives[25]mission_Actors[7]positionZ = 326,0838
Objectives[25]mission_Actors[7]Heading = 154,9616
Objectives[25]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[25]mission_Actors[7]Relationship_Group = Friend
Objectives[25]mission_Actors[7]AddBlip = False
Objectives[25]mission_Actors[7]ShowCone = False
Objectives[25]mission_Actors[7]Invincible = False
Objectives[25]mission_Actors[7]SetHealth = 100
Objectives[25]mission_Actors[7]DieFromHeadShot = True
Objectives[25]mission_Actors[7]CanExitVehicle = True
Objectives[25]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[7]AlwaysFight = True
Objectives[25]mission_Actors[7]Seeing_Range = 30
Objectives[25]mission_Actors[7]Hearing_Range = 30
Objectives[25]mission_Actors[7]CombatMovement = Offensive
Objectives[25]mission_Actors[7]weapon = AdvancedRifle
Objectives[25]mission_Actors[7]Variation = Random
Objectives[25]mission_Actors[7]Task = 0
Objectives[25]mission_Actors[7]Task_Guard_Range = 5
Objectives[25]mission_Actors[7]Task_Stay_In_Range = True
Objectives[25]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[7]Task_Scenario = NONE
Objectives[25]mission_Vehicles = 1
Objectives[25]mission_Vehicles[0]positionX = -148,5419
Objectives[25]mission_Vehicles[0]positionY = -960,5499
Objectives[25]mission_Vehicles[0]positionZ = 269,7911
Objectives[25]mission_Vehicles[0]Heading = 41,06377
Objectives[25]mission_Vehicles[0]Name = Volatus
Objectives[25]mission_Vehicles[0]Model = volatus
Objectives[25]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[25]mission_Vehicles[0]SecondaryColor = MetallicStoneSilver
Objectives[25]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[0]HasPearlescent = False
Objectives[25]mission_Vehicles[0]Livery = 0
Objectives[25]mission_Vehicles[0]DirtLevel = 0
Objectives[25]mission_Vehicles[0]LockedForPlayer = False
Objectives[25]mission_Vehicles[0]Locked = False
Objectives[25]mission_Vehicles[0]Alarm = False
Objectives[25]mission_Vehicles[0]HotWired = False
Objectives[25]mission_Vehicles[0]Invincible = False
Objectives[25]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[0]Remove_After = 0
Objectives[25]mission_Vehicles[0]Survive_Number = 0
Objectives[25]mission_Vehicles[0]Failed_Text = 
Objectives[25]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[25]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 31
Objectives[25]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[25]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 32
Objectives[25]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 7
Objectives[25]ObjectiveMessages[0]positionX = 2038,99
Objectives[25]ObjectiveMessages[0]positionY = -2028,769
Objectives[25]ObjectiveMessages[0]positionZ = 94,54662
Objectives[25]ObjectiveMessages[0]Message = ~p~WHAT? Are you jocking? I don't think I'm capable of doing that.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 10
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 2042,577
Objectives[25]ObjectiveMessages[1]positionY = -2032,805
Objectives[25]ObjectiveMessages[1]positionZ = 94,08657
Objectives[25]ObjectiveMessages[1]Message = ~g~Oh, I'm sure you can do it, I believe in you.
Objectives[25]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 15
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = True
Objectives[25]ObjectiveMessages[1]TypeTextMesage = False
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = 2046,3
Objectives[25]ObjectiveMessages[2]positionY = -2038,579
Objectives[25]ObjectiveMessages[2]positionZ = 94,01373
Objectives[25]ObjectiveMessages[2]Message = ~g~Come on, let's try, but before hooking it it will be better to eliminate the outside guards.
Objectives[25]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[2]Sender = 
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = White
Objectives[25]ObjectiveMessages[2]PlayFromStart = False
Objectives[25]ObjectiveMessages[2]Delay = True
Objectives[25]ObjectiveMessages[2]DelayTime = 19
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = True
Objectives[25]ObjectiveMessages[2]TypeTextMesage = False
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[3]positionX = 2054,214
Objectives[25]ObjectiveMessages[3]positionY = -2045,948
Objectives[25]ObjectiveMessages[3]positionZ = 92,84921
Objectives[25]ObjectiveMessages[3]Message = ~y~Yeah, you can do it baby, let's do it!
Objectives[25]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[3]Sender = 
Objectives[25]ObjectiveMessages[3]Subject = 
Objectives[25]ObjectiveMessages[3]MessageColor = White
Objectives[25]ObjectiveMessages[3]PlayFromStart = False
Objectives[25]ObjectiveMessages[3]Delay = True
Objectives[25]ObjectiveMessages[3]DelayTime = 27
Objectives[25]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[3]TypeSubtitle = True
Objectives[25]ObjectiveMessages[3]TypeTextMesage = False
Objectives[25]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[4]positionX = 2059,004
Objectives[25]ObjectiveMessages[4]positionY = -2050,492
Objectives[25]ObjectiveMessages[4]positionZ = 91,31396
Objectives[25]ObjectiveMessages[4]Message = ~p~Oh shit... girls, you have too much faith in my pilot skills.
Objectives[25]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[4]Sender = 
Objectives[25]ObjectiveMessages[4]Subject = 
Objectives[25]ObjectiveMessages[4]MessageColor = White
Objectives[25]ObjectiveMessages[4]PlayFromStart = False
Objectives[25]ObjectiveMessages[4]Delay = True
Objectives[25]ObjectiveMessages[4]DelayTime = 31
Objectives[25]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[4]TypeSubtitle = True
Objectives[25]ObjectiveMessages[4]TypeTextMesage = False
Objectives[25]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[5]positionX = 2054,214
Objectives[25]ObjectiveMessages[5]positionY = -2045,948
Objectives[25]ObjectiveMessages[5]positionZ = 92,84921
Objectives[25]ObjectiveMessages[5]Message = ~y~Hey, don't you work at my hairdresser's?
Objectives[25]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[5]Sender = 
Objectives[25]ObjectiveMessages[5]Subject = 
Objectives[25]ObjectiveMessages[5]MessageColor = White
Objectives[25]ObjectiveMessages[5]PlayFromStart = False
Objectives[25]ObjectiveMessages[5]Delay = True
Objectives[25]ObjectiveMessages[5]DelayTime = 47
Objectives[25]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[5]TypeSubtitle = True
Objectives[25]ObjectiveMessages[5]TypeTextMesage = False
Objectives[25]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[6]positionX = 2054,214
Objectives[25]ObjectiveMessages[6]positionY = -2045,948
Objectives[25]ObjectiveMessages[6]positionZ = 92,84921
Objectives[25]ObjectiveMessages[6]Message = ~d~Emh... no!
Objectives[25]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[6]Sender = 
Objectives[25]ObjectiveMessages[6]Subject = 
Objectives[25]ObjectiveMessages[6]MessageColor = White
Objectives[25]ObjectiveMessages[6]PlayFromStart = False
Objectives[25]ObjectiveMessages[6]Delay = True
Objectives[25]ObjectiveMessages[6]DelayTime = 53
Objectives[25]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[6]TypeSubtitle = True
Objectives[25]ObjectiveMessages[6]TypeTextMesage = False
Objectives[25]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[26]Text = 
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = -75,33591
Objectives[26]positionY = -819,1144
Objectives[26]positionZ = 325,1753
Objectives[26]Heading = 0
Objectives[26]Diameter = 15
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 7,5
Objectives[26]PlaySound = False
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = True
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 5
Objectives[26]ObjectiveMessages[0]positionX = 2044,933
Objectives[26]ObjectiveMessages[0]positionY = -1356,431
Objectives[26]ObjectiveMessages[0]positionZ = 192,3855
Objectives[26]ObjectiveMessages[0]Message = ~g~Great job Paige, now let's take it to a quieter place on the maze tower helipad.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = True
Objectives[26]ObjectiveMessages[0]DelayTime = 10
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 2039,685
Objectives[26]ObjectiveMessages[1]positionY = -1352,985
Objectives[26]ObjectiveMessages[1]positionZ = 190,5079
Objectives[26]ObjectiveMessages[1]Message = ~p~What? You're crazy, that tower is very high, and I dameged engines, I don't think the cargobob can make it.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 18
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 2033,674
Objectives[26]ObjectiveMessages[2]positionY = -1349,947
Objectives[26]ObjectiveMessages[2]positionZ = 186,8409
Objectives[26]ObjectiveMessages[2]Message = ~g~Oh, I'm sure you can do it Paige.
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 28
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[3]positionX = 2029,107
Objectives[26]ObjectiveMessages[3]positionY = -1347,336
Objectives[26]ObjectiveMessages[3]positionZ = 182,7832
Objectives[26]ObjectiveMessages[3]Message = ~p~Fuck, girls, you trust my helicopter pilot skills too much.
Objectives[26]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[3]Sender = 
Objectives[26]ObjectiveMessages[3]Subject = 
Objectives[26]ObjectiveMessages[3]MessageColor = White
Objectives[26]ObjectiveMessages[3]PlayFromStart = False
Objectives[26]ObjectiveMessages[3]Delay = True
Objectives[26]ObjectiveMessages[3]DelayTime = 22
Objectives[26]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[3]TypeSubtitle = True
Objectives[26]ObjectiveMessages[3]TypeTextMesage = False
Objectives[26]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[4]positionX = 2022,307
Objectives[26]ObjectiveMessages[4]positionY = -1343,995
Objectives[26]ObjectiveMessages[4]positionZ = 177,5108
Objectives[26]ObjectiveMessages[4]Message = ~y~You can do it baby.
Objectives[26]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[4]Sender = 
Objectives[26]ObjectiveMessages[4]Subject = 
Objectives[26]ObjectiveMessages[4]MessageColor = White
Objectives[26]ObjectiveMessages[4]PlayFromStart = False
Objectives[26]ObjectiveMessages[4]Delay = True
Objectives[26]ObjectiveMessages[4]DelayTime = 38
Objectives[26]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[4]TypeSubtitle = True
Objectives[26]ObjectiveMessages[4]TypeTextMesage = False
Objectives[26]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[27]Text = 
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = -163,2886
Objectives[27]positionY = -995,7718
Objectives[27]positionZ = 253,1315
Objectives[27]Heading = 589,9896
Objectives[27]Diameter = 25
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 12,5
Objectives[27]PlaySound = False
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = True
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 2
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = -147,3341
Objectives[27]mission_Actors[0]positionY = -998,9053
Objectives[27]mission_Actors[0]positionZ = 254,1315
Objectives[27]mission_Actors[0]Heading = 89,94438
Objectives[27]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[27]mission_Actors[0]Relationship_Group = Friend
Objectives[27]mission_Actors[0]AddBlip = False
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = True
Objectives[27]mission_Actors[0]SetHealth = 100
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = 966099553
Objectives[27]mission_Actors[0]Variation = Custom
Objectives[27]mission_Actors[0]Task = 3
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[27]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[27]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 3
Objectives[27]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[27]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[27]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 43
Objectives[27]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[27]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[27]mission_Actors[0]NeededForObjectiveHint[0] = 30
Objectives[27]mission_Actors[0]NeededForObjectiveHint[1] = 43
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[27]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[27]mission_Actors[0]NeededForObjectiveGoToActor[0] = 28
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = -147,5642
Objectives[27]mission_Actors[1]positionY = -999,7255
Objectives[27]mission_Actors[1]positionZ = 254,1315
Objectives[27]mission_Actors[1]Heading = 50,41438
Objectives[27]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[27]mission_Actors[1]Relationship_Group = Friend
Objectives[27]mission_Actors[1]AddBlip = False
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = True
Objectives[27]mission_Actors[1]SetHealth = 100
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = Unarmed
Objectives[27]mission_Actors[1]Variation = Custom
Objectives[27]mission_Actors[1]Task = 3
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[27]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 2
Objectives[27]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 2
Objectives[27]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 4
Objectives[27]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 2
Objectives[27]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[27]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 74
Objectives[27]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[27]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 6
Objectives[27]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[27]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 13
Objectives[27]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[27]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[27]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[27]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[27]mission_Actors[1]NeededForObjectiveHint[0] = 50
Objectives[27]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[27]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[27]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[27]mission_Actors[1]NeededForObjectiveGoToActor[0] = 29
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 6
Objectives[27]ObjectiveMessages[0]positionX = 2069,866
Objectives[27]ObjectiveMessages[0]positionY = -2053,945
Objectives[27]ObjectiveMessages[0]positionZ = 88,64269
Objectives[27]ObjectiveMessages[0]Message = ~g~Good job Paige, I was sure you could do it.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 2073,959
Objectives[27]ObjectiveMessages[1]positionY = -2055,219
Objectives[27]ObjectiveMessages[1]positionZ = 87,33968
Objectives[27]ObjectiveMessages[1]Message = ~p~Yes... barely...
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 4
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 2078,841
Objectives[27]ObjectiveMessages[2]positionY = -2056,766
Objectives[27]ObjectiveMessages[2]positionZ = 85,35043
Objectives[27]ObjectiveMessages[2]Message = ~g~Now the girls will take care of it, let's land on that tower under construction, the skulls are waiting for us there.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 6
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 2085,544
Objectives[27]ObjectiveMessages[3]positionY = -2058,774
Objectives[27]ObjectiveMessages[3]positionZ = 82,63757
Objectives[27]ObjectiveMessages[3]Message = ~p~WHAT? But it is full of cranes, scaffolding, building materials...
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = White
Objectives[27]ObjectiveMessages[3]PlayFromStart = False
Objectives[27]ObjectiveMessages[3]Delay = True
Objectives[27]ObjectiveMessages[3]DelayTime = 14
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = True
Objectives[27]ObjectiveMessages[3]TypeTextMesage = False
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = 2092,311
Objectives[27]ObjectiveMessages[4]positionY = -2060,7
Objectives[27]ObjectiveMessages[4]positionZ = 79,88419
Objectives[27]ObjectiveMessages[4]Message = ~g~I'm sure you can do it, Paige.
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = White
Objectives[27]ObjectiveMessages[4]PlayFromStart = False
Objectives[27]ObjectiveMessages[4]Delay = True
Objectives[27]ObjectiveMessages[4]DelayTime = 20
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = True
Objectives[27]ObjectiveMessages[4]TypeTextMesage = False
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[5]positionX = 2098,825
Objectives[27]ObjectiveMessages[5]positionY = -2062,172
Objectives[27]ObjectiveMessages[5]positionZ = 77,63631
Objectives[27]ObjectiveMessages[5]Message = ~p~Fuck... girls, you really have too much faith in my pilot skills.
Objectives[27]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[5]Sender = 
Objectives[27]ObjectiveMessages[5]Subject = 
Objectives[27]ObjectiveMessages[5]MessageColor = White
Objectives[27]ObjectiveMessages[5]PlayFromStart = False
Objectives[27]ObjectiveMessages[5]Delay = True
Objectives[27]ObjectiveMessages[5]DelayTime = 24
Objectives[27]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[5]TypeSubtitle = True
Objectives[27]ObjectiveMessages[5]TypeTextMesage = False
Objectives[27]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[28]Type = GoTo_Actor
Objectives[28]Text = 
Objectives[28]positionX = -147,4377
Objectives[28]positionY = -998,2115
Objectives[28]positionZ = 253,1315
Objectives[28]GoTo_Actor_ChangToCompanion = True
Objectives[28]GoTo_Actor_Distance = 3
Objectives[28]GoTo_Actor_Remove_Blip = True
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = GoTo_Actor
Objectives[29]Text = 
Objectives[29]positionX = -147,6793
Objectives[29]positionY = -999,5397
Objectives[29]positionZ = 253,1315
Objectives[29]GoTo_Actor_ChangToCompanion = True
Objectives[29]GoTo_Actor_Distance = 10
Objectives[29]GoTo_Actor_Remove_Blip = True
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Hint_Objective
Objectives[30]Text = 
Objectives[30]positionX = -145,9564
Objectives[30]positionY = -1000,11
Objectives[30]positionZ = 253,357
Objectives[30]Hint_Time = 15
Objectives[30]Hint_FOV = 40
Objectives[30]Hint_Use_Position = False
Objectives[30]Hint_Use_Player = False
Objectives[30]Hint_Use_Actor = True
Objectives[30]Hint_Use_Vehicle = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 3
Objectives[30]ObjectiveMessages[0]positionX = 2108,412
Objectives[30]ObjectiveMessages[0]positionY = -2063,823
Objectives[30]ObjectiveMessages[0]positionZ = 74,60834
Objectives[30]ObjectiveMessages[0]Message = ~o~Good job Paige.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = 2112,256
Objectives[30]ObjectiveMessages[1]positionY = -2064,507
Objectives[30]ObjectiveMessages[1]positionZ = 73,2231
Objectives[30]ObjectiveMessages[1]Message = ~p~Umh... you wouldn't tell it if you were there.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[1]Sender = 
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = False
Objectives[30]ObjectiveMessages[1]Delay = True
Objectives[30]ObjectiveMessages[1]DelayTime = 3
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = True
Objectives[30]ObjectiveMessages[1]TypeTextMesage = False
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = 2117,093
Objectives[30]ObjectiveMessages[2]positionY = -2065,396
Objectives[30]ObjectiveMessages[2]positionZ = 71,51248
Objectives[30]ObjectiveMessages[2]Message = ~r~You did the job, and that's all that was asket to you, thank you.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[2]Sender = 
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = White
Objectives[30]ObjectiveMessages[2]PlayFromStart = False
Objectives[30]ObjectiveMessages[2]Delay = True
Objectives[30]ObjectiveMessages[2]DelayTime = 7
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[2]TypeSubtitle = True
Objectives[30]ObjectiveMessages[2]TypeTextMesage = False
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[31]Text = 
Objectives[31]FaildText = 
Objectives[31]Type = Enter_Vehicle
Objectives[31]positionX = -149,3949
Objectives[31]positionY = -957,3256
Objectives[31]positionZ = 268,1352
Objectives[31]EnterVehicle_AsPassenger = False
Objectives[31]EnterVehicle_CanExit = True
Objectives[31]EnterVehicle_SetIsWanted = False
Objectives[31]EnterVehicle_SeatIndex = 0
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 4
Objectives[31]ObjectiveMessages[0]positionX = 2129,754
Objectives[31]ObjectiveMessages[0]positionY = -2057,365
Objectives[31]ObjectiveMessages[0]positionZ = 71,10604
Objectives[31]ObjectiveMessages[0]Message = ~o~Now let's go, we still need you Paige.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = 2134,003
Objectives[31]ObjectiveMessages[1]positionY = -2056,237
Objectives[31]ObjectiveMessages[1]positionZ = 71,19364
Objectives[31]ObjectiveMessages[1]Message = ~o~We have a more confortable vehicle, do you want to pilot for us again, Paige?
Objectives[31]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = False
Objectives[31]ObjectiveMessages[1]Delay = True
Objectives[31]ObjectiveMessages[1]DelayTime = 4
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = True
Objectives[31]ObjectiveMessages[1]TypeTextMesage = False
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[2]positionX = 2140,695
Objectives[31]ObjectiveMessages[2]positionY = -2054,129
Objectives[31]ObjectiveMessages[2]positionZ = 70,84793
Objectives[31]ObjectiveMessages[2]Message = ~p~Emh... yeah, okay.
Objectives[31]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[2]Sender = 
Objectives[31]ObjectiveMessages[2]Subject = 
Objectives[31]ObjectiveMessages[2]MessageColor = White
Objectives[31]ObjectiveMessages[2]PlayFromStart = False
Objectives[31]ObjectiveMessages[2]Delay = True
Objectives[31]ObjectiveMessages[2]DelayTime = 10
Objectives[31]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[2]TypeSubtitle = True
Objectives[31]ObjectiveMessages[2]TypeTextMesage = False
Objectives[31]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[3]positionX = 2147,01
Objectives[31]ObjectiveMessages[3]positionY = -2052,15
Objectives[31]ObjectiveMessages[3]positionZ = 70,70457
Objectives[31]ObjectiveMessages[3]Message = ~r~Well, come on, let's go, it's waiting for us up here.
Objectives[31]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[3]Sender = 
Objectives[31]ObjectiveMessages[3]Subject = 
Objectives[31]ObjectiveMessages[3]MessageColor = White
Objectives[31]ObjectiveMessages[3]PlayFromStart = False
Objectives[31]ObjectiveMessages[3]Delay = True
Objectives[31]ObjectiveMessages[3]DelayTime = 12
Objectives[31]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[3]TypeSubtitle = True
Objectives[31]ObjectiveMessages[3]TypeTextMesage = False
Objectives[31]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[32]Text = 
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = -2043,642
Objectives[32]positionY = -1031,608
Objectives[32]positionZ = 10,98572
Objectives[32]Heading = 419,9896
Objectives[32]Diameter = 10
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 200
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = True
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 6
Objectives[32]ObjectiveMessages[0]positionX = 2157,472
Objectives[32]ObjectiveMessages[0]positionY = -2050,021
Objectives[32]ObjectiveMessages[0]positionZ = 69,14065
Objectives[32]ObjectiveMessages[0]Message = ~o~Come on, we have to hurry.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 2164,587
Objectives[32]ObjectiveMessages[1]positionY = -2048,443
Objectives[32]ObjectiveMessages[1]positionZ = 68,11687
Objectives[32]ObjectiveMessages[1]Message = ~y~Wait for me...
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = White
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 4
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = True
Objectives[32]ObjectiveMessages[1]TypeTextMesage = False
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = 2175,796
Objectives[32]ObjectiveMessages[2]positionY = -2045,424
Objectives[32]ObjectiveMessages[2]positionZ = 66,51548
Objectives[32]ObjectiveMessages[2]Message = ~p~Emh... girls, isn't anyone missing? And where are we going?
Objectives[32]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = White
Objectives[32]ObjectiveMessages[2]PlayFromStart = False
Objectives[32]ObjectiveMessages[2]Delay = True
Objectives[32]ObjectiveMessages[2]DelayTime = 30
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = True
Objectives[32]ObjectiveMessages[2]TypeTextMesage = False
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[3]positionX = 2185,662
Objectives[32]ObjectiveMessages[3]positionY = -2042,724
Objectives[32]ObjectiveMessages[3]positionZ = 64,98878
Objectives[32]ObjectiveMessages[3]Message = ~r~Follow the coordinates on the gps.
Objectives[32]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[3]Sender = 
Objectives[32]ObjectiveMessages[3]Subject = 
Objectives[32]ObjectiveMessages[3]MessageColor = White
Objectives[32]ObjectiveMessages[3]PlayFromStart = False
Objectives[32]ObjectiveMessages[3]Delay = True
Objectives[32]ObjectiveMessages[3]DelayTime = 35
Objectives[32]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[3]TypeSubtitle = True
Objectives[32]ObjectiveMessages[3]TypeTextMesage = False
Objectives[32]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[4]positionX = 2191,798
Objectives[32]ObjectiveMessages[4]positionY = -2041,05
Objectives[32]ObjectiveMessages[4]positionZ = 64,06712
Objectives[32]ObjectiveMessages[4]Message = ~o~The golden skull is coordinating the operations on the yatch, we are joining them.
Objectives[32]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[4]Sender = 
Objectives[32]ObjectiveMessages[4]Subject = 
Objectives[32]ObjectiveMessages[4]MessageColor = White
Objectives[32]ObjectiveMessages[4]PlayFromStart = False
Objectives[32]ObjectiveMessages[4]Delay = True
Objectives[32]ObjectiveMessages[4]DelayTime = 39
Objectives[32]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[4]TypeSubtitle = True
Objectives[32]ObjectiveMessages[4]TypeTextMesage = False
Objectives[32]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[5]positionX = 2197,794
Objectives[32]ObjectiveMessages[5]positionY = -2039,424
Objectives[32]ObjectiveMessages[5]positionZ = 63,12963
Objectives[32]ObjectiveMessages[5]Message = ~y~Yeah, I like yatchs.
Objectives[32]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[5]Sender = 
Objectives[32]ObjectiveMessages[5]Subject = 
Objectives[32]ObjectiveMessages[5]MessageColor = White
Objectives[32]ObjectiveMessages[5]PlayFromStart = False
Objectives[32]ObjectiveMessages[5]Delay = True
Objectives[32]ObjectiveMessages[5]DelayTime = 46
Objectives[32]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[5]TypeSubtitle = True
Objectives[32]ObjectiveMessages[5]TypeTextMesage = False
Objectives[32]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = -2045,766
Objectives[33]positionY = -1031,373
Objectives[33]positionZ = 10,98572
Objectives[33]Cutscenes_Time = 5
Objectives[33]Cutscenes_Trans_Time = 5
Objectives[33]Cutscenes_FOV = 60
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 0
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = True
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 20
Objectives[33]Cutscenes_Follow_Hieght = 5
Objectives[33]Cutscenes_Follow_Angle = 95
Objectives[33]mission_ActorsCount = 12
Objectives[33]mission_Actors[0]Survive_Number = 0
Objectives[33]mission_Actors[0]Failed_Text = 
Objectives[33]mission_Actors[0]Remove_After = 52
Objectives[33]mission_Actors[0]positionX = -2045,579
Objectives[33]mission_Actors[0]positionY = -1026,064
Objectives[33]mission_Actors[0]positionZ = 11,90763
Objectives[33]mission_Actors[0]Heading = 120,7979
Objectives[33]mission_Actors[0]String_Name = a_f_y_topless_01
Objectives[33]mission_Actors[0]Relationship_Group = Friend
Objectives[33]mission_Actors[0]AddBlip = False
Objectives[33]mission_Actors[0]ShowCone = False
Objectives[33]mission_Actors[0]Invincible = True
Objectives[33]mission_Actors[0]SetHealth = 100
Objectives[33]mission_Actors[0]DieFromHeadShot = True
Objectives[33]mission_Actors[0]CanExitVehicle = True
Objectives[33]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[0]AlwaysFight = True
Objectives[33]mission_Actors[0]Seeing_Range = 30
Objectives[33]mission_Actors[0]Hearing_Range = 30
Objectives[33]mission_Actors[0]CombatMovement = Offensive
Objectives[33]mission_Actors[0]weapon = AdvancedRifle
Objectives[33]mission_Actors[0]Variation = Random
Objectives[33]mission_Actors[0]Task = 0
Objectives[33]mission_Actors[0]Task_Guard_Range = 5
Objectives[33]mission_Actors[0]Task_Stay_In_Range = True
Objectives[33]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[0]Task_Scenario = NONE
Objectives[33]mission_Actors[1]Survive_Number = 0
Objectives[33]mission_Actors[1]Failed_Text = 
Objectives[33]mission_Actors[1]Remove_After = 52
Objectives[33]mission_Actors[1]positionX = -2083,797
Objectives[33]mission_Actors[1]positionY = -1020,671
Objectives[33]mission_Actors[1]positionZ = 12,7819
Objectives[33]mission_Actors[1]Heading = 6,401558
Objectives[33]mission_Actors[1]String_Name = a_f_y_topless_01
Objectives[33]mission_Actors[1]Relationship_Group = Friend
Objectives[33]mission_Actors[1]AddBlip = False
Objectives[33]mission_Actors[1]ShowCone = False
Objectives[33]mission_Actors[1]Invincible = True
Objectives[33]mission_Actors[1]SetHealth = 100
Objectives[33]mission_Actors[1]DieFromHeadShot = True
Objectives[33]mission_Actors[1]CanExitVehicle = True
Objectives[33]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[1]AlwaysFight = True
Objectives[33]mission_Actors[1]Seeing_Range = 30
Objectives[33]mission_Actors[1]Hearing_Range = 30
Objectives[33]mission_Actors[1]CombatMovement = Offensive
Objectives[33]mission_Actors[1]weapon = AdvancedRifle
Objectives[33]mission_Actors[1]Variation = Random
Objectives[33]mission_Actors[1]Task = 0
Objectives[33]mission_Actors[1]Task_Guard_Range = 5
Objectives[33]mission_Actors[1]Task_Stay_In_Range = True
Objectives[33]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[1]Task_Scenario = NONE
Objectives[33]mission_Actors[2]Survive_Number = 0
Objectives[33]mission_Actors[2]Failed_Text = 
Objectives[33]mission_Actors[2]Remove_After = 52
Objectives[33]mission_Actors[2]positionX = -2041,543
Objectives[33]mission_Actors[2]positionY = -1034,504
Objectives[33]mission_Actors[2]positionZ = 8,971491
Objectives[33]mission_Actors[2]Heading = 50,90141
Objectives[33]mission_Actors[2]String_Name = a_f_y_topless_01
Objectives[33]mission_Actors[2]Relationship_Group = Friend
Objectives[33]mission_Actors[2]AddBlip = False
Objectives[33]mission_Actors[2]ShowCone = False
Objectives[33]mission_Actors[2]Invincible = True
Objectives[33]mission_Actors[2]SetHealth = 100
Objectives[33]mission_Actors[2]DieFromHeadShot = True
Objectives[33]mission_Actors[2]CanExitVehicle = True
Objectives[33]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[2]AlwaysFight = True
Objectives[33]mission_Actors[2]Seeing_Range = 30
Objectives[33]mission_Actors[2]Hearing_Range = 30
Objectives[33]mission_Actors[2]CombatMovement = Offensive
Objectives[33]mission_Actors[2]weapon = AdvancedRifle
Objectives[33]mission_Actors[2]Variation = Random
Objectives[33]mission_Actors[2]Task = 0
Objectives[33]mission_Actors[2]Task_Guard_Range = 5
Objectives[33]mission_Actors[2]Task_Stay_In_Range = True
Objectives[33]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[2]Task_Scenario = NONE
Objectives[33]mission_Actors[3]Survive_Number = 0
Objectives[33]mission_Actors[3]Failed_Text = 
Objectives[33]mission_Actors[3]Remove_After = 52
Objectives[33]mission_Actors[3]positionX = -2030,053
Objectives[33]mission_Actors[3]positionY = -1033,517
Objectives[33]mission_Actors[3]positionZ = 5,883088
Objectives[33]mission_Actors[3]Heading = 280,0582
Objectives[33]mission_Actors[3]String_Name = mp_f_boatstaff_01
Objectives[33]mission_Actors[3]Relationship_Group = Enemy1
Objectives[33]mission_Actors[3]AddBlip = False
Objectives[33]mission_Actors[3]ShowCone = False
Objectives[33]mission_Actors[3]Invincible = False
Objectives[33]mission_Actors[3]SetHealth = 100
Objectives[33]mission_Actors[3]DieFromHeadShot = True
Objectives[33]mission_Actors[3]CanExitVehicle = True
Objectives[33]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[3]AlwaysFight = True
Objectives[33]mission_Actors[3]Seeing_Range = 30
Objectives[33]mission_Actors[3]Hearing_Range = 30
Objectives[33]mission_Actors[3]CombatMovement = Offensive
Objectives[33]mission_Actors[3]weapon = Unarmed
Objectives[33]mission_Actors[3]Variation = Random
Objectives[33]mission_Actors[3]Task = 0
Objectives[33]mission_Actors[3]Task_Guard_Range = 5
Objectives[33]mission_Actors[3]Task_Stay_In_Range = True
Objectives[33]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[3]Task_Scenario = NONE
Objectives[33]mission_Actors[4]Survive_Number = 0
Objectives[33]mission_Actors[4]Failed_Text = 
Objectives[33]mission_Actors[4]Remove_After = 52
Objectives[33]mission_Actors[4]positionX = -2038,841
Objectives[33]mission_Actors[4]positionY = -1030,788
Objectives[33]mission_Actors[4]positionZ = 8,971491
Objectives[33]mission_Actors[4]Heading = 279,9896
Objectives[33]mission_Actors[4]String_Name = g_m_m_armlieut_01
Objectives[33]mission_Actors[4]Relationship_Group = Enemy1
Objectives[33]mission_Actors[4]AddBlip = False
Objectives[33]mission_Actors[4]ShowCone = False
Objectives[33]mission_Actors[4]Invincible = False
Objectives[33]mission_Actors[4]SetHealth = 100
Objectives[33]mission_Actors[4]DieFromHeadShot = True
Objectives[33]mission_Actors[4]CanExitVehicle = True
Objectives[33]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[4]AlwaysFight = True
Objectives[33]mission_Actors[4]Seeing_Range = 30
Objectives[33]mission_Actors[4]Hearing_Range = 30
Objectives[33]mission_Actors[4]CombatMovement = Offensive
Objectives[33]mission_Actors[4]weapon = Unarmed
Objectives[33]mission_Actors[4]Variation = Random
Objectives[33]mission_Actors[4]Task = 0
Objectives[33]mission_Actors[4]Task_Guard_Range = 5
Objectives[33]mission_Actors[4]Task_Stay_In_Range = True
Objectives[33]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[4]Task_Scenario = NONE
Objectives[33]mission_Actors[5]Survive_Number = 0
Objectives[33]mission_Actors[5]Failed_Text = 
Objectives[33]mission_Actors[5]Remove_After = 52
Objectives[33]mission_Actors[5]positionX = -2049,543
Objectives[33]mission_Actors[5]positionY = -1029,241
Objectives[33]mission_Actors[5]positionZ = 11,90768
Objectives[33]mission_Actors[5]Heading = 280,0618
Objectives[33]mission_Actors[5]String_Name = g_m_m_armlieut_01
Objectives[33]mission_Actors[5]Relationship_Group = Enemy1
Objectives[33]mission_Actors[5]AddBlip = False
Objectives[33]mission_Actors[5]ShowCone = False
Objectives[33]mission_Actors[5]Invincible = False
Objectives[33]mission_Actors[5]SetHealth = 100
Objectives[33]mission_Actors[5]DieFromHeadShot = True
Objectives[33]mission_Actors[5]CanExitVehicle = True
Objectives[33]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[5]AlwaysFight = True
Objectives[33]mission_Actors[5]Seeing_Range = 30
Objectives[33]mission_Actors[5]Hearing_Range = 30
Objectives[33]mission_Actors[5]CombatMovement = Offensive
Objectives[33]mission_Actors[5]weapon = Unarmed
Objectives[33]mission_Actors[5]Variation = Random
Objectives[33]mission_Actors[5]Task = 0
Objectives[33]mission_Actors[5]Task_Guard_Range = 5
Objectives[33]mission_Actors[5]Task_Stay_In_Range = True
Objectives[33]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[5]Task_Scenario = NONE
Objectives[33]mission_Actors[6]Survive_Number = 0
Objectives[33]mission_Actors[6]Failed_Text = 
Objectives[33]mission_Actors[6]Remove_After = 52
Objectives[33]mission_Actors[6]positionX = -2073,912
Objectives[33]mission_Actors[6]positionY = -1021,024
Objectives[33]mission_Actors[6]positionZ = 11,90897
Objectives[33]mission_Actors[6]Heading = 279,9873
Objectives[33]mission_Actors[6]String_Name = mp_m_boatstaff_01
Objectives[33]mission_Actors[6]Relationship_Group = Enemy1
Objectives[33]mission_Actors[6]AddBlip = False
Objectives[33]mission_Actors[6]ShowCone = False
Objectives[33]mission_Actors[6]Invincible = False
Objectives[33]mission_Actors[6]SetHealth = 100
Objectives[33]mission_Actors[6]DieFromHeadShot = True
Objectives[33]mission_Actors[6]CanExitVehicle = True
Objectives[33]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[6]AlwaysFight = True
Objectives[33]mission_Actors[6]Seeing_Range = 30
Objectives[33]mission_Actors[6]Hearing_Range = 30
Objectives[33]mission_Actors[6]CombatMovement = Offensive
Objectives[33]mission_Actors[6]weapon = Unarmed
Objectives[33]mission_Actors[6]Variation = Random
Objectives[33]mission_Actors[6]Task = 0
Objectives[33]mission_Actors[6]Task_Guard_Range = 5
Objectives[33]mission_Actors[6]Task_Stay_In_Range = True
Objectives[33]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[6]Task_Scenario = NONE
Objectives[33]mission_Actors[7]Survive_Number = 0
Objectives[33]mission_Actors[7]Failed_Text = 
Objectives[33]mission_Actors[7]Remove_After = 52
Objectives[33]mission_Actors[7]positionX = -2085,416
Objectives[33]mission_Actors[7]positionY = -1017,445
Objectives[33]mission_Actors[7]positionZ = 12,7819
Objectives[33]mission_Actors[7]Heading = 279,9893
Objectives[33]mission_Actors[7]String_Name = mp_m_boatstaff_01
Objectives[33]mission_Actors[7]Relationship_Group = Enemy1
Objectives[33]mission_Actors[7]AddBlip = False
Objectives[33]mission_Actors[7]ShowCone = False
Objectives[33]mission_Actors[7]Invincible = False
Objectives[33]mission_Actors[7]SetHealth = 100
Objectives[33]mission_Actors[7]DieFromHeadShot = True
Objectives[33]mission_Actors[7]CanExitVehicle = True
Objectives[33]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[7]AlwaysFight = True
Objectives[33]mission_Actors[7]Seeing_Range = 30
Objectives[33]mission_Actors[7]Hearing_Range = 30
Objectives[33]mission_Actors[7]CombatMovement = Offensive
Objectives[33]mission_Actors[7]weapon = Unarmed
Objectives[33]mission_Actors[7]Variation = Random
Objectives[33]mission_Actors[7]Task = 0
Objectives[33]mission_Actors[7]Task_Guard_Range = 5
Objectives[33]mission_Actors[7]Task_Stay_In_Range = True
Objectives[33]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[7]Task_Scenario = NONE
Objectives[33]mission_Actors[8]Survive_Number = 0
Objectives[33]mission_Actors[8]Failed_Text = 
Objectives[33]mission_Actors[8]Remove_After = 52
Objectives[33]mission_Actors[8]positionX = -2083,801
Objectives[33]mission_Actors[8]positionY = -1020,148
Objectives[33]mission_Actors[8]positionZ = 12,7819
Objectives[33]mission_Actors[8]Heading = 279,9895
Objectives[33]mission_Actors[8]String_Name = mp_m_boatstaff_01
Objectives[33]mission_Actors[8]Relationship_Group = Enemy1
Objectives[33]mission_Actors[8]AddBlip = False
Objectives[33]mission_Actors[8]ShowCone = False
Objectives[33]mission_Actors[8]Invincible = False
Objectives[33]mission_Actors[8]SetHealth = 100
Objectives[33]mission_Actors[8]DieFromHeadShot = True
Objectives[33]mission_Actors[8]CanExitVehicle = True
Objectives[33]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[8]AlwaysFight = True
Objectives[33]mission_Actors[8]Seeing_Range = 30
Objectives[33]mission_Actors[8]Hearing_Range = 30
Objectives[33]mission_Actors[8]CombatMovement = Offensive
Objectives[33]mission_Actors[8]weapon = Unarmed
Objectives[33]mission_Actors[8]Variation = Random
Objectives[33]mission_Actors[8]Task = 0
Objectives[33]mission_Actors[8]Task_Guard_Range = 5
Objectives[33]mission_Actors[8]Task_Stay_In_Range = True
Objectives[33]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[8]Task_Scenario = NONE
Objectives[33]mission_Actors[9]Survive_Number = 0
Objectives[33]mission_Actors[9]Failed_Text = 
Objectives[33]mission_Actors[9]Remove_After = 0
Objectives[33]mission_Actors[9]positionX = -2032,286
Objectives[33]mission_Actors[9]positionY = -1039,357
Objectives[33]mission_Actors[9]positionZ = 5,882143
Objectives[33]mission_Actors[9]Heading = 0
Objectives[33]mission_Actors[9]String_Name = g_m_m_armlieut_01
Objectives[33]mission_Actors[9]Relationship_Group = Enemy1
Objectives[33]mission_Actors[9]AddBlip = False
Objectives[33]mission_Actors[9]ShowCone = False
Objectives[33]mission_Actors[9]Invincible = False
Objectives[33]mission_Actors[9]SetHealth = 100
Objectives[33]mission_Actors[9]DieFromHeadShot = True
Objectives[33]mission_Actors[9]CanExitVehicle = True
Objectives[33]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[9]AlwaysFight = True
Objectives[33]mission_Actors[9]Seeing_Range = 30
Objectives[33]mission_Actors[9]Hearing_Range = 30
Objectives[33]mission_Actors[9]CombatMovement = Offensive
Objectives[33]mission_Actors[9]weapon = Unarmed
Objectives[33]mission_Actors[9]Variation = Random
Objectives[33]mission_Actors[9]Task = 0
Objectives[33]mission_Actors[9]Task_Guard_Range = 5
Objectives[33]mission_Actors[9]Task_Stay_In_Range = True
Objectives[33]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[9]Task_Scenario = NONE
Objectives[33]mission_Actors[10]Survive_Number = 0
Objectives[33]mission_Actors[10]Failed_Text = 
Objectives[33]mission_Actors[10]Remove_After = 0
Objectives[33]mission_Actors[10]positionX = -2027,97
Objectives[33]mission_Actors[10]positionY = -1036,084
Objectives[33]mission_Actors[10]positionZ = 6,707584
Objectives[33]mission_Actors[10]Heading = 75,15014
Objectives[33]mission_Actors[10]String_Name = a_f_y_topless_01
Objectives[33]mission_Actors[10]Relationship_Group = Friend
Objectives[33]mission_Actors[10]AddBlip = False
Objectives[33]mission_Actors[10]ShowCone = False
Objectives[33]mission_Actors[10]Invincible = True
Objectives[33]mission_Actors[10]SetHealth = 100
Objectives[33]mission_Actors[10]DieFromHeadShot = True
Objectives[33]mission_Actors[10]CanExitVehicle = True
Objectives[33]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[10]AlwaysFight = True
Objectives[33]mission_Actors[10]Seeing_Range = 30
Objectives[33]mission_Actors[10]Hearing_Range = 30
Objectives[33]mission_Actors[10]CombatMovement = Offensive
Objectives[33]mission_Actors[10]weapon = AdvancedRifle
Objectives[33]mission_Actors[10]Variation = Random
Objectives[33]mission_Actors[10]Task = 0
Objectives[33]mission_Actors[10]Task_Guard_Range = 5
Objectives[33]mission_Actors[10]Task_Stay_In_Range = True
Objectives[33]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[10]Task_Scenario = NONE
Objectives[33]mission_Actors[11]Survive_Number = 0
Objectives[33]mission_Actors[11]Failed_Text = 
Objectives[33]mission_Actors[11]Remove_After = 0
Objectives[33]mission_Actors[11]positionX = -2055,31
Objectives[33]mission_Actors[11]positionY = -1024,301
Objectives[33]mission_Actors[11]positionZ = 11,90755
Objectives[33]mission_Actors[11]Heading = 30
Objectives[33]mission_Actors[11]String_Name = g_m_m_armlieut_01
Objectives[33]mission_Actors[11]Relationship_Group = Enemy1
Objectives[33]mission_Actors[11]AddBlip = False
Objectives[33]mission_Actors[11]ShowCone = False
Objectives[33]mission_Actors[11]Invincible = False
Objectives[33]mission_Actors[11]SetHealth = 100
Objectives[33]mission_Actors[11]DieFromHeadShot = True
Objectives[33]mission_Actors[11]CanExitVehicle = True
Objectives[33]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[11]AlwaysFight = True
Objectives[33]mission_Actors[11]Seeing_Range = 30
Objectives[33]mission_Actors[11]Hearing_Range = 30
Objectives[33]mission_Actors[11]CombatMovement = Offensive
Objectives[33]mission_Actors[11]weapon = Unarmed
Objectives[33]mission_Actors[11]Variation = Random
Objectives[33]mission_Actors[11]Task = 0
Objectives[33]mission_Actors[11]Task_Guard_Range = 5
Objectives[33]mission_Actors[11]Task_Stay_In_Range = True
Objectives[33]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[11]Task_Scenario = NONE
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 2
Objectives[33]ObjectiveMessages[0]positionX = 2209,675
Objectives[33]ObjectiveMessages[0]positionY = -2036,215
Objectives[33]ObjectiveMessages[0]positionZ = 61,0253
Objectives[33]ObjectiveMessages[0]Message = ~r~Well, here we go, take a grazing pass on the yatch, let's see if the girls are done.
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = True
Objectives[33]ObjectiveMessages[0]TypeTextMesage = False
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = 2214,11
Objectives[33]ObjectiveMessages[1]positionY = -2035,642
Objectives[33]ObjectiveMessages[1]positionZ = 59,94894
Objectives[33]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = White
Objectives[33]ObjectiveMessages[1]PlayFromStart = False
Objectives[33]ObjectiveMessages[1]Delay = True
Objectives[33]ObjectiveMessages[1]DelayTime = 7
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = True
Objectives[33]ObjectiveMessages[1]TypeTextMesage = False
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = -2100,892
Objectives[34]positionY = -1010,627
Objectives[34]positionZ = 7,970074
Objectives[34]Cutscenes_Time = 5
Objectives[34]Cutscenes_Trans_Time = 5
Objectives[34]Cutscenes_FOV = 60
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = False
Objectives[34]Cutscenes_Point_At_Position = True
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 20
Objectives[34]Cutscenes_Follow_Hieght = 5
Objectives[34]Cutscenes_Follow_Angle = 325
Objectives[34]mission_ActorsCount = 5
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = -2101,771
Objectives[34]mission_Actors[0]positionY = -1010,844
Objectives[34]mission_Actors[0]positionZ = 8,969848
Objectives[34]mission_Actors[0]Heading = 30,15574
Objectives[34]mission_Actors[0]String_Name = a_f_y_topless_01
Objectives[34]mission_Actors[0]Relationship_Group = Friend
Objectives[34]mission_Actors[0]AddBlip = False
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = True
Objectives[34]mission_Actors[0]SetHealth = 100
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 30
Objectives[34]mission_Actors[0]Hearing_Range = 30
Objectives[34]mission_Actors[0]CombatMovement = Offensive
Objectives[34]mission_Actors[0]weapon = AdvancedRifle
Objectives[34]mission_Actors[0]Variation = Random
Objectives[34]mission_Actors[0]Task = 0
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 0
Objectives[34]mission_Actors[1]positionX = -2110,824
Objectives[34]mission_Actors[1]positionY = -1014,365
Objectives[34]mission_Actors[1]positionZ = 8,970911
Objectives[34]mission_Actors[1]Heading = 30,1824
Objectives[34]mission_Actors[1]String_Name = a_f_y_topless_01
Objectives[34]mission_Actors[1]Relationship_Group = Friend
Objectives[34]mission_Actors[1]AddBlip = False
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = True
Objectives[34]mission_Actors[1]SetHealth = 100
Objectives[34]mission_Actors[1]DieFromHeadShot = True
Objectives[34]mission_Actors[1]CanExitVehicle = True
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 30
Objectives[34]mission_Actors[1]Hearing_Range = 30
Objectives[34]mission_Actors[1]CombatMovement = Offensive
Objectives[34]mission_Actors[1]weapon = AdvancedRifle
Objectives[34]mission_Actors[1]Variation = Random
Objectives[34]mission_Actors[1]Task = 0
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = NONE
Objectives[34]mission_Actors[2]Survive_Number = 0
Objectives[34]mission_Actors[2]Failed_Text = 
Objectives[34]mission_Actors[2]Remove_After = 0
Objectives[34]mission_Actors[2]positionX = -2105,851
Objectives[34]mission_Actors[2]positionY = -1006,088
Objectives[34]mission_Actors[2]positionZ = 8,971638
Objectives[34]mission_Actors[2]Heading = 30
Objectives[34]mission_Actors[2]String_Name = g_m_m_armlieut_01
Objectives[34]mission_Actors[2]Relationship_Group = Enemy1
Objectives[34]mission_Actors[2]AddBlip = False
Objectives[34]mission_Actors[2]ShowCone = False
Objectives[34]mission_Actors[2]Invincible = False
Objectives[34]mission_Actors[2]SetHealth = 100
Objectives[34]mission_Actors[2]DieFromHeadShot = True
Objectives[34]mission_Actors[2]CanExitVehicle = True
Objectives[34]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[2]AlwaysFight = True
Objectives[34]mission_Actors[2]Seeing_Range = 30
Objectives[34]mission_Actors[2]Hearing_Range = 30
Objectives[34]mission_Actors[2]CombatMovement = Offensive
Objectives[34]mission_Actors[2]weapon = Unarmed
Objectives[34]mission_Actors[2]Variation = Random
Objectives[34]mission_Actors[2]Task = 0
Objectives[34]mission_Actors[2]Task_Guard_Range = 5
Objectives[34]mission_Actors[2]Task_Stay_In_Range = True
Objectives[34]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[2]Task_Scenario = NONE
Objectives[34]mission_Actors[3]Survive_Number = 0
Objectives[34]mission_Actors[3]Failed_Text = 
Objectives[34]mission_Actors[3]Remove_After = 0
Objectives[34]mission_Actors[3]positionX = -2100,639
Objectives[34]mission_Actors[3]positionY = -1009,386
Objectives[34]mission_Actors[3]positionZ = 8,970691
Objectives[34]mission_Actors[3]Heading = 30
Objectives[34]mission_Actors[3]String_Name = g_m_m_armlieut_01
Objectives[34]mission_Actors[3]Relationship_Group = Enemy1
Objectives[34]mission_Actors[3]AddBlip = False
Objectives[34]mission_Actors[3]ShowCone = False
Objectives[34]mission_Actors[3]Invincible = False
Objectives[34]mission_Actors[3]SetHealth = 100
Objectives[34]mission_Actors[3]DieFromHeadShot = True
Objectives[34]mission_Actors[3]CanExitVehicle = True
Objectives[34]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[3]AlwaysFight = True
Objectives[34]mission_Actors[3]Seeing_Range = 30
Objectives[34]mission_Actors[3]Hearing_Range = 30
Objectives[34]mission_Actors[3]CombatMovement = Offensive
Objectives[34]mission_Actors[3]weapon = Unarmed
Objectives[34]mission_Actors[3]Variation = Random
Objectives[34]mission_Actors[3]Task = 0
Objectives[34]mission_Actors[3]Task_Guard_Range = 5
Objectives[34]mission_Actors[3]Task_Stay_In_Range = True
Objectives[34]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[3]Task_Scenario = NONE
Objectives[34]mission_Actors[4]Survive_Number = 0
Objectives[34]mission_Actors[4]Failed_Text = 
Objectives[34]mission_Actors[4]Remove_After = 0
Objectives[34]mission_Actors[4]positionX = -2101,319
Objectives[34]mission_Actors[4]positionY = -1015,607
Objectives[34]mission_Actors[4]positionZ = 8,970438
Objectives[34]mission_Actors[4]Heading = 30
Objectives[34]mission_Actors[4]String_Name = g_m_m_armlieut_01
Objectives[34]mission_Actors[4]Relationship_Group = Enemy1
Objectives[34]mission_Actors[4]AddBlip = False
Objectives[34]mission_Actors[4]ShowCone = False
Objectives[34]mission_Actors[4]Invincible = False
Objectives[34]mission_Actors[4]SetHealth = 100
Objectives[34]mission_Actors[4]DieFromHeadShot = True
Objectives[34]mission_Actors[4]CanExitVehicle = True
Objectives[34]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[4]AlwaysFight = True
Objectives[34]mission_Actors[4]Seeing_Range = 30
Objectives[34]mission_Actors[4]Hearing_Range = 30
Objectives[34]mission_Actors[4]CombatMovement = Offensive
Objectives[34]mission_Actors[4]weapon = Unarmed
Objectives[34]mission_Actors[4]Variation = Random
Objectives[34]mission_Actors[4]Task = 0
Objectives[34]mission_Actors[4]Task_Guard_Range = 5
Objectives[34]mission_Actors[4]Task_Stay_In_Range = True
Objectives[34]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[4]Task_Scenario = NONE
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Cutscenes_Objective
Objectives[35]Text = 
Objectives[35]positionX = -2141,055
Objectives[35]positionY = -1022,909
Objectives[35]positionZ = -96,78021
Objectives[35]Cutscenes_Time = 0
Objectives[35]Cutscenes_Trans_Time = 0
Objectives[35]Cutscenes_FOV = 30
Objectives[35]Cutscenes_Shake = Hand
Objectives[35]Cutscenes_Amplitude = 0
Objectives[35]Cutscenes_FadeOut = False
Objectives[35]Cutscenes_FadeIn = False
Objectives[35]Cutscenes_End = True
Objectives[35]Cutscenes_Point_At_Position = False
Objectives[35]Cutscenes_Point_At_Player = False
Objectives[35]Cutscenes_Point_At_Actor = False
Objectives[35]Cutscenes_Point_At_Vehicle = False
Objectives[35]Cutscenes_Follow_Player = False
Objectives[35]Cutscenes_Follow_Actor = False
Objectives[35]Cutscenes_Follow_Vehicle = False
Objectives[35]Cutscenes_Follow_Distancee = 10
Objectives[35]Cutscenes_Follow_Hieght = 1
Objectives[35]Cutscenes_Follow_Angle = 0
Objectives[35]mission_ActorsCount = 10
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = -2086,257
Objectives[35]mission_Actors[0]positionY = -1020,031
Objectives[35]mission_Actors[0]positionZ = 13,63091
Objectives[35]mission_Actors[0]Heading = 124,9302
Objectives[35]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[35]mission_Actors[0]Relationship_Group = Friend
Objectives[35]mission_Actors[0]AddBlip = False
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = True
Objectives[35]mission_Actors[0]SetHealth = 100
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = Unarmed
Objectives[35]mission_Actors[0]Variation = Custom
Objectives[35]mission_Actors[0]Task = 99
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[0]Task_List_Count = 1
Objectives[35]mission_Actors[0]Task_Repeat = False
Objectives[35]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[35]mission_Actors[0]Task_List[0]PositionX = -2087,222
Objectives[35]mission_Actors[0]Task_List[0]PositionY = -1019,833
Objectives[35]mission_Actors[0]Task_List[0]PositionZ = 13,12335
Objectives[35]mission_Actors[0]Task_List[0]Block = True
Objectives[35]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[35]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 1
Objectives[35]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[35]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[35]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[35]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 44
Objectives[35]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[35]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[35]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[35]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[35]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[35]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[35]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[35]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[35]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[35]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[35]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[35]mission_Actors[0]NeededForObjectiveHint[0] = 37
Objectives[35]mission_Actors[0]NeededForObjectiveHint[1] = 39
Objectives[35]mission_Actors[0]NeededForObjectiveHint[2] = 41
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[35]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[35]mission_Actors[0]NeededForObjectiveGoToActor[0] = 36
Objectives[35]mission_Actors[1]Survive_Number = 0
Objectives[35]mission_Actors[1]Failed_Text = 
Objectives[35]mission_Actors[1]Remove_After = 0
Objectives[35]mission_Actors[1]positionX = -2089,874
Objectives[35]mission_Actors[1]positionY = -1016,745
Objectives[35]mission_Actors[1]positionZ = 8,971198
Objectives[35]mission_Actors[1]Heading = 30
Objectives[35]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[35]mission_Actors[1]Relationship_Group = Enemy1
Objectives[35]mission_Actors[1]AddBlip = False
Objectives[35]mission_Actors[1]ShowCone = False
Objectives[35]mission_Actors[1]Invincible = False
Objectives[35]mission_Actors[1]SetHealth = 100
Objectives[35]mission_Actors[1]DieFromHeadShot = True
Objectives[35]mission_Actors[1]CanExitVehicle = True
Objectives[35]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[1]AlwaysFight = True
Objectives[35]mission_Actors[1]Seeing_Range = 30
Objectives[35]mission_Actors[1]Hearing_Range = 30
Objectives[35]mission_Actors[1]CombatMovement = Offensive
Objectives[35]mission_Actors[1]weapon = Unarmed
Objectives[35]mission_Actors[1]Variation = Random
Objectives[35]mission_Actors[1]Task = 0
Objectives[35]mission_Actors[1]Task_Guard_Range = 5
Objectives[35]mission_Actors[1]Task_Stay_In_Range = True
Objectives[35]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[1]Task_Scenario = NONE
Objectives[35]mission_Actors[2]Survive_Number = 0
Objectives[35]mission_Actors[2]Failed_Text = 
Objectives[35]mission_Actors[2]Remove_After = 0
Objectives[35]mission_Actors[2]positionX = -2095,693
Objectives[35]mission_Actors[2]positionY = -1014,95
Objectives[35]mission_Actors[2]positionZ = 8,980458
Objectives[35]mission_Actors[2]Heading = 260
Objectives[35]mission_Actors[2]String_Name = mp_m_boatstaff_01
Objectives[35]mission_Actors[2]Relationship_Group = Enemy1
Objectives[35]mission_Actors[2]AddBlip = False
Objectives[35]mission_Actors[2]ShowCone = False
Objectives[35]mission_Actors[2]Invincible = False
Objectives[35]mission_Actors[2]SetHealth = 100
Objectives[35]mission_Actors[2]DieFromHeadShot = True
Objectives[35]mission_Actors[2]CanExitVehicle = True
Objectives[35]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[2]AlwaysFight = True
Objectives[35]mission_Actors[2]Seeing_Range = 30
Objectives[35]mission_Actors[2]Hearing_Range = 30
Objectives[35]mission_Actors[2]CombatMovement = Offensive
Objectives[35]mission_Actors[2]weapon = Unarmed
Objectives[35]mission_Actors[2]Variation = Random
Objectives[35]mission_Actors[2]Task = 0
Objectives[35]mission_Actors[2]Task_Guard_Range = 5
Objectives[35]mission_Actors[2]Task_Stay_In_Range = True
Objectives[35]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[2]Task_Scenario = NONE
Objectives[35]mission_Actors[3]Survive_Number = 0
Objectives[35]mission_Actors[3]Failed_Text = 
Objectives[35]mission_Actors[3]Remove_After = 0
Objectives[35]mission_Actors[3]positionX = -2087,409
Objectives[35]mission_Actors[3]positionY = -1016,049
Objectives[35]mission_Actors[3]positionZ = 8,971137
Objectives[35]mission_Actors[3]Heading = 115,1494
Objectives[35]mission_Actors[3]String_Name = a_f_y_topless_01
Objectives[35]mission_Actors[3]Relationship_Group = Friend
Objectives[35]mission_Actors[3]AddBlip = False
Objectives[35]mission_Actors[3]ShowCone = False
Objectives[35]mission_Actors[3]Invincible = True
Objectives[35]mission_Actors[3]SetHealth = 100
Objectives[35]mission_Actors[3]DieFromHeadShot = True
Objectives[35]mission_Actors[3]CanExitVehicle = True
Objectives[35]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[3]AlwaysFight = True
Objectives[35]mission_Actors[3]Seeing_Range = 30
Objectives[35]mission_Actors[3]Hearing_Range = 30
Objectives[35]mission_Actors[3]CombatMovement = Offensive
Objectives[35]mission_Actors[3]weapon = AdvancedRifle
Objectives[35]mission_Actors[3]Variation = Random
Objectives[35]mission_Actors[3]Task = 0
Objectives[35]mission_Actors[3]Task_Guard_Range = 5
Objectives[35]mission_Actors[3]Task_Stay_In_Range = True
Objectives[35]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[3]Task_Scenario = NONE
Objectives[35]mission_Actors[4]Survive_Number = 0
Objectives[35]mission_Actors[4]Failed_Text = 
Objectives[35]mission_Actors[4]Remove_After = 0
Objectives[35]mission_Actors[4]positionX = -2079,301
Objectives[35]mission_Actors[4]positionY = -1019,394
Objectives[35]mission_Actors[4]positionZ = 8,971491
Objectives[35]mission_Actors[4]Heading = 115
Objectives[35]mission_Actors[4]String_Name = g_m_m_armlieut_01
Objectives[35]mission_Actors[4]Relationship_Group = Enemy1
Objectives[35]mission_Actors[4]AddBlip = False
Objectives[35]mission_Actors[4]ShowCone = False
Objectives[35]mission_Actors[4]Invincible = False
Objectives[35]mission_Actors[4]SetHealth = 100
Objectives[35]mission_Actors[4]DieFromHeadShot = True
Objectives[35]mission_Actors[4]CanExitVehicle = True
Objectives[35]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[4]AlwaysFight = True
Objectives[35]mission_Actors[4]Seeing_Range = 30
Objectives[35]mission_Actors[4]Hearing_Range = 30
Objectives[35]mission_Actors[4]CombatMovement = Offensive
Objectives[35]mission_Actors[4]weapon = Unarmed
Objectives[35]mission_Actors[4]Variation = Random
Objectives[35]mission_Actors[4]Task = 0
Objectives[35]mission_Actors[4]Task_Guard_Range = 5
Objectives[35]mission_Actors[4]Task_Stay_In_Range = True
Objectives[35]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[4]Task_Scenario = NONE
Objectives[35]mission_Actors[5]Survive_Number = 0
Objectives[35]mission_Actors[5]Failed_Text = 
Objectives[35]mission_Actors[5]Remove_After = 0
Objectives[35]mission_Actors[5]positionX = -2053,12
Objectives[35]mission_Actors[5]positionY = -1028,84
Objectives[35]mission_Actors[5]positionZ = 8,971491
Objectives[35]mission_Actors[5]Heading = 115
Objectives[35]mission_Actors[5]String_Name = g_m_m_armlieut_01
Objectives[35]mission_Actors[5]Relationship_Group = Enemy1
Objectives[35]mission_Actors[5]AddBlip = False
Objectives[35]mission_Actors[5]ShowCone = False
Objectives[35]mission_Actors[5]Invincible = False
Objectives[35]mission_Actors[5]SetHealth = 100
Objectives[35]mission_Actors[5]DieFromHeadShot = True
Objectives[35]mission_Actors[5]CanExitVehicle = True
Objectives[35]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[5]AlwaysFight = True
Objectives[35]mission_Actors[5]Seeing_Range = 30
Objectives[35]mission_Actors[5]Hearing_Range = 30
Objectives[35]mission_Actors[5]CombatMovement = Offensive
Objectives[35]mission_Actors[5]weapon = Unarmed
Objectives[35]mission_Actors[5]Variation = Random
Objectives[35]mission_Actors[5]Task = 0
Objectives[35]mission_Actors[5]Task_Guard_Range = 5
Objectives[35]mission_Actors[5]Task_Stay_In_Range = True
Objectives[35]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[5]Task_Scenario = NONE
Objectives[35]mission_Actors[6]Survive_Number = 0
Objectives[35]mission_Actors[6]Failed_Text = 
Objectives[35]mission_Actors[6]Remove_After = 0
Objectives[35]mission_Actors[6]positionX = -2051,302
Objectives[35]mission_Actors[6]positionY = -1025,466
Objectives[35]mission_Actors[6]positionZ = 8,971491
Objectives[35]mission_Actors[6]Heading = 115,197
Objectives[35]mission_Actors[6]String_Name = a_f_y_topless_01
Objectives[35]mission_Actors[6]Relationship_Group = Friend
Objectives[35]mission_Actors[6]AddBlip = False
Objectives[35]mission_Actors[6]ShowCone = False
Objectives[35]mission_Actors[6]Invincible = True
Objectives[35]mission_Actors[6]SetHealth = 100
Objectives[35]mission_Actors[6]DieFromHeadShot = True
Objectives[35]mission_Actors[6]CanExitVehicle = True
Objectives[35]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[6]AlwaysFight = True
Objectives[35]mission_Actors[6]Seeing_Range = 30
Objectives[35]mission_Actors[6]Hearing_Range = 30
Objectives[35]mission_Actors[6]CombatMovement = Offensive
Objectives[35]mission_Actors[6]weapon = AdvancedRifle
Objectives[35]mission_Actors[6]Variation = Random
Objectives[35]mission_Actors[6]Task = 0
Objectives[35]mission_Actors[6]Task_Guard_Range = 5
Objectives[35]mission_Actors[6]Task_Stay_In_Range = True
Objectives[35]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[6]Task_Scenario = NONE
Objectives[35]mission_Actors[7]Survive_Number = 0
Objectives[35]mission_Actors[7]Failed_Text = 
Objectives[35]mission_Actors[7]Remove_After = 0
Objectives[35]mission_Actors[7]positionX = -2092,969
Objectives[35]mission_Actors[7]positionY = -1021,013
Objectives[35]mission_Actors[7]positionZ = 5,907808
Objectives[35]mission_Actors[7]Heading = 115,1978
Objectives[35]mission_Actors[7]String_Name = a_f_y_topless_01
Objectives[35]mission_Actors[7]Relationship_Group = Friend
Objectives[35]mission_Actors[7]AddBlip = False
Objectives[35]mission_Actors[7]ShowCone = False
Objectives[35]mission_Actors[7]Invincible = True
Objectives[35]mission_Actors[7]SetHealth = 100
Objectives[35]mission_Actors[7]DieFromHeadShot = True
Objectives[35]mission_Actors[7]CanExitVehicle = True
Objectives[35]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[7]AlwaysFight = True
Objectives[35]mission_Actors[7]Seeing_Range = 30
Objectives[35]mission_Actors[7]Hearing_Range = 30
Objectives[35]mission_Actors[7]CombatMovement = Offensive
Objectives[35]mission_Actors[7]weapon = AdvancedRifle
Objectives[35]mission_Actors[7]Variation = Random
Objectives[35]mission_Actors[7]Task = 0
Objectives[35]mission_Actors[7]Task_Guard_Range = 5
Objectives[35]mission_Actors[7]Task_Stay_In_Range = True
Objectives[35]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[7]Task_Scenario = NONE
Objectives[35]mission_Actors[8]Survive_Number = 0
Objectives[35]mission_Actors[8]Failed_Text = 
Objectives[35]mission_Actors[8]Remove_After = 0
Objectives[35]mission_Actors[8]positionX = -2099,634
Objectives[35]mission_Actors[8]positionY = -1018,402
Objectives[35]mission_Actors[8]positionZ = 5,884178
Objectives[35]mission_Actors[8]Heading = 225,2414
Objectives[35]mission_Actors[8]String_Name = s_f_m_maid_01
Objectives[35]mission_Actors[8]Relationship_Group = Enemy1
Objectives[35]mission_Actors[8]AddBlip = False
Objectives[35]mission_Actors[8]ShowCone = False
Objectives[35]mission_Actors[8]Invincible = False
Objectives[35]mission_Actors[8]SetHealth = 100
Objectives[35]mission_Actors[8]DieFromHeadShot = True
Objectives[35]mission_Actors[8]CanExitVehicle = True
Objectives[35]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[8]AlwaysFight = True
Objectives[35]mission_Actors[8]Seeing_Range = 30
Objectives[35]mission_Actors[8]Hearing_Range = 30
Objectives[35]mission_Actors[8]CombatMovement = Offensive
Objectives[35]mission_Actors[8]weapon = Unarmed
Objectives[35]mission_Actors[8]Variation = Random
Objectives[35]mission_Actors[8]Task = 0
Objectives[35]mission_Actors[8]Task_Guard_Range = 5
Objectives[35]mission_Actors[8]Task_Stay_In_Range = True
Objectives[35]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[8]Task_Scenario = NONE
Objectives[35]mission_Actors[9]Survive_Number = 0
Objectives[35]mission_Actors[9]Failed_Text = 
Objectives[35]mission_Actors[9]Remove_After = 0
Objectives[35]mission_Actors[9]positionX = -2085,191
Objectives[35]mission_Actors[9]positionY = -1023,352
Objectives[35]mission_Actors[9]positionZ = 5,883398
Objectives[35]mission_Actors[9]Heading = 225
Objectives[35]mission_Actors[9]String_Name = mp_f_boatstaff_01
Objectives[35]mission_Actors[9]Relationship_Group = Enemy1
Objectives[35]mission_Actors[9]AddBlip = False
Objectives[35]mission_Actors[9]ShowCone = False
Objectives[35]mission_Actors[9]Invincible = False
Objectives[35]mission_Actors[9]SetHealth = 100
Objectives[35]mission_Actors[9]DieFromHeadShot = True
Objectives[35]mission_Actors[9]CanExitVehicle = True
Objectives[35]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[9]AlwaysFight = True
Objectives[35]mission_Actors[9]Seeing_Range = 30
Objectives[35]mission_Actors[9]Hearing_Range = 30
Objectives[35]mission_Actors[9]CombatMovement = Offensive
Objectives[35]mission_Actors[9]weapon = Unarmed
Objectives[35]mission_Actors[9]Variation = Random
Objectives[35]mission_Actors[9]Task = 0
Objectives[35]mission_Actors[9]Task_Guard_Range = 5
Objectives[35]mission_Actors[9]Task_Stay_In_Range = True
Objectives[35]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[9]Task_Scenario = NONE
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = GoTo_Actor
Objectives[36]Text = 
Objectives[36]positionX = -2085,5
Objectives[36]positionY = -1020,097
Objectives[36]positionZ = 12,63641
Objectives[36]GoTo_Actor_ChangToCompanion = True
Objectives[36]GoTo_Actor_Distance = 4
Objectives[36]GoTo_Actor_Remove_Blip = True
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 4
Objectives[36]ObjectiveMessages[0]positionX = 2239,354
Objectives[36]ObjectiveMessages[0]positionY = -2029,331
Objectives[36]ObjectiveMessages[0]positionZ = 54,20131
Objectives[36]ObjectiveMessages[0]Message = ~o~Okay, the situation seems calm, we can land on the yatch.
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 2247,443
Objectives[36]ObjectiveMessages[1]positionY = -2027,314
Objectives[36]ObjectiveMessages[1]positionZ = 52,32191
Objectives[36]ObjectiveMessages[1]Message = ~p~WHAT? I've never land on a yatch.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 5
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = True
Objectives[36]ObjectiveMessages[1]TypeTextMesage = False
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = 2254,227
Objectives[36]ObjectiveMessages[2]positionY = -2025,658
Objectives[36]ObjectiveMessages[2]positionZ = 50,65815
Objectives[36]ObjectiveMessages[2]Message = ~r~Oh, I'm sure you can do it Paige.
Objectives[36]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = White
Objectives[36]ObjectiveMessages[2]PlayFromStart = False
Objectives[36]ObjectiveMessages[2]Delay = True
Objectives[36]ObjectiveMessages[2]DelayTime = 9
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = True
Objectives[36]ObjectiveMessages[2]TypeTextMesage = False
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[3]positionX = 2262,691
Objectives[36]ObjectiveMessages[3]positionY = -2023,59
Objectives[36]ObjectiveMessages[3]positionZ = 48,51771
Objectives[36]ObjectiveMessages[3]Message = ~p~Shit, you have too much faith in my skills as a pilot.
Objectives[36]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[3]Sender = 
Objectives[36]ObjectiveMessages[3]Subject = 
Objectives[36]ObjectiveMessages[3]MessageColor = White
Objectives[36]ObjectiveMessages[3]PlayFromStart = False
Objectives[36]ObjectiveMessages[3]Delay = True
Objectives[36]ObjectiveMessages[3]DelayTime = 13
Objectives[36]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[3]TypeSubtitle = True
Objectives[36]ObjectiveMessages[3]TypeTextMesage = False
Objectives[36]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[37]Type = Hint_Objective
Objectives[37]Text = 
Objectives[37]positionX = -2085,76
Objectives[37]positionY = -1021,603
Objectives[37]positionZ = 11,7819
Objectives[37]Hint_Time = 22
Objectives[37]Hint_FOV = 40
Objectives[37]Hint_Use_Position = False
Objectives[37]Hint_Use_Player = False
Objectives[37]Hint_Use_Actor = True
Objectives[37]Hint_Use_Vehicle = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 1
Objectives[37]mission_Props[0]Model = prop_laptop_jimmy
Objectives[37]mission_Props[0]PlaceOnGround = False
Objectives[37]mission_Props[0]FreesePosition = True
Objectives[37]mission_Props[0]positionX = -2083,851
Objectives[37]mission_Props[0]positionY = -1012,755
Objectives[37]mission_Props[0]positionZ = 5,772292
Objectives[37]mission_Props[0]rotationX = 0
Objectives[37]mission_Props[0]rotationY = 0
Objectives[37]mission_Props[0]rotationZ = 140
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 6
Objectives[37]ObjectiveMessages[0]positionX = 2278,771
Objectives[37]ObjectiveMessages[0]positionY = -2019,658
Objectives[37]ObjectiveMessages[0]positionZ = 46,31005
Objectives[37]ObjectiveMessages[0]Message = ~p~Fuck girls, you made a killing here.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 2284,495
Objectives[37]ObjectiveMessages[1]positionY = -2018,259
Objectives[37]ObjectiveMessages[1]positionZ = 45,76132
Objectives[37]ObjectiveMessages[1]Message = ~b~It was necessary.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = False
Objectives[37]ObjectiveMessages[1]Delay = True
Objectives[37]ObjectiveMessages[1]DelayTime = 4
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = True
Objectives[37]ObjectiveMessages[1]TypeTextMesage = False
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 2292,724
Objectives[37]ObjectiveMessages[2]positionY = -2017,856
Objectives[37]ObjectiveMessages[2]positionZ = 44,78644
Objectives[37]ObjectiveMessages[2]Message = ~r~Have you located the pc?
Objectives[37]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[2]Sender = 
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = White
Objectives[37]ObjectiveMessages[2]PlayFromStart = False
Objectives[37]ObjectiveMessages[2]Delay = True
Objectives[37]ObjectiveMessages[2]DelayTime = 6
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = True
Objectives[37]ObjectiveMessages[2]TypeTextMesage = False
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[3]positionX = 2296,614
Objectives[37]ObjectiveMessages[3]positionY = -2017,543
Objectives[37]ObjectiveMessages[3]positionZ = 44,45459
Objectives[37]ObjectiveMessages[3]Message = ~b~Yes, it's in one of the cabins.
Objectives[37]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[3]Sender = 
Objectives[37]ObjectiveMessages[3]Subject = 
Objectives[37]ObjectiveMessages[3]MessageColor = White
Objectives[37]ObjectiveMessages[3]PlayFromStart = False
Objectives[37]ObjectiveMessages[3]Delay = True
Objectives[37]ObjectiveMessages[3]DelayTime = 10
Objectives[37]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[3]TypeSubtitle = True
Objectives[37]ObjectiveMessages[3]TypeTextMesage = False
Objectives[37]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[4]positionX = 2300,999
Objectives[37]ObjectiveMessages[4]positionY = -2017,17
Objectives[37]ObjectiveMessages[4]positionZ = 44,08122
Objectives[37]ObjectiveMessages[4]Message = ~o~Well, Paige can you help us hack a pc?
Objectives[37]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[4]Sender = 
Objectives[37]ObjectiveMessages[4]Subject = 
Objectives[37]ObjectiveMessages[4]MessageColor = White
Objectives[37]ObjectiveMessages[4]PlayFromStart = False
Objectives[37]ObjectiveMessages[4]Delay = True
Objectives[37]ObjectiveMessages[4]DelayTime = 14
Objectives[37]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[4]TypeSubtitle = True
Objectives[37]ObjectiveMessages[4]TypeTextMesage = False
Objectives[37]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[5]positionX = 2307,216
Objectives[37]ObjectiveMessages[5]positionY = -2016,604
Objectives[37]ObjectiveMessages[5]positionZ = 43,48998
Objectives[37]ObjectiveMessages[5]Message = ~p~Emh... yeah, sure, no problem.
Objectives[37]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[5]Sender = 
Objectives[37]ObjectiveMessages[5]Subject = 
Objectives[37]ObjectiveMessages[5]MessageColor = White
Objectives[37]ObjectiveMessages[5]PlayFromStart = False
Objectives[37]ObjectiveMessages[5]Delay = True
Objectives[37]ObjectiveMessages[5]DelayTime = 18
Objectives[37]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[5]TypeSubtitle = True
Objectives[37]ObjectiveMessages[5]TypeTextMesage = False
Objectives[37]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[38]Type = Hack_Objective
Objectives[38]Text = 
Objectives[38]positionX = -2083,851
Objectives[38]positionY = -1012,755
Objectives[38]positionZ = 5,796664
Objectives[38]Hack_Anim = Laptop on desk
Objectives[38]Hack_Both = False
Objectives[38]Hack_Prop_PositionX = -2083,851
Objectives[38]Hack_Prop_PositionY = -1012,755
Objectives[38]Hack_Prop_PositionZ = 5,772292
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 3
Objectives[38]ObjectiveMessages[0]positionX = 2311,421
Objectives[38]ObjectiveMessages[0]positionY = -2016,236
Objectives[38]ObjectiveMessages[0]positionZ = 43,08136
Objectives[38]ObjectiveMessages[0]Message = ~b~Good, let's go.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = False
Objectives[38]ObjectiveMessages[0]Delay = True
Objectives[38]ObjectiveMessages[0]DelayTime = 1
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = True
Objectives[38]ObjectiveMessages[0]TypeTextMesage = False
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 2326,106
Objectives[38]ObjectiveMessages[1]positionY = -2018,575
Objectives[38]ObjectiveMessages[1]positionZ = 40,03457
Objectives[38]ObjectiveMessages[1]Message = ~y~Emh... girls, are we sure we can safely walk around the ship?
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = White
Objectives[38]ObjectiveMessages[1]PlayFromStart = False
Objectives[38]ObjectiveMessages[1]Delay = True
Objectives[38]ObjectiveMessages[1]DelayTime = 30
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = True
Objectives[38]ObjectiveMessages[1]TypeTextMesage = False
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[2]positionX = 2333,964
Objectives[38]ObjectiveMessages[2]positionY = -2019,541
Objectives[38]ObjectiveMessages[2]positionZ = 38,4813
Objectives[38]ObjectiveMessages[2]Message = ~b~yes, don't worry, the girls took care of everything, the ship is ours.
Objectives[38]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[2]Sender = 
Objectives[38]ObjectiveMessages[2]Subject = 
Objectives[38]ObjectiveMessages[2]MessageColor = White
Objectives[38]ObjectiveMessages[2]PlayFromStart = False
Objectives[38]ObjectiveMessages[2]Delay = True
Objectives[38]ObjectiveMessages[2]DelayTime = 36
Objectives[38]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[2]TypeSubtitle = True
Objectives[38]ObjectiveMessages[2]TypeTextMesage = False
Objectives[38]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[39]Type = Hint_Objective
Objectives[39]Text = 
Objectives[39]positionX = -2088,448
Objectives[39]positionY = -1014,392
Objectives[39]positionZ = 11,78165
Objectives[39]Hint_Time = 23
Objectives[39]Hint_FOV = 40
Objectives[39]Hint_Use_Position = False
Objectives[39]Hint_Use_Player = False
Objectives[39]Hint_Use_Actor = True
Objectives[39]Hint_Use_Vehicle = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 2
Objectives[39]mission_Props[0]Model = v_ilev_gangsafe
Objectives[39]mission_Props[0]PlaceOnGround = False
Objectives[39]mission_Props[0]FreesePosition = True
Objectives[39]mission_Props[0]positionX = -2068,805
Objectives[39]mission_Props[0]positionY = -1017,124
Objectives[39]mission_Props[0]positionZ = 2,81924
Objectives[39]mission_Props[0]rotationX = 0
Objectives[39]mission_Props[0]rotationY = 0
Objectives[39]mission_Props[0]rotationZ = -15,00001
Objectives[39]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[39]mission_Props[1]PlaceOnGround = False
Objectives[39]mission_Props[1]FreesePosition = True
Objectives[39]mission_Props[1]positionX = -2068,801
Objectives[39]mission_Props[1]positionY = -1017,125
Objectives[39]mission_Props[1]positionZ = 2,81924
Objectives[39]mission_Props[1]rotationX = 0
Objectives[39]mission_Props[1]rotationY = 0
Objectives[39]mission_Props[1]rotationZ = -15,00001
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 7
Objectives[39]ObjectiveMessages[0]positionX = 2343,198
Objectives[39]ObjectiveMessages[0]positionY = -2019,742
Objectives[39]ObjectiveMessages[0]positionZ = 40,40569
Objectives[39]ObjectiveMessages[0]Message = ~p~Done.
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = True
Objectives[39]ObjectiveMessages[0]TypeTextMesage = False
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 2347,571
Objectives[39]ObjectiveMessages[1]positionY = -2019,965
Objectives[39]ObjectiveMessages[1]positionZ = 41,55964
Objectives[39]ObjectiveMessages[1]Message = ~o~Well, thanks Paige, now the girls will take care of it.
Objectives[39]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = White
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 1
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = True
Objectives[39]ObjectiveMessages[1]TypeTextMesage = False
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[2]positionX = 2356,057
Objectives[39]ObjectiveMessages[2]positionY = -2020,372
Objectives[39]ObjectiveMessages[2]positionZ = 43,1776
Objectives[39]ObjectiveMessages[2]Message = ~r~Did we also find the safe?
Objectives[39]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[2]Sender = 
Objectives[39]ObjectiveMessages[2]Subject = 
Objectives[39]ObjectiveMessages[2]MessageColor = White
Objectives[39]ObjectiveMessages[2]PlayFromStart = False
Objectives[39]ObjectiveMessages[2]Delay = True
Objectives[39]ObjectiveMessages[2]DelayTime = 6
Objectives[39]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[2]TypeSubtitle = True
Objectives[39]ObjectiveMessages[2]TypeTextMesage = False
Objectives[39]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[3]positionX = 2359,223
Objectives[39]ObjectiveMessages[3]positionY = -2020,534
Objectives[39]ObjectiveMessages[3]positionZ = 43,60485
Objectives[39]ObjectiveMessages[3]Message = ~b~Yes, it's hidden in the engine room.
Objectives[39]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[3]Sender = 
Objectives[39]ObjectiveMessages[3]Subject = 
Objectives[39]ObjectiveMessages[3]MessageColor = White
Objectives[39]ObjectiveMessages[3]PlayFromStart = False
Objectives[39]ObjectiveMessages[3]Delay = True
Objectives[39]ObjectiveMessages[3]DelayTime = 10
Objectives[39]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[3]TypeSubtitle = True
Objectives[39]ObjectiveMessages[3]TypeTextMesage = False
Objectives[39]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[4]positionX = 2364,641
Objectives[39]ObjectiveMessages[4]positionY = -2020,822
Objectives[39]ObjectiveMessages[4]positionZ = 44,0348
Objectives[39]ObjectiveMessages[4]Message = ~r~Good, Paige, you can open a safe too, right?
Objectives[39]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[4]Sender = 
Objectives[39]ObjectiveMessages[4]Subject = 
Objectives[39]ObjectiveMessages[4]MessageColor = White
Objectives[39]ObjectiveMessages[4]PlayFromStart = False
Objectives[39]ObjectiveMessages[4]Delay = True
Objectives[39]ObjectiveMessages[4]DelayTime = 14
Objectives[39]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[4]TypeSubtitle = True
Objectives[39]ObjectiveMessages[4]TypeTextMesage = False
Objectives[39]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[5]positionX = 2370,836
Objectives[39]ObjectiveMessages[5]positionY = -2021,15
Objectives[39]ObjectiveMessages[5]positionZ = 44,35662
Objectives[39]ObjectiveMessages[5]Message = ~p~Emh... yes.
Objectives[39]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[5]Sender = 
Objectives[39]ObjectiveMessages[5]Subject = 
Objectives[39]ObjectiveMessages[5]MessageColor = White
Objectives[39]ObjectiveMessages[5]PlayFromStart = False
Objectives[39]ObjectiveMessages[5]Delay = True
Objectives[39]ObjectiveMessages[5]DelayTime = 19
Objectives[39]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[5]TypeSubtitle = True
Objectives[39]ObjectiveMessages[5]TypeTextMesage = False
Objectives[39]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[6]positionX = 2379,274
Objectives[39]ObjectiveMessages[6]positionY = -2021,579
Objectives[39]ObjectiveMessages[6]positionZ = 44,65417
Objectives[39]ObjectiveMessages[6]Message = ~o~Good, so let's go.
Objectives[39]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[6]Sender = 
Objectives[39]ObjectiveMessages[6]Subject = 
Objectives[39]ObjectiveMessages[6]MessageColor = White
Objectives[39]ObjectiveMessages[6]PlayFromStart = False
Objectives[39]ObjectiveMessages[6]Delay = True
Objectives[39]ObjectiveMessages[6]DelayTime = 20
Objectives[39]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[6]TypeSubtitle = True
Objectives[39]ObjectiveMessages[6]TypeTextMesage = False
Objectives[39]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[40]Type = Safe_Cracking_Objective
Objectives[40]Text = 
Objectives[40]positionX = -2068,801
Objectives[40]positionY = -1017,125
Objectives[40]positionZ = 2,051446
Objectives[40]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[40]SafeCracking_Prop_PositionX = 0
Objectives[40]SafeCracking_Prop_PositionY = 0
Objectives[40]SafeCracking_Prop_PositionZ = 0
Objectives[40]mission_ActorsCount = 5
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = -2035,56
Objectives[40]mission_Actors[0]positionY = -1033,973
Objectives[40]mission_Actors[0]positionZ = 2,584529
Objectives[40]mission_Actors[0]Heading = 225
Objectives[40]mission_Actors[0]String_Name = s_m_m_autoshop_02
Objectives[40]mission_Actors[0]Relationship_Group = Enemy1
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = False
Objectives[40]mission_Actors[0]SetHealth = 100
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = Unarmed
Objectives[40]mission_Actors[0]Variation = Random
Objectives[40]mission_Actors[0]Task = 0
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 0
Objectives[40]mission_Actors[1]positionX = -2043,544
Objectives[40]mission_Actors[1]positionY = -1030,937
Objectives[40]mission_Actors[1]positionZ = 2,584529
Objectives[40]mission_Actors[1]Heading = 225
Objectives[40]mission_Actors[1]String_Name = s_m_m_autoshop_02
Objectives[40]mission_Actors[1]Relationship_Group = Enemy1
Objectives[40]mission_Actors[1]AddBlip = False
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = False
Objectives[40]mission_Actors[1]SetHealth = 100
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Offensive
Objectives[40]mission_Actors[1]weapon = Unarmed
Objectives[40]mission_Actors[1]Variation = Random
Objectives[40]mission_Actors[1]Task = 0
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 0
Objectives[40]mission_Actors[2]positionX = -2038,91
Objectives[40]mission_Actors[2]positionY = -1032,582
Objectives[40]mission_Actors[2]positionZ = 2,584529
Objectives[40]mission_Actors[2]Heading = 225,2425
Objectives[40]mission_Actors[2]String_Name = a_f_y_topless_01
Objectives[40]mission_Actors[2]Relationship_Group = Friend
Objectives[40]mission_Actors[2]AddBlip = False
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = True
Objectives[40]mission_Actors[2]SetHealth = 100
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = True
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 30
Objectives[40]mission_Actors[2]Hearing_Range = 30
Objectives[40]mission_Actors[2]CombatMovement = Offensive
Objectives[40]mission_Actors[2]weapon = AdvancedRifle
Objectives[40]mission_Actors[2]Variation = Random
Objectives[40]mission_Actors[2]Task = 0
Objectives[40]mission_Actors[2]Task_Guard_Range = 5
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = NONE
Objectives[40]mission_Actors[3]Survive_Number = 0
Objectives[40]mission_Actors[3]Failed_Text = 
Objectives[40]mission_Actors[3]Remove_After = 0
Objectives[40]mission_Actors[3]positionX = -2057,522
Objectives[40]mission_Actors[3]positionY = -1027,313
Objectives[40]mission_Actors[3]positionZ = 3,061463
Objectives[40]mission_Actors[3]Heading = 60,18843
Objectives[40]mission_Actors[3]String_Name = a_f_y_topless_01
Objectives[40]mission_Actors[3]Relationship_Group = Friend
Objectives[40]mission_Actors[3]AddBlip = False
Objectives[40]mission_Actors[3]ShowCone = False
Objectives[40]mission_Actors[3]Invincible = True
Objectives[40]mission_Actors[3]SetHealth = 100
Objectives[40]mission_Actors[3]DieFromHeadShot = True
Objectives[40]mission_Actors[3]CanExitVehicle = True
Objectives[40]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[3]AlwaysFight = True
Objectives[40]mission_Actors[3]Seeing_Range = 30
Objectives[40]mission_Actors[3]Hearing_Range = 30
Objectives[40]mission_Actors[3]CombatMovement = Offensive
Objectives[40]mission_Actors[3]weapon = AdvancedRifle
Objectives[40]mission_Actors[3]Variation = Random
Objectives[40]mission_Actors[3]Task = 0
Objectives[40]mission_Actors[3]Task_Guard_Range = 5
Objectives[40]mission_Actors[3]Task_Stay_In_Range = True
Objectives[40]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[3]Task_Scenario = NONE
Objectives[40]mission_Actors[4]Survive_Number = 0
Objectives[40]mission_Actors[4]Failed_Text = 
Objectives[40]mission_Actors[4]Remove_After = 0
Objectives[40]mission_Actors[4]positionX = -2063,822
Objectives[40]mission_Actors[4]positionY = -1023,545
Objectives[40]mission_Actors[4]positionZ = 3,062705
Objectives[40]mission_Actors[4]Heading = 270
Objectives[40]mission_Actors[4]String_Name = s_m_m_autoshop_02
Objectives[40]mission_Actors[4]Relationship_Group = Enemy1
Objectives[40]mission_Actors[4]AddBlip = False
Objectives[40]mission_Actors[4]ShowCone = False
Objectives[40]mission_Actors[4]Invincible = False
Objectives[40]mission_Actors[4]SetHealth = 100
Objectives[40]mission_Actors[4]DieFromHeadShot = True
Objectives[40]mission_Actors[4]CanExitVehicle = True
Objectives[40]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[4]AlwaysFight = True
Objectives[40]mission_Actors[4]Seeing_Range = 30
Objectives[40]mission_Actors[4]Hearing_Range = 30
Objectives[40]mission_Actors[4]CombatMovement = Offensive
Objectives[40]mission_Actors[4]weapon = Unarmed
Objectives[40]mission_Actors[4]Variation = Random
Objectives[40]mission_Actors[4]Task = 0
Objectives[40]mission_Actors[4]Task_Guard_Range = 5
Objectives[40]mission_Actors[4]Task_Stay_In_Range = True
Objectives[40]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[4]Task_Scenario = NONE
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Hint_Objective
Objectives[41]Text = 
Objectives[41]positionX = -2088,169
Objectives[41]positionY = -1024,043
Objectives[41]positionZ = 11,50219
Objectives[41]Hint_Time = 25
Objectives[41]Hint_FOV = 40
Objectives[41]Hint_Use_Position = False
Objectives[41]Hint_Use_Player = False
Objectives[41]Hint_Use_Actor = True
Objectives[41]Hint_Use_Vehicle = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 1
Objectives[41]mission_Vehicles[0]positionX = -1874,883
Objectives[41]mission_Vehicles[0]positionY = -1237,325
Objectives[41]mission_Vehicles[0]positionZ = 0,2916094
Objectives[41]mission_Vehicles[0]Heading = 42,18129
Objectives[41]mission_Vehicles[0]Name = Speeder
Objectives[41]mission_Vehicles[0]Model = speeder
Objectives[41]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[41]mission_Vehicles[0]SecondaryColor = MetallicDarkIvory
Objectives[41]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[0]HasPearlescent = False
Objectives[41]mission_Vehicles[0]Livery = 0
Objectives[41]mission_Vehicles[0]DirtLevel = 0
Objectives[41]mission_Vehicles[0]LockedForPlayer = False
Objectives[41]mission_Vehicles[0]Locked = False
Objectives[41]mission_Vehicles[0]Alarm = False
Objectives[41]mission_Vehicles[0]HotWired = False
Objectives[41]mission_Vehicles[0]Invincible = False
Objectives[41]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[0]Remove_After = 0
Objectives[41]mission_Vehicles[0]Survive_Number = 0
Objectives[41]mission_Vehicles[0]Failed_Text = 
Objectives[41]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[41]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 47
Objectives[41]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[41]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[41]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[41]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 48
Objectives[41]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[41]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[41]mission_Vehicles[0]NeededForObjectiveHint[0] = 47
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 49
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 51
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 6
Objectives[41]ObjectiveMessages[0]positionX = 2393,562
Objectives[41]ObjectiveMessages[0]positionY = -2022,561
Objectives[41]ObjectiveMessages[0]positionZ = 43,83668
Objectives[41]ObjectiveMessages[0]Message = ~p~Okay, it's open.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = True
Objectives[41]ObjectiveMessages[0]TypeTextMesage = False
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = 2397,697
Objectives[41]ObjectiveMessages[1]positionY = -2022,856
Objectives[41]ObjectiveMessages[1]positionZ = 43,54822
Objectives[41]ObjectiveMessages[1]Message = ~r~Well, thanks Paige, your work is done.
Objectives[41]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[1]Sender = 
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = White
Objectives[41]ObjectiveMessages[1]PlayFromStart = False
Objectives[41]ObjectiveMessages[1]Delay = True
Objectives[41]ObjectiveMessages[1]DelayTime = 2
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = True
Objectives[41]ObjectiveMessages[1]TypeTextMesage = False
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[2]positionX = 2406,778
Objectives[41]ObjectiveMessages[2]positionY = -2023,495
Objectives[41]ObjectiveMessages[2]positionZ = 43,16331
Objectives[41]ObjectiveMessages[2]Message = ~b~Later we will take the ship out to sea and have a party before we sink it, you can join us if you like.
Objectives[41]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[2]Sender = 
Objectives[41]ObjectiveMessages[2]Subject = 
Objectives[41]ObjectiveMessages[2]MessageColor = White
Objectives[41]ObjectiveMessages[2]PlayFromStart = False
Objectives[41]ObjectiveMessages[2]Delay = True
Objectives[41]ObjectiveMessages[2]DelayTime = 6
Objectives[41]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[2]TypeSubtitle = True
Objectives[41]ObjectiveMessages[2]TypeTextMesage = False
Objectives[41]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[3]positionX = 2411,656
Objectives[41]ObjectiveMessages[3]positionY = -2023,862
Objectives[41]ObjectiveMessages[3]positionZ = 43,26213
Objectives[41]ObjectiveMessages[3]Message = ~y~Yeah, can we, please?
Objectives[41]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[3]Sender = 
Objectives[41]ObjectiveMessages[3]Subject = 
Objectives[41]ObjectiveMessages[3]MessageColor = White
Objectives[41]ObjectiveMessages[3]PlayFromStart = False
Objectives[41]ObjectiveMessages[3]Delay = True
Objectives[41]ObjectiveMessages[3]DelayTime = 14
Objectives[41]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[3]TypeSubtitle = True
Objectives[41]ObjectiveMessages[3]TypeTextMesage = False
Objectives[41]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[4]positionX = 2418,945
Objectives[41]ObjectiveMessages[4]positionY = -2024,4
Objectives[41]ObjectiveMessages[4]positionZ = 43,2957
Objectives[41]ObjectiveMessages[4]Message = ~p~Emh... no, sorry, we have other things to do.
Objectives[41]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[4]Sender = 
Objectives[41]ObjectiveMessages[4]Subject = 
Objectives[41]ObjectiveMessages[4]MessageColor = White
Objectives[41]ObjectiveMessages[4]PlayFromStart = False
Objectives[41]ObjectiveMessages[4]Delay = True
Objectives[41]ObjectiveMessages[4]DelayTime = 17
Objectives[41]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[4]TypeSubtitle = True
Objectives[41]ObjectiveMessages[4]TypeTextMesage = False
Objectives[41]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[5]positionX = 2423,645
Objectives[41]ObjectiveMessages[5]positionY = -2024,753
Objectives[41]ObjectiveMessages[5]positionZ = 43,8768
Objectives[41]ObjectiveMessages[5]Message = ~o~Okay, no problem, so let's go.
Objectives[41]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[5]Sender = 
Objectives[41]ObjectiveMessages[5]Subject = 
Objectives[41]ObjectiveMessages[5]MessageColor = White
Objectives[41]ObjectiveMessages[5]PlayFromStart = False
Objectives[41]ObjectiveMessages[5]Delay = True
Objectives[41]ObjectiveMessages[5]DelayTime = 21
Objectives[41]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[5]TypeSubtitle = True
Objectives[41]ObjectiveMessages[5]TypeTextMesage = False
Objectives[41]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[42]Text = 
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = -2017,426
Objectives[42]positionY = -1040,212
Objectives[42]positionZ = 1,447222
Objectives[42]Heading = -20,01178
Objectives[42]Diameter = 1
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 2
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Hint_Objective
Objectives[43]Text = 
Objectives[43]positionX = -145,2532
Objectives[43]positionY = -998,0344
Objectives[43]positionZ = 253,357
Objectives[43]Hint_Time = 14
Objectives[43]Hint_FOV = 40
Objectives[43]Hint_Use_Position = False
Objectives[43]Hint_Use_Player = False
Objectives[43]Hint_Use_Actor = True
Objectives[43]Hint_Use_Vehicle = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 3
Objectives[43]ObjectiveMessages[0]positionX = 2437,525
Objectives[43]ObjectiveMessages[0]positionY = -2025,627
Objectives[43]ObjectiveMessages[0]positionZ = 45,57228
Objectives[43]ObjectiveMessages[0]Message = ~b~Are you sure you don't want to stay? We'll have fun.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 2442,409
Objectives[43]ObjectiveMessages[1]positionY = -2025,905
Objectives[43]ObjectiveMessages[1]positionZ = 46,15115
Objectives[43]ObjectiveMessages[1]Message = ~y~I would stay...
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 5
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = True
Objectives[43]ObjectiveMessages[1]TypeTextMesage = False
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 2449,066
Objectives[43]ObjectiveMessages[2]positionY = -2026,302
Objectives[43]ObjectiveMessages[2]positionZ = 46,72056
Objectives[43]ObjectiveMessages[2]Message = ~p~No, I'm sorry baby, we have other commitments, maybe the next time.
Objectives[43]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[2]Sender = 
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = White
Objectives[43]ObjectiveMessages[2]PlayFromStart = False
Objectives[43]ObjectiveMessages[2]Delay = True
Objectives[43]ObjectiveMessages[2]DelayTime = 7
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = True
Objectives[43]ObjectiveMessages[2]TypeTextMesage = False
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = -151,2694
Objectives[44]positionY = -1004,219
Objectives[44]positionZ = 253,1315
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = True
Objectives[44]SetPlayerActor_RelationshipGroup = Friend
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = False
Objectives[44]Int_Task = 0
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = -146,1596
Objectives[45]positionY = -997,0289
Objectives[45]positionZ = 253,1315
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = True
Objectives[45]SetPlayerActor_RelationshipGroup = Friend
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = False
Objectives[45]Int_Task = 0
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = -2090,711
Objectives[46]positionY = -1023,463
Objectives[46]positionZ = 10,78234
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = True
Objectives[46]SetPlayerActor_RelationshipGroup = Friend
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = False
Objectives[46]Int_Task = 0
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Hint_Objective
Objectives[47]Text = 
Objectives[47]positionX = -1876,516
Objectives[47]positionY = -1239,948
Objectives[47]positionZ = -25,39365
Objectives[47]Hint_Time = 10
Objectives[47]Hint_FOV = 20
Objectives[47]Hint_Use_Position = False
Objectives[47]Hint_Use_Player = False
Objectives[47]Hint_Use_Actor = False
Objectives[47]Hint_Use_Vehicle = True
Objectives[47]mission_ActorsCount = 1
Objectives[47]mission_Actors[0]SpawnInVehicle = True
Objectives[47]mission_Actors[0]SeatIndex = -1
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = -1874,883
Objectives[47]mission_Actors[0]positionY = -1237,325
Objectives[47]mission_Actors[0]positionZ = 0,2916094
Objectives[47]mission_Actors[0]Heading = 42,18129
Objectives[47]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = False
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = True
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = Unarmed
Objectives[47]mission_Actors[0]Variation = Random
Objectives[47]mission_Actors[0]Task = 99
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]Task_List_Count = 4
Objectives[47]mission_Actors[0]Task_Repeat = False
Objectives[47]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[47]mission_Actors[0]Task_List[0]PositionX = -1876,516
Objectives[47]mission_Actors[0]Task_List[0]PositionY = -1239,948
Objectives[47]mission_Actors[0]Task_List[0]PositionZ = 0,1720771
Objectives[47]mission_Actors[0]Task_List[0]Block = True
Objectives[47]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[47]mission_Actors[0]Task_List[1]PositionX = -1875,522
Objectives[47]mission_Actors[0]Task_List[1]PositionY = -1238,199
Objectives[47]mission_Actors[0]Task_List[1]PositionZ = 0,708313
Objectives[47]mission_Actors[0]Task_List[1]Speed = 1
Objectives[47]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[47]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[47]mission_Actors[0]Task_List[2]Type = Drive
Objectives[47]mission_Actors[0]Task_List[2]PositionX = -2006,354
Objectives[47]mission_Actors[0]Task_List[2]PositionY = -1073,834
Objectives[47]mission_Actors[0]Task_List[2]PositionZ = 0,2322362
Objectives[47]mission_Actors[0]Task_List[2]Speed = 20
Objectives[47]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[47]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[47]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[47]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[47]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[47]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[47]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[47]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[47]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[47]mission_Actors[0]Task_List[2]Reverse = False
Objectives[47]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[47]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[47]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[47]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[47]mission_Actors[0]Task_List[3]Type = Drive
Objectives[47]mission_Actors[0]Task_List[3]PositionX = -2014,886
Objectives[47]mission_Actors[0]Task_List[3]PositionY = -1039,753
Objectives[47]mission_Actors[0]Task_List[3]PositionZ = 0,5655491
Objectives[47]mission_Actors[0]Task_List[3]Speed = 5
Objectives[47]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[47]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[47]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[47]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[47]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[47]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[47]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[47]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[47]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[47]mission_Actors[0]Task_List[3]Reverse = False
Objectives[47]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[47]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[47]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[47]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 51
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 52
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 1
Objectives[47]ObjectiveMessages[0]positionX = 2461,436
Objectives[47]ObjectiveMessages[0]positionY = -2028,996
Objectives[47]ObjectiveMessages[0]positionZ = 47,31438
Objectives[47]ObjectiveMessages[0]Message = ~b~What a pity... but okay, your boat is coming.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = True
Objectives[47]ObjectiveMessages[0]TypeTextMesage = False
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[48]Text = 
Objectives[48]FaildText = 
Objectives[48]Type = Enter_Vehicle
Objectives[48]positionX = -2013,418
Objectives[48]positionY = -1039,832
Objectives[48]positionZ = -0,1372878
Objectives[48]EnterVehicle_AsPassenger = True
Objectives[48]EnterVehicle_CanExit = True
Objectives[48]EnterVehicle_SetIsWanted = False
Objectives[48]EnterVehicle_SeatIndex = 1
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = -1876,83
Objectives[49]positionY = -1238,481
Objectives[49]positionZ = -0,0753119
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 1
Objectives[49]Task_List[0]Type = EnterVehicle
Objectives[49]Task_List[0]PositionX = -1875,181
Objectives[49]Task_List[0]PositionY = -1237,652
Objectives[49]Task_List[0]PositionZ = 1,071699
Objectives[49]Task_List[0]Speed = 4
Objectives[49]Task_List[0]SeatIndex = 2
Objectives[49]Task_List[0]TaskIndex = 0
Objectives[49]Task_List[0]Warp = True
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Hint_Objective
Objectives[50]Text = 
Objectives[50]positionX = -146,6791
Objectives[50]positionY = -1002,833
Objectives[50]positionZ = 253,357
Objectives[50]Hint_Time = 10
Objectives[50]Hint_FOV = 40
Objectives[50]Hint_Use_Position = False
Objectives[50]Hint_Use_Player = False
Objectives[50]Hint_Use_Actor = True
Objectives[50]Hint_Use_Vehicle = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 5
Objectives[50]ObjectiveMessages[0]positionX = 2463,995
Objectives[50]ObjectiveMessages[0]positionY = -2029,548
Objectives[50]ObjectiveMessages[0]positionZ = 47,81984
Objectives[50]ObjectiveMessages[0]Message = ~b~Bye girls, we hope to see you again soon.
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = 2469,75
Objectives[50]ObjectiveMessages[1]positionY = -2031,493
Objectives[50]ObjectiveMessages[1]positionZ = 48,85376
Objectives[50]ObjectiveMessages[1]Message = ~y~Me too, bye girls.
Objectives[50]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 4
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = True
Objectives[50]ObjectiveMessages[1]TypeTextMesage = False
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[2]positionX = 2477,604
Objectives[50]ObjectiveMessages[2]positionY = -2035,245
Objectives[50]ObjectiveMessages[2]positionZ = 50,32494
Objectives[50]ObjectiveMessages[2]Message = ~p~Bye.
Objectives[50]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[2]Sender = 
Objectives[50]ObjectiveMessages[2]Subject = 
Objectives[50]ObjectiveMessages[2]MessageColor = White
Objectives[50]ObjectiveMessages[2]PlayFromStart = False
Objectives[50]ObjectiveMessages[2]Delay = True
Objectives[50]ObjectiveMessages[2]DelayTime = 6
Objectives[50]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[2]TypeSubtitle = True
Objectives[50]ObjectiveMessages[2]TypeTextMesage = False
Objectives[50]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[3]positionX = 2482,943
Objectives[50]ObjectiveMessages[3]positionY = -2037,658
Objectives[50]ObjectiveMessages[3]positionZ = 51,45194
Objectives[50]ObjectiveMessages[3]Message = ~o~Bye Paige, bye Tracy.
Objectives[50]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[3]Sender = 
Objectives[50]ObjectiveMessages[3]Subject = 
Objectives[50]ObjectiveMessages[3]MessageColor = White
Objectives[50]ObjectiveMessages[3]PlayFromStart = False
Objectives[50]ObjectiveMessages[3]Delay = True
Objectives[50]ObjectiveMessages[3]DelayTime = 7
Objectives[50]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[3]DIstanceFromTo = 75
Objectives[50]ObjectiveMessages[3]TypeSubtitle = True
Objectives[50]ObjectiveMessages[3]TypeTextMesage = False
Objectives[50]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[4]positionX = 2488,531
Objectives[50]ObjectiveMessages[4]positionY = -2040,186
Objectives[50]ObjectiveMessages[4]positionZ = 52,30813
Objectives[50]ObjectiveMessages[4]Message = ~r~Bye.
Objectives[50]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[4]Sender = 
Objectives[50]ObjectiveMessages[4]Subject = 
Objectives[50]ObjectiveMessages[4]MessageColor = White
Objectives[50]ObjectiveMessages[4]PlayFromStart = False
Objectives[50]ObjectiveMessages[4]Delay = True
Objectives[50]ObjectiveMessages[4]DelayTime = 8
Objectives[50]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[4]TypeSubtitle = True
Objectives[50]ObjectiveMessages[4]TypeTextMesage = False
Objectives[50]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = -2009,824
Objectives[51]positionY = -1044,003
Objectives[51]positionZ = 0,3284144
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = False
Objectives[51]SetPlayerActor_RelationshipGroup = Neutral
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = True
Objectives[51]Int_Task = 99
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]TaskListCount = 15
Objectives[51]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[51]Task_List[0]positionX = -2015,41
Objectives[51]Task_List[0]positionY = -1039,915
Objectives[51]Task_List[0]positionZ = 0,9944201
Objectives[51]Task_List[0]Block = True
Objectives[51]Task_List[1]Type = EnterVehicle
Objectives[51]Task_List[1]PositionX = -1874,158
Objectives[51]Task_List[1]PositionY = -1238,16
Objectives[51]Task_List[1]PositionZ = 0,9255559
Objectives[51]Task_List[1]Speed = 1
Objectives[51]Task_List[1]SeatIndex = -1
Objectives[51]Task_List[1]TaskIndex = 1
Objectives[51]Task_List[1]Warp = False
Objectives[51]Task_List[2]Type = Drive
Objectives[51]Task_List[2]PositionX = -1909,307
Objectives[51]Task_List[2]PositionY = -1026,816
Objectives[51]Task_List[2]PositionZ = 1,323008
Objectives[51]Task_List[2]Speed = 50
Objectives[51]Task_List[2]StopBeforeVehicles = False
Objectives[51]Task_List[2]StopBeforeActors = False
Objectives[51]Task_List[2]AvoidVehicles = True
Objectives[51]Task_List[2]AvoidEmptyVehicles = True
Objectives[51]Task_List[2]AvoidActors = True
Objectives[51]Task_List[2]AvoidObjects = True
Objectives[51]Task_List[2]StopAtLights = False
Objectives[51]Task_List[2]UseBlinkers = True
Objectives[51]Task_List[2]AllowGoingWrongWay = True
Objectives[51]Task_List[2]Reverse = False
Objectives[51]Task_List[2]TakeShortestPath = True
Objectives[51]Task_List[2]IgnoreRoads = True
Objectives[51]Task_List[2]IgnoreAllPathing = True
Objectives[51]Task_List[2]AvoidHighWays = True
Objectives[51]Task_List[3]Type = Drive
Objectives[51]Task_List[3]PositionX = -1796,999
Objectives[51]Task_List[3]PositionY = -981,3441
Objectives[51]Task_List[3]PositionZ = 0,5
Objectives[51]Task_List[3]Speed = 50
Objectives[51]Task_List[3]StopBeforeVehicles = False
Objectives[51]Task_List[3]StopBeforeActors = False
Objectives[51]Task_List[3]AvoidVehicles = True
Objectives[51]Task_List[3]AvoidEmptyVehicles = True
Objectives[51]Task_List[3]AvoidActors = True
Objectives[51]Task_List[3]AvoidObjects = True
Objectives[51]Task_List[3]StopAtLights = False
Objectives[51]Task_List[3]UseBlinkers = True
Objectives[51]Task_List[3]AllowGoingWrongWay = True
Objectives[51]Task_List[3]Reverse = False
Objectives[51]Task_List[3]TakeShortestPath = True
Objectives[51]Task_List[3]IgnoreRoads = True
Objectives[51]Task_List[3]IgnoreAllPathing = True
Objectives[51]Task_List[3]AvoidHighWays = True
Objectives[51]Task_List[4]Type = Drive
Objectives[51]Task_List[4]PositionX = -1414,547
Objectives[51]Task_List[4]PositionY = -820,3396
Objectives[51]Task_List[4]PositionZ = 0,4976883
Objectives[51]Task_List[4]Speed = 50
Objectives[51]Task_List[4]StopBeforeVehicles = False
Objectives[51]Task_List[4]StopBeforeActors = False
Objectives[51]Task_List[4]AvoidVehicles = True
Objectives[51]Task_List[4]AvoidEmptyVehicles = True
Objectives[51]Task_List[4]AvoidActors = True
Objectives[51]Task_List[4]AvoidObjects = True
Objectives[51]Task_List[4]StopAtLights = False
Objectives[51]Task_List[4]UseBlinkers = True
Objectives[51]Task_List[4]AllowGoingWrongWay = True
Objectives[51]Task_List[4]Reverse = False
Objectives[51]Task_List[4]TakeShortestPath = True
Objectives[51]Task_List[4]IgnoreRoads = True
Objectives[51]Task_List[4]IgnoreAllPathing = True
Objectives[51]Task_List[4]AvoidHighWays = True
Objectives[51]Task_List[5]Type = Drive
Objectives[51]Task_List[5]PositionX = -1366,345
Objectives[51]Task_List[5]PositionY = -822,7467
Objectives[51]Task_List[5]PositionZ = 0,4976883
Objectives[51]Task_List[5]Speed = 50
Objectives[51]Task_List[5]StopBeforeVehicles = False
Objectives[51]Task_List[5]StopBeforeActors = False
Objectives[51]Task_List[5]AvoidVehicles = True
Objectives[51]Task_List[5]AvoidEmptyVehicles = True
Objectives[51]Task_List[5]AvoidActors = True
Objectives[51]Task_List[5]AvoidObjects = True
Objectives[51]Task_List[5]StopAtLights = False
Objectives[51]Task_List[5]UseBlinkers = True
Objectives[51]Task_List[5]AllowGoingWrongWay = True
Objectives[51]Task_List[5]Reverse = False
Objectives[51]Task_List[5]TakeShortestPath = True
Objectives[51]Task_List[5]IgnoreRoads = True
Objectives[51]Task_List[5]IgnoreAllPathing = True
Objectives[51]Task_List[5]AvoidHighWays = True
Objectives[51]Task_List[6]Type = Drive
Objectives[51]Task_List[6]PositionX = -1268,744
Objectives[51]Task_List[6]PositionY = -872,5038
Objectives[51]Task_List[6]PositionZ = 0,4976349
Objectives[51]Task_List[6]Speed = 50
Objectives[51]Task_List[6]StopBeforeVehicles = False
Objectives[51]Task_List[6]StopBeforeActors = False
Objectives[51]Task_List[6]AvoidVehicles = True
Objectives[51]Task_List[6]AvoidEmptyVehicles = True
Objectives[51]Task_List[6]AvoidActors = True
Objectives[51]Task_List[6]AvoidObjects = True
Objectives[51]Task_List[6]StopAtLights = False
Objectives[51]Task_List[6]UseBlinkers = True
Objectives[51]Task_List[6]AllowGoingWrongWay = True
Objectives[51]Task_List[6]Reverse = False
Objectives[51]Task_List[6]TakeShortestPath = True
Objectives[51]Task_List[6]IgnoreRoads = True
Objectives[51]Task_List[6]IgnoreAllPathing = True
Objectives[51]Task_List[6]AvoidHighWays = True
Objectives[51]Task_List[7]Type = Drive
Objectives[51]Task_List[7]PositionX = -1219,263
Objectives[51]Task_List[7]PositionY = -956,9266
Objectives[51]Task_List[7]PositionZ = 0,4137783
Objectives[51]Task_List[7]Speed = 50
Objectives[51]Task_List[7]StopBeforeVehicles = False
Objectives[51]Task_List[7]StopBeforeActors = False
Objectives[51]Task_List[7]AvoidVehicles = True
Objectives[51]Task_List[7]AvoidEmptyVehicles = True
Objectives[51]Task_List[7]AvoidActors = True
Objectives[51]Task_List[7]AvoidObjects = True
Objectives[51]Task_List[7]StopAtLights = False
Objectives[51]Task_List[7]UseBlinkers = True
Objectives[51]Task_List[7]AllowGoingWrongWay = True
Objectives[51]Task_List[7]Reverse = False
Objectives[51]Task_List[7]TakeShortestPath = True
Objectives[51]Task_List[7]IgnoreRoads = True
Objectives[51]Task_List[7]IgnoreAllPathing = True
Objectives[51]Task_List[7]AvoidHighWays = True
Objectives[51]Task_List[8]Type = Drive
Objectives[51]Task_List[8]PositionX = -1180,783
Objectives[51]Task_List[8]PositionY = -1019,741
Objectives[51]Task_List[8]PositionZ = 0,2272358
Objectives[51]Task_List[8]Speed = 50
Objectives[51]Task_List[8]StopBeforeVehicles = False
Objectives[51]Task_List[8]StopBeforeActors = False
Objectives[51]Task_List[8]AvoidVehicles = True
Objectives[51]Task_List[8]AvoidEmptyVehicles = True
Objectives[51]Task_List[8]AvoidActors = True
Objectives[51]Task_List[8]AvoidObjects = True
Objectives[51]Task_List[8]StopAtLights = False
Objectives[51]Task_List[8]UseBlinkers = True
Objectives[51]Task_List[8]AllowGoingWrongWay = True
Objectives[51]Task_List[8]Reverse = False
Objectives[51]Task_List[8]TakeShortestPath = True
Objectives[51]Task_List[8]IgnoreRoads = True
Objectives[51]Task_List[8]IgnoreAllPathing = True
Objectives[51]Task_List[8]AvoidHighWays = True
Objectives[51]Task_List[9]Type = Drive
Objectives[51]Task_List[9]PositionX = -1082,508
Objectives[51]Task_List[9]PositionY = -1191,675
Objectives[51]Task_List[9]PositionZ = 0,05417252
Objectives[51]Task_List[9]Speed = 50
Objectives[51]Task_List[9]StopBeforeVehicles = False
Objectives[51]Task_List[9]StopBeforeActors = False
Objectives[51]Task_List[9]AvoidVehicles = True
Objectives[51]Task_List[9]AvoidEmptyVehicles = True
Objectives[51]Task_List[9]AvoidActors = True
Objectives[51]Task_List[9]AvoidObjects = True
Objectives[51]Task_List[9]StopAtLights = False
Objectives[51]Task_List[9]UseBlinkers = True
Objectives[51]Task_List[9]AllowGoingWrongWay = True
Objectives[51]Task_List[9]Reverse = False
Objectives[51]Task_List[9]TakeShortestPath = True
Objectives[51]Task_List[9]IgnoreRoads = True
Objectives[51]Task_List[9]IgnoreAllPathing = True
Objectives[51]Task_List[9]AvoidHighWays = True
Objectives[51]Task_List[10]Type = Drive
Objectives[51]Task_List[10]PositionX = -1035,55
Objectives[51]Task_List[10]PositionY = -1280,969
Objectives[51]Task_List[10]PositionZ = 0,147934
Objectives[51]Task_List[10]Speed = 50
Objectives[51]Task_List[10]StopBeforeVehicles = False
Objectives[51]Task_List[10]StopBeforeActors = False
Objectives[51]Task_List[10]AvoidVehicles = True
Objectives[51]Task_List[10]AvoidEmptyVehicles = True
Objectives[51]Task_List[10]AvoidActors = True
Objectives[51]Task_List[10]AvoidObjects = True
Objectives[51]Task_List[10]StopAtLights = False
Objectives[51]Task_List[10]UseBlinkers = True
Objectives[51]Task_List[10]AllowGoingWrongWay = True
Objectives[51]Task_List[10]Reverse = False
Objectives[51]Task_List[10]TakeShortestPath = True
Objectives[51]Task_List[10]IgnoreRoads = True
Objectives[51]Task_List[10]IgnoreAllPathing = True
Objectives[51]Task_List[10]AvoidHighWays = True
Objectives[51]Task_List[11]Type = Drive
Objectives[51]Task_List[11]PositionX = -985,7449
Objectives[51]Task_List[11]PositionY = -1361,388
Objectives[51]Task_List[11]PositionZ = 0,5
Objectives[51]Task_List[11]Speed = 50
Objectives[51]Task_List[11]StopBeforeVehicles = False
Objectives[51]Task_List[11]StopBeforeActors = False
Objectives[51]Task_List[11]AvoidVehicles = True
Objectives[51]Task_List[11]AvoidEmptyVehicles = True
Objectives[51]Task_List[11]AvoidActors = True
Objectives[51]Task_List[11]AvoidObjects = True
Objectives[51]Task_List[11]StopAtLights = False
Objectives[51]Task_List[11]UseBlinkers = True
Objectives[51]Task_List[11]AllowGoingWrongWay = True
Objectives[51]Task_List[11]Reverse = False
Objectives[51]Task_List[11]TakeShortestPath = True
Objectives[51]Task_List[11]IgnoreRoads = True
Objectives[51]Task_List[11]IgnoreAllPathing = True
Objectives[51]Task_List[11]AvoidHighWays = True
Objectives[51]Task_List[12]Type = Drive
Objectives[51]Task_List[12]PositionX = -916,9017
Objectives[51]Task_List[12]PositionY = -1356,693
Objectives[51]Task_List[12]PositionZ = 0,5
Objectives[51]Task_List[12]Speed = 10
Objectives[51]Task_List[12]StopBeforeVehicles = False
Objectives[51]Task_List[12]StopBeforeActors = False
Objectives[51]Task_List[12]AvoidVehicles = True
Objectives[51]Task_List[12]AvoidEmptyVehicles = True
Objectives[51]Task_List[12]AvoidActors = True
Objectives[51]Task_List[12]AvoidObjects = True
Objectives[51]Task_List[12]StopAtLights = False
Objectives[51]Task_List[12]UseBlinkers = True
Objectives[51]Task_List[12]AllowGoingWrongWay = True
Objectives[51]Task_List[12]Reverse = False
Objectives[51]Task_List[12]TakeShortestPath = True
Objectives[51]Task_List[12]IgnoreRoads = True
Objectives[51]Task_List[12]IgnoreAllPathing = True
Objectives[51]Task_List[12]AvoidHighWays = True
Objectives[51]Task_List[13]Type = Drive
Objectives[51]Task_List[13]PositionX = -855,7578
Objectives[51]Task_List[13]PositionY = -1385,118
Objectives[51]Task_List[13]PositionZ = 0,5
Objectives[51]Task_List[13]Speed = 10
Objectives[51]Task_List[13]StopBeforeVehicles = False
Objectives[51]Task_List[13]StopBeforeActors = False
Objectives[51]Task_List[13]AvoidVehicles = True
Objectives[51]Task_List[13]AvoidEmptyVehicles = True
Objectives[51]Task_List[13]AvoidActors = True
Objectives[51]Task_List[13]AvoidObjects = True
Objectives[51]Task_List[13]StopAtLights = False
Objectives[51]Task_List[13]UseBlinkers = True
Objectives[51]Task_List[13]AllowGoingWrongWay = True
Objectives[51]Task_List[13]Reverse = False
Objectives[51]Task_List[13]TakeShortestPath = True
Objectives[51]Task_List[13]IgnoreRoads = True
Objectives[51]Task_List[13]IgnoreAllPathing = True
Objectives[51]Task_List[13]AvoidHighWays = True
Objectives[51]Task_List[14]Type = Drive
Objectives[51]Task_List[14]PositionX = -831,0405
Objectives[51]Task_List[14]PositionY = -1377,666
Objectives[51]Task_List[14]PositionZ = 0,5
Objectives[51]Task_List[14]Speed = 5
Objectives[51]Task_List[14]StopBeforeVehicles = False
Objectives[51]Task_List[14]StopBeforeActors = False
Objectives[51]Task_List[14]AvoidVehicles = True
Objectives[51]Task_List[14]AvoidEmptyVehicles = True
Objectives[51]Task_List[14]AvoidActors = True
Objectives[51]Task_List[14]AvoidObjects = True
Objectives[51]Task_List[14]StopAtLights = False
Objectives[51]Task_List[14]UseBlinkers = True
Objectives[51]Task_List[14]AllowGoingWrongWay = True
Objectives[51]Task_List[14]Reverse = False
Objectives[51]Task_List[14]TakeShortestPath = True
Objectives[51]Task_List[14]IgnoreRoads = True
Objectives[51]Task_List[14]IgnoreAllPathing = True
Objectives[51]Task_List[14]AvoidHighWays = True
Objectives[51]mission_ActorsCount = 2
Objectives[51]mission_Actors[0]Survive_Number = 0
Objectives[51]mission_Actors[0]Failed_Text = 
Objectives[51]mission_Actors[0]Remove_After = 0
Objectives[51]mission_Actors[0]positionX = -829,9071
Objectives[51]mission_Actors[0]positionY = -1354,375
Objectives[51]mission_Actors[0]positionZ = 5,000523
Objectives[51]mission_Actors[0]Heading = 165,3828
Objectives[51]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[51]mission_Actors[0]Relationship_Group = Friend
Objectives[51]mission_Actors[0]AddBlip = False
Objectives[51]mission_Actors[0]ShowCone = False
Objectives[51]mission_Actors[0]Invincible = True
Objectives[51]mission_Actors[0]SetHealth = 100
Objectives[51]mission_Actors[0]DieFromHeadShot = True
Objectives[51]mission_Actors[0]CanExitVehicle = True
Objectives[51]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[0]AlwaysFight = True
Objectives[51]mission_Actors[0]Seeing_Range = 30
Objectives[51]mission_Actors[0]Hearing_Range = 30
Objectives[51]mission_Actors[0]CombatMovement = Offensive
Objectives[51]mission_Actors[0]weapon = 966099553
Objectives[51]mission_Actors[0]Variation = Random
Objectives[51]mission_Actors[0]Task = 3
Objectives[51]mission_Actors[0]Task_Guard_Range = 5
Objectives[51]mission_Actors[0]Task_Stay_In_Range = True
Objectives[51]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[51]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[51]mission_Actors[0]NeededForObjectiveGoToActor[0] = 54
Objectives[51]mission_Actors[1]Survive_Number = 0
Objectives[51]mission_Actors[1]Failed_Text = 
Objectives[51]mission_Actors[1]Remove_After = 0
Objectives[51]mission_Actors[1]positionX = -831,0187
Objectives[51]mission_Actors[1]positionY = -1354,276
Objectives[51]mission_Actors[1]positionZ = 5,000522
Objectives[51]mission_Actors[1]Heading = 195,5112
Objectives[51]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[51]mission_Actors[1]Relationship_Group = Friend
Objectives[51]mission_Actors[1]AddBlip = False
Objectives[51]mission_Actors[1]ShowCone = False
Objectives[51]mission_Actors[1]Invincible = False
Objectives[51]mission_Actors[1]SetHealth = 100
Objectives[51]mission_Actors[1]DieFromHeadShot = True
Objectives[51]mission_Actors[1]CanExitVehicle = True
Objectives[51]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[1]AlwaysFight = True
Objectives[51]mission_Actors[1]Seeing_Range = 30
Objectives[51]mission_Actors[1]Hearing_Range = 30
Objectives[51]mission_Actors[1]CombatMovement = Offensive
Objectives[51]mission_Actors[1]weapon = Unarmed
Objectives[51]mission_Actors[1]Variation = Random
Objectives[51]mission_Actors[1]Task = 3
Objectives[51]mission_Actors[1]Task_Guard_Range = 5
Objectives[51]mission_Actors[1]Task_Stay_In_Range = True
Objectives[51]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[51]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[51]mission_Actors[1]NeededForObjectiveHint[0] = 55
Objectives[51]mission_Vehicles = 1
Objectives[51]mission_Vehicles[0]positionX = -831,2993
Objectives[51]mission_Vehicles[0]positionY = -1350,378
Objectives[51]mission_Vehicles[0]positionZ = 4,674004
Objectives[51]mission_Vehicles[0]Heading = 190,101
Objectives[51]mission_Vehicles[0]Name = Issi
Objectives[51]mission_Vehicles[0]Model = issi2
Objectives[51]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[51]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[51]mission_Vehicles[0]PearlescentColor = HotPink
Objectives[51]mission_Vehicles[0]HasPearlescent = False
Objectives[51]mission_Vehicles[0]Livery = 0
Objectives[51]mission_Vehicles[0]DirtLevel = 0
Objectives[51]mission_Vehicles[0]LockedForPlayer = False
Objectives[51]mission_Vehicles[0]Locked = False
Objectives[51]mission_Vehicles[0]Alarm = False
Objectives[51]mission_Vehicles[0]HotWired = False
Objectives[51]mission_Vehicles[0]Invincible = True
Objectives[51]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[0]Remove_After = 0
Objectives[51]mission_Vehicles[0]Survive_Number = 0
Objectives[51]mission_Vehicles[0]Failed_Text = 
Objectives[51]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[51]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 57
Objectives[51]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 56
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 58
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 3
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 60
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 61
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 62
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = -1995,649
Objectives[52]positionY = -1048,377
Objectives[52]positionZ = -19,61793
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 99
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = True
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 4
Objectives[52]ObjectiveMessages[0]positionX = 2483,302
Objectives[52]ObjectiveMessages[0]positionY = -2015,668
Objectives[52]ObjectiveMessages[0]positionZ = 59,75072
Objectives[52]ObjectiveMessages[0]Message = ~y~Ugh, we could have gone to the party.
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = False
Objectives[52]ObjectiveMessages[0]Delay = True
Objectives[52]ObjectiveMessages[0]DelayTime = 30
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = True
Objectives[52]ObjectiveMessages[0]TypeTextMesage = False
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 2480,122
Objectives[52]ObjectiveMessages[1]positionY = -2009,405
Objectives[52]ObjectiveMessages[1]positionZ = 60,37544
Objectives[52]ObjectiveMessages[1]Message = ~p~I'm sorry baby, I would have liked it too, but I still don't know how much we can trust them.
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 34
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = True
Objectives[52]ObjectiveMessages[1]TypeTextMesage = False
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = 2476,596
Objectives[52]ObjectiveMessages[2]positionY = -2002,425
Objectives[52]ObjectiveMessages[2]positionZ = 60,05992
Objectives[52]ObjectiveMessages[2]Message = ~p~And going alone in the sea with them didn't seem a good idea.
Objectives[52]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[2]Sender = 
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = White
Objectives[52]ObjectiveMessages[2]PlayFromStart = False
Objectives[52]ObjectiveMessages[2]Delay = True
Objectives[52]ObjectiveMessages[2]DelayTime = 42
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = True
Objectives[52]ObjectiveMessages[2]TypeTextMesage = False
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[3]positionX = 2474,087
Objectives[52]ObjectiveMessages[3]positionY = -1997,431
Objectives[52]ObjectiveMessages[3]positionZ = 60,33591
Objectives[52]ObjectiveMessages[3]Message = ~y~Umh... yes, maybe you are right...
Objectives[52]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[3]Sender = 
Objectives[52]ObjectiveMessages[3]Subject = 
Objectives[52]ObjectiveMessages[3]MessageColor = White
Objectives[52]ObjectiveMessages[3]PlayFromStart = False
Objectives[52]ObjectiveMessages[3]Delay = True
Objectives[52]ObjectiveMessages[3]DelayTime = 48
Objectives[52]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[3]TypeSubtitle = True
Objectives[52]ObjectiveMessages[3]TypeTextMesage = False
Objectives[52]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = -2003,881
Objectives[53]positionY = -1037,084
Objectives[53]positionZ = 0,4687095
Objectives[53]SetPlayerActor_Use_Player = True
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[53]SetPlayerActor_Use_Actor = False
Objectives[53]SetPlayerActor_RelationshipGroup_Change = False
Objectives[53]SetPlayerActor_RelationshipGroup = Neutral
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = True
Objectives[53]Int_Task = 99
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]TaskListCount = 1
Objectives[53]Task_List[0]Type = Pause
Objectives[53]Task_List[0]positionX = -2003,881
Objectives[53]Task_List[0]positionY = -1037,084
Objectives[53]Task_List[0]positionZ = 1,31709
Objectives[53]Task_List[0]time = 1
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = GoTo_Actor
Objectives[54]Text = 
Objectives[54]positionX = -830,187
Objectives[54]positionY = -1355,122
Objectives[54]positionZ = 4,000522
Objectives[54]GoTo_Actor_ChangToCompanion = False
Objectives[54]GoTo_Actor_Distance = 4
Objectives[54]GoTo_Actor_Remove_Blip = True
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 3
Objectives[54]ObjectiveMessages[0]positionX = 2464,18
Objectives[54]ObjectiveMessages[0]positionY = -1978,607
Objectives[54]ObjectiveMessages[0]positionZ = 61,21314
Objectives[54]ObjectiveMessages[0]Message = Okay girls we arrived, a couple of girls are waiting for you on the dock with your car.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 2460,275
Objectives[54]ObjectiveMessages[1]positionY = -1972,208
Objectives[54]ObjectiveMessages[1]positionZ = 61,33245
Objectives[54]ObjectiveMessages[1]Message = ~p~Okay, thanks for the ride.
Objectives[54]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = White
Objectives[54]ObjectiveMessages[1]PlayFromStart = False
Objectives[54]ObjectiveMessages[1]Delay = True
Objectives[54]ObjectiveMessages[1]DelayTime = 8
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = True
Objectives[54]ObjectiveMessages[1]TypeTextMesage = False
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[2]positionX = 2458,389
Objectives[54]ObjectiveMessages[2]positionY = -1968,397
Objectives[54]ObjectiveMessages[2]positionZ = 61,4404
Objectives[54]ObjectiveMessages[2]Message = Oh no problem, it's my boss's boat.
Objectives[54]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[2]Sender = 
Objectives[54]ObjectiveMessages[2]Subject = 
Objectives[54]ObjectiveMessages[2]MessageColor = White
Objectives[54]ObjectiveMessages[2]PlayFromStart = False
Objectives[54]ObjectiveMessages[2]Delay = True
Objectives[54]ObjectiveMessages[2]DelayTime = 12
Objectives[54]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[2]TypeSubtitle = True
Objectives[54]ObjectiveMessages[2]TypeTextMesage = False
Objectives[54]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[55]Type = Hint_Objective
Objectives[55]Text = 
Objectives[55]positionX = -831,4406
Objectives[55]positionY = -1355,534
Objectives[55]positionZ = 4,000522
Objectives[55]Hint_Time = 16
Objectives[55]Hint_FOV = 40
Objectives[55]Hint_Use_Position = False
Objectives[55]Hint_Use_Player = False
Objectives[55]Hint_Use_Actor = True
Objectives[55]Hint_Use_Vehicle = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 3
Objectives[55]ObjectiveMessages[0]positionX = 2451,491
Objectives[55]ObjectiveMessages[0]positionY = -1955,197
Objectives[55]ObjectiveMessages[0]positionZ = 60,73252
Objectives[55]ObjectiveMessages[0]Message = ~o~Hi Paige, we brought your car.
Objectives[55]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = White
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = True
Objectives[55]ObjectiveMessages[0]TypeTextMesage = False
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[1]positionX = 2449,504
Objectives[55]ObjectiveMessages[1]positionY = -1951,481
Objectives[55]ObjectiveMessages[1]positionZ = 60,62566
Objectives[55]ObjectiveMessages[1]Message = ~r~And we had it washed, cleaned inside and filled with petrol.
Objectives[55]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[1]Sender = 
Objectives[55]ObjectiveMessages[1]Subject = 
Objectives[55]ObjectiveMessages[1]MessageColor = White
Objectives[55]ObjectiveMessages[1]PlayFromStart = False
Objectives[55]ObjectiveMessages[1]Delay = True
Objectives[55]ObjectiveMessages[1]DelayTime = 4
Objectives[55]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[1]TypeSubtitle = True
Objectives[55]ObjectiveMessages[1]TypeTextMesage = False
Objectives[55]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[2]positionX = 2447,368
Objectives[55]ObjectiveMessages[2]positionY = -1946,622
Objectives[55]ObjectiveMessages[2]positionZ = 60,75129
Objectives[55]ObjectiveMessages[2]Message = ~y~Oh thank you, I haven't washed her for a lifetime, she really needed it.
Objectives[55]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[2]Sender = 
Objectives[55]ObjectiveMessages[2]Subject = 
Objectives[55]ObjectiveMessages[2]MessageColor = White
Objectives[55]ObjectiveMessages[2]PlayFromStart = False
Objectives[55]ObjectiveMessages[2]Delay = True
Objectives[55]ObjectiveMessages[2]DelayTime = 9
Objectives[55]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[2]TypeSubtitle = True
Objectives[55]ObjectiveMessages[2]TypeTextMesage = False
Objectives[55]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 628,4255
Objectives[56]positionY = -448,6663
Objectives[56]positionZ = 23,75459
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 3
Objectives[56]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[56]Task_List[0]positionX = -830,0403
Objectives[56]Task_List[0]positionY = -1350,62
Objectives[56]Task_List[0]positionZ = 4,500523
Objectives[56]Task_List[0]Block = True
Objectives[56]Task_List[1]Type = EnterVehicle
Objectives[56]Task_List[1]PositionX = -830,0403
Objectives[56]Task_List[1]PositionY = -1350,62
Objectives[56]Task_List[1]PositionZ = 4,500523
Objectives[56]Task_List[1]Speed = 2
Objectives[56]Task_List[1]SeatIndex = -1
Objectives[56]Task_List[1]TaskIndex = 1
Objectives[56]Task_List[1]Warp = False
Objectives[56]Task_List[2]Type = Pause
Objectives[56]Task_List[2]positionX = -830,0403
Objectives[56]Task_List[2]positionY = -1350,62
Objectives[56]Task_List[2]positionZ = 4,500523
Objectives[56]Task_List[2]time = 59
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = 
Objectives[57]FaildText = 
Objectives[57]Type = Enter_Vehicle
Objectives[57]positionX = -830,0403
Objectives[57]positionY = -1350,62
Objectives[57]positionZ = 4,000523
Objectives[57]EnterVehicle_AsPassenger = True
Objectives[57]EnterVehicle_CanExit = True
Objectives[57]EnterVehicle_SetIsWanted = False
Objectives[57]EnterVehicle_SeatIndex = 0
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 2
Objectives[57]ObjectiveMessages[0]positionX = 2433,436
Objectives[57]ObjectiveMessages[0]positionY = -1924,306
Objectives[57]ObjectiveMessages[0]positionZ = 62,3073
Objectives[57]ObjectiveMessages[0]Message = ~p~Okay, thanks girls, now let's go.
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = 2430,842
Objectives[57]ObjectiveMessages[1]positionY = -1920,288
Objectives[57]ObjectiveMessages[1]positionZ = 62,6307
Objectives[57]ObjectiveMessages[1]Message = ~r~Bye, we hope to see you soon.
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 4
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = True
Objectives[57]ObjectiveMessages[1]TypeTextMesage = False
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = 639,606
Objectives[58]positionY = -442,333
Objectives[58]positionZ = 23,76122
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 99
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]TaskListCount = 5
Objectives[58]Task_List[0]Type = EnterVehicle
Objectives[58]Task_List[0]PositionX = -830,4166
Objectives[58]Task_List[0]PositionY = -1349,958
Objectives[58]Task_List[0]PositionZ = 4,500523
Objectives[58]Task_List[0]Speed = 2
Objectives[58]Task_List[0]SeatIndex = -1
Objectives[58]Task_List[0]TaskIndex = 0
Objectives[58]Task_List[0]Warp = False
Objectives[58]Task_List[1]Type = Drive
Objectives[58]Task_List[1]PositionX = -795,547
Objectives[58]Task_List[1]PositionY = 273,0074
Objectives[58]Task_List[1]PositionZ = 85,47871
Objectives[58]Task_List[1]Speed = 50
Objectives[58]Task_List[1]StopBeforeVehicles = False
Objectives[58]Task_List[1]StopBeforeActors = False
Objectives[58]Task_List[1]AvoidVehicles = True
Objectives[58]Task_List[1]AvoidEmptyVehicles = True
Objectives[58]Task_List[1]AvoidActors = True
Objectives[58]Task_List[1]AvoidObjects = True
Objectives[58]Task_List[1]StopAtLights = False
Objectives[58]Task_List[1]UseBlinkers = True
Objectives[58]Task_List[1]AllowGoingWrongWay = True
Objectives[58]Task_List[1]Reverse = False
Objectives[58]Task_List[1]TakeShortestPath = False
Objectives[58]Task_List[1]IgnoreRoads = False
Objectives[58]Task_List[1]IgnoreAllPathing = False
Objectives[58]Task_List[1]AvoidHighWays = False
Objectives[58]Task_List[2]Type = Drive
Objectives[58]Task_List[2]PositionX = -795,339
Objectives[58]Task_List[2]PositionY = 311,6325
Objectives[58]Task_List[2]PositionZ = 85,20719
Objectives[58]Task_List[2]Speed = 10
Objectives[58]Task_List[2]StopBeforeVehicles = False
Objectives[58]Task_List[2]StopBeforeActors = False
Objectives[58]Task_List[2]AvoidVehicles = True
Objectives[58]Task_List[2]AvoidEmptyVehicles = True
Objectives[58]Task_List[2]AvoidActors = True
Objectives[58]Task_List[2]AvoidObjects = True
Objectives[58]Task_List[2]StopAtLights = False
Objectives[58]Task_List[2]UseBlinkers = True
Objectives[58]Task_List[2]AllowGoingWrongWay = True
Objectives[58]Task_List[2]Reverse = False
Objectives[58]Task_List[2]TakeShortestPath = False
Objectives[58]Task_List[2]IgnoreRoads = False
Objectives[58]Task_List[2]IgnoreAllPathing = False
Objectives[58]Task_List[2]AvoidHighWays = False
Objectives[58]Task_List[3]Type = Pause
Objectives[58]Task_List[3]positionX = -795,3104
Objectives[58]Task_List[3]positionY = 311,6328
Objectives[58]Task_List[3]positionZ = 85,20716
Objectives[58]Task_List[3]time = 5
Objectives[58]Task_List[4]Type = Drive
Objectives[58]Task_List[4]PositionX = -791,6118
Objectives[58]Task_List[4]PositionY = 336,7595
Objectives[58]Task_List[4]PositionZ = 85,20045
Objectives[58]Task_List[4]Speed = 10
Objectives[58]Task_List[4]StopBeforeVehicles = False
Objectives[58]Task_List[4]StopBeforeActors = False
Objectives[58]Task_List[4]AvoidVehicles = True
Objectives[58]Task_List[4]AvoidEmptyVehicles = True
Objectives[58]Task_List[4]AvoidActors = True
Objectives[58]Task_List[4]AvoidObjects = True
Objectives[58]Task_List[4]StopAtLights = False
Objectives[58]Task_List[4]UseBlinkers = True
Objectives[58]Task_List[4]AllowGoingWrongWay = True
Objectives[58]Task_List[4]Reverse = False
Objectives[58]Task_List[4]TakeShortestPath = True
Objectives[58]Task_List[4]IgnoreRoads = True
Objectives[58]Task_List[4]IgnoreAllPathing = True
Objectives[58]Task_List[4]AvoidHighWays = True
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = 
Objectives[59]Type = Leave_Area
Objectives[59]positionX = -817,4735
Objectives[59]positionY = -1362,857
Objectives[59]positionZ = 4,150265
Objectives[59]Leave_Area_Distance = 400
Objectives[59]Leave_Area_Use_Objective_Position = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Cutscenes_Objective
Objectives[60]Text = 
Objectives[60]positionX = -821,8967
Objectives[60]positionY = -1359,701
Objectives[60]positionZ = 4,150265
Objectives[60]Cutscenes_Time = 5
Objectives[60]Cutscenes_Trans_Time = 5
Objectives[60]Cutscenes_FOV = 60
Objectives[60]Cutscenes_Shake = Hand
Objectives[60]Cutscenes_Amplitude = 0
Objectives[60]Cutscenes_FadeOut = False
Objectives[60]Cutscenes_FadeIn = False
Objectives[60]Cutscenes_End = False
Objectives[60]Cutscenes_Point_At_Position = False
Objectives[60]Cutscenes_Point_At_Player = False
Objectives[60]Cutscenes_Point_At_Actor = False
Objectives[60]Cutscenes_Point_At_Vehicle = False
Objectives[60]Cutscenes_Follow_Player = False
Objectives[60]Cutscenes_Follow_Actor = False
Objectives[60]Cutscenes_Follow_Vehicle = True
Objectives[60]Cutscenes_Follow_Distancee = 1,6
Objectives[60]Cutscenes_Follow_Hieght = 0,8
Objectives[60]Cutscenes_Follow_Angle = 265
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 2
Objectives[60]ObjectiveMessages[0]positionX = 2420,669
Objectives[60]ObjectiveMessages[0]positionY = -1908,823
Objectives[60]ObjectiveMessages[0]positionZ = 64,02144
Objectives[60]ObjectiveMessages[0]Message = ~y~I don't understand why you don't trust them, they are nice.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = True
Objectives[60]ObjectiveMessages[0]TypeTextMesage = False
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = 2417,652
Objectives[60]ObjectiveMessages[1]positionY = -1903,73
Objectives[60]ObjectiveMessages[1]positionZ = 64,7458
Objectives[60]ObjectiveMessages[1]Message = ~p~Yes, too much, girls are never so nice to each other.
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 5
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = True
Objectives[60]ObjectiveMessages[1]TypeTextMesage = False
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = 
Objectives[61]positionX = -828,1514
Objectives[61]positionY = -1347,315
Objectives[61]positionZ = 4,152334
Objectives[61]Cutscenes_Time = 0
Objectives[61]Cutscenes_Trans_Time = 16
Objectives[61]Cutscenes_FOV = 60
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = False
Objectives[61]Cutscenes_Point_At_Position = False
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = False
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = False
Objectives[61]Cutscenes_Follow_Vehicle = True
Objectives[61]Cutscenes_Follow_Distancee = 1,6
Objectives[61]Cutscenes_Follow_Hieght = 0,8
Objectives[61]Cutscenes_Follow_Angle = 0
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 3
Objectives[61]ObjectiveMessages[0]positionX = 2412,614
Objectives[61]ObjectiveMessages[0]positionY = -1895,308
Objectives[61]ObjectiveMessages[0]positionZ = 65,95778
Objectives[61]ObjectiveMessages[0]Message = ~y~Umh... that's right, I pretty much hate any bitch that comes near me.
Objectives[61]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[0]Sender = 
Objectives[61]ObjectiveMessages[0]Subject = 
Objectives[61]ObjectiveMessages[0]MessageColor = White
Objectives[61]ObjectiveMessages[0]PlayFromStart = True
Objectives[61]ObjectiveMessages[0]Delay = False
Objectives[61]ObjectiveMessages[0]DelayTime = 0
Objectives[61]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[0]TypeSubtitle = True
Objectives[61]ObjectiveMessages[0]TypeTextMesage = False
Objectives[61]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[1]positionX = 2410,286
Objectives[61]ObjectiveMessages[1]positionY = -1891,449
Objectives[61]ObjectiveMessages[1]positionZ = 66,52998
Objectives[61]ObjectiveMessages[1]Message = ~p~Yes, but you are actually a bit too exaggerated in this thing.
Objectives[61]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[1]Sender = 
Objectives[61]ObjectiveMessages[1]Subject = 
Objectives[61]ObjectiveMessages[1]MessageColor = White
Objectives[61]ObjectiveMessages[1]PlayFromStart = False
Objectives[61]ObjectiveMessages[1]Delay = True
Objectives[61]ObjectiveMessages[1]DelayTime = 6
Objectives[61]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[1]TypeSubtitle = True
Objectives[61]ObjectiveMessages[1]TypeTextMesage = False
Objectives[61]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[2]positionX = 2406,955
Objectives[61]ObjectiveMessages[2]positionY = -1885,826
Objectives[61]ObjectiveMessages[2]positionZ = 67,42727
Objectives[61]ObjectiveMessages[2]Message = ~y~WHAT WOULD YOU SAY? AM I NOT NICE AND KIND?
Objectives[61]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[2]Sender = 
Objectives[61]ObjectiveMessages[2]Subject = 
Objectives[61]ObjectiveMessages[2]MessageColor = White
Objectives[61]ObjectiveMessages[2]PlayFromStart = False
Objectives[61]ObjectiveMessages[2]Delay = True
Objectives[61]ObjectiveMessages[2]DelayTime = 11
Objectives[61]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[2]TypeSubtitle = True
Objectives[61]ObjectiveMessages[2]TypeTextMesage = False
Objectives[61]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[62]Type = Cutscenes_Objective
Objectives[62]Text = 
Objectives[62]positionX = -831,642
Objectives[62]positionY = -1347,44
Objectives[62]positionZ = 4,000523
Objectives[62]Cutscenes_Time = 0
Objectives[62]Cutscenes_Trans_Time = 16
Objectives[62]Cutscenes_FOV = 60
Objectives[62]Cutscenes_Shake = Hand
Objectives[62]Cutscenes_Amplitude = 0
Objectives[62]Cutscenes_FadeOut = False
Objectives[62]Cutscenes_FadeIn = False
Objectives[62]Cutscenes_End = False
Objectives[62]Cutscenes_Point_At_Position = False
Objectives[62]Cutscenes_Point_At_Player = False
Objectives[62]Cutscenes_Point_At_Actor = False
Objectives[62]Cutscenes_Point_At_Vehicle = False
Objectives[62]Cutscenes_Follow_Player = False
Objectives[62]Cutscenes_Follow_Actor = False
Objectives[62]Cutscenes_Follow_Vehicle = True
Objectives[62]Cutscenes_Follow_Distancee = 1,6
Objectives[62]Cutscenes_Follow_Hieght = 0,8
Objectives[62]Cutscenes_Follow_Angle = 90
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 3
Objectives[62]ObjectiveMessages[0]positionX = 2402,335
Objectives[62]ObjectiveMessages[0]positionY = -1875,864
Objectives[62]ObjectiveMessages[0]positionZ = 68,60954
Objectives[62]ObjectiveMessages[0]Message = ~p~Oh no, please, let's not fight now, let me face Lester first, please.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = White
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = True
Objectives[62]ObjectiveMessages[0]TypeTextMesage = False
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[1]positionX = 2399,425
Objectives[62]ObjectiveMessages[1]positionY = -1869,821
Objectives[62]ObjectiveMessages[1]positionZ = 69,39382
Objectives[62]ObjectiveMessages[1]Message = ~y~What? Why uncle Lester?
Objectives[62]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[1]Sender = 
Objectives[62]ObjectiveMessages[1]Subject = 
Objectives[62]ObjectiveMessages[1]MessageColor = White
Objectives[62]ObjectiveMessages[1]PlayFromStart = False
Objectives[62]ObjectiveMessages[1]Delay = True
Objectives[62]ObjectiveMessages[1]DelayTime = 5
Objectives[62]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[1]TypeSubtitle = True
Objectives[62]ObjectiveMessages[1]TypeTextMesage = False
Objectives[62]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[2]positionX = 2397,398
Objectives[62]ObjectiveMessages[2]positionY = -1865,584
Objectives[62]ObjectiveMessages[2]positionZ = 69,85617
Objectives[62]ObjectiveMessages[2]Message = ~p~Surely he will have found out that we have been hanging out with them, and he will not be happy.
Objectives[62]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[2]Sender = 
Objectives[62]ObjectiveMessages[2]Subject = 
Objectives[62]ObjectiveMessages[2]MessageColor = White
Objectives[62]ObjectiveMessages[2]PlayFromStart = False
Objectives[62]ObjectiveMessages[2]Delay = True
Objectives[62]ObjectiveMessages[2]DelayTime = 8
Objectives[62]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[2]TypeSubtitle = True
Objectives[62]ObjectiveMessages[2]TypeTextMesage = False
Objectives[62]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[63]Type = Cutscenes_Objective
Objectives[63]Text = 
Objectives[63]positionX = -832,6894
Objectives[63]positionY = -1344,059
Objectives[63]positionZ = 4,000523
Objectives[63]Cutscenes_Time = 0
Objectives[63]Cutscenes_Trans_Time = 0
Objectives[63]Cutscenes_FOV = 30
Objectives[63]Cutscenes_Shake = Hand
Objectives[63]Cutscenes_Amplitude = 0
Objectives[63]Cutscenes_FadeOut = False
Objectives[63]Cutscenes_FadeIn = False
Objectives[63]Cutscenes_End = True
Objectives[63]Cutscenes_Point_At_Position = False
Objectives[63]Cutscenes_Point_At_Player = False
Objectives[63]Cutscenes_Point_At_Actor = False
Objectives[63]Cutscenes_Point_At_Vehicle = False
Objectives[63]Cutscenes_Follow_Player = False
Objectives[63]Cutscenes_Follow_Actor = False
Objectives[63]Cutscenes_Follow_Vehicle = False
Objectives[63]Cutscenes_Follow_Distancee = 10
Objectives[63]Cutscenes_Follow_Hieght = 1
Objectives[63]Cutscenes_Follow_Angle = 0
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = 637,8621
Objectives[64]positionY = -443,7703
Objectives[64]positionZ = 23,76059
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = True
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 2
Objectives[64]ObjectiveMessages[0]positionX = 2390,169
Objectives[64]ObjectiveMessages[0]positionY = -1853,675
Objectives[64]ObjectiveMessages[0]positionZ = 72,25906
Objectives[64]ObjectiveMessages[0]Message = ~y~Umh... okay, but we'll talk more about how you think I'm not pretty.
Objectives[64]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[0]Sender = 
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = White
Objectives[64]ObjectiveMessages[0]PlayFromStart = True
Objectives[64]ObjectiveMessages[0]Delay = False
Objectives[64]ObjectiveMessages[0]DelayTime = 0
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = True
Objectives[64]ObjectiveMessages[0]TypeTextMesage = False
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[1]positionX = 2388,39
Objectives[64]ObjectiveMessages[1]positionY = -1850,67
Objectives[64]ObjectiveMessages[1]positionZ = 72,88596
Objectives[64]ObjectiveMessages[1]Message = ~p~Oh fuck...
Objectives[64]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[1]Sender = 
Objectives[64]ObjectiveMessages[1]Subject = 
Objectives[64]ObjectiveMessages[1]MessageColor = White
Objectives[64]ObjectiveMessages[1]PlayFromStart = False
Objectives[64]ObjectiveMessages[1]Delay = True
Objectives[64]ObjectiveMessages[1]DelayTime = 6
Objectives[64]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[1]TypeSubtitle = True
Objectives[64]ObjectiveMessages[1]TypeTextMesage = False
Objectives[64]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = 629,5021
Objectives[65]positionY = -439,1971
Objectives[65]positionZ = 23,74298
Objectives[65]SetPlayerActor_Use_Player = True
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[65]SetPlayerActor_Use_Actor = False
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 99
Objectives[65]Task_Repeat = False
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]TaskListCount = 1
Objectives[65]Task_List[0]Type = Pause
Objectives[65]Task_List[0]positionX = 628,2934
Objectives[65]Task_List[0]positionY = -438,8917
Objectives[65]Task_List[0]positionZ = 24,24341
Objectives[65]Task_List[0]time = 1
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Text = 
Objectives[66]Text2 = 
Objectives[66]Text3 = 
Objectives[66]Failed_Text = 
Objectives[66]Type = Checkpoint
Objectives[66]Checkpoint_Type = 45
Objectives[66]Reserved = 1
Objectives[66]ColorR = 255
Objectives[66]ColorG = 255
Objectives[66]ColorB = 0
Objectives[66]ColorA = 255
Objectives[66]IconColorR = 255
Objectives[66]IconColorG = 255
Objectives[66]IconColorB = 0
Objectives[66]IconColorA = 255
Objectives[66]positionX = -777,0549
Objectives[66]positionY = 318,8972
Objectives[66]positionZ = 84,66762
Objectives[66]Heading = 295,5571
Objectives[66]Diameter = 1
Objectives[66]minimum_hight = 1
Objectives[66]maximum_hight = 10
Objectives[66]TriggerDistance = 2,5
Objectives[66]PlaySound = False
Objectives[66]LoseWanted = False
Objectives[66]Stop_Vehicle = False
Objectives[66]DeliverVehicleOnly = False
Objectives[66]DeliverTrailor = False
Objectives[66]DeliverTowTruck = False
Objectives[66]DeliverVehicleCargobob = False
Objectives[66]DeliverPropCargobob = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 2
Objectives[66]ObjectiveMessages[0]positionX = 2381,046
Objectives[66]ObjectiveMessages[0]positionY = -1838,801
Objectives[66]ObjectiveMessages[0]positionZ = 75,2491
Objectives[66]ObjectiveMessages[0]Message = ~y~Oh fuck, the remote don't work again.
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = True
Objectives[66]ObjectiveMessages[0]TypeTextMesage = False
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = 2378,395
Objectives[66]ObjectiveMessages[1]positionY = -1834,545
Objectives[66]ObjectiveMessages[1]positionZ = 76,16884
Objectives[66]ObjectiveMessages[1]Message = ~p~Leave it here, it will take it inside the doorman.
Objectives[66]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = White
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 4
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = True
Objectives[66]ObjectiveMessages[1]TypeTextMesage = False
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[67]Type = Teleport_Objective
Objectives[67]Text = 
Objectives[67]positionX = -783,8369
Objectives[67]positionY = 315,5315
Objectives[67]positionZ = 216,6384
Objectives[67]ObjectiveRotation = 290,5571
Objectives[67]mission_ActorsCount = 1
Objectives[67]mission_Actors[0]Survive_Number = 0
Objectives[67]mission_Actors[0]Failed_Text = 
Objectives[67]mission_Actors[0]Remove_After = 0
Objectives[67]mission_Actors[0]positionX = -787,0139
Objectives[67]mission_Actors[0]positionY = 330,28
Objectives[67]mission_Actors[0]positionZ = 217,0383
Objectives[67]mission_Actors[0]Heading = 181,2576
Objectives[67]mission_Actors[0]String_Name = ig_lestercrest
Objectives[67]mission_Actors[0]Relationship_Group = Friend
Objectives[67]mission_Actors[0]AddBlip = False
Objectives[67]mission_Actors[0]ShowCone = False
Objectives[67]mission_Actors[0]Invincible = True
Objectives[67]mission_Actors[0]SetHealth = 100
Objectives[67]mission_Actors[0]DieFromHeadShot = True
Objectives[67]mission_Actors[0]CanExitVehicle = True
Objectives[67]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[0]AlwaysFight = True
Objectives[67]mission_Actors[0]Seeing_Range = 30
Objectives[67]mission_Actors[0]Hearing_Range = 30
Objectives[67]mission_Actors[0]CombatMovement = Offensive
Objectives[67]mission_Actors[0]weapon = Unarmed
Objectives[67]mission_Actors[0]Variation = Custom
Objectives[67]mission_Actors[0]Task = 3
Objectives[67]mission_Actors[0]Task_Guard_Range = 5
Objectives[67]mission_Actors[0]Task_Stay_In_Range = True
Objectives[67]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[67]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[67]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[67]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[67]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[67]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[67]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[67]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[67]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[67]mission_Actors[0]NeededForObjectiveHint[0] = 71
Objectives[67]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[67]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 70
Objectives[67]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[67]mission_Actors[0]NeededForObjectiveGoToActor[0] = 68
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = GoTo_Actor
Objectives[68]Text = 
Objectives[68]positionX = -787,0637
Objectives[68]positionY = 330,2997
Objectives[68]positionZ = 216,0383
Objectives[68]GoTo_Actor_ChangToCompanion = False
Objectives[68]GoTo_Actor_Distance = 5
Objectives[68]GoTo_Actor_Remove_Blip = True
Objectives[68]mission_ActorsCount = 1
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 0
Objectives[68]mission_Actors[0]positionX = -780,609
Objectives[68]mission_Actors[0]positionY = 315,2744
Objectives[68]mission_Actors[0]positionZ = 217,6384
Objectives[68]mission_Actors[0]Heading = 25,55707
Objectives[68]mission_Actors[0]String_Name = ig_tracydisanto
Objectives[68]mission_Actors[0]Relationship_Group = Friend
Objectives[68]mission_Actors[0]AddBlip = False
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = True
Objectives[68]mission_Actors[0]SetHealth = 100
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = True
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Offensive
Objectives[68]mission_Actors[0]weapon = Unarmed
Objectives[68]mission_Actors[0]Variation = Custom
Objectives[68]mission_Actors[0]Task = 99
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[0]Task_List_Count = 7
Objectives[68]mission_Actors[0]Task_Repeat = False
Objectives[68]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[68]mission_Actors[0]Task_List[0]DestinationX = -782,1503
Objectives[68]mission_Actors[0]Task_List[0]DestinationY = 319,6827
Objectives[68]mission_Actors[0]Task_List[0]DestinationZ = 217,1788
Objectives[68]mission_Actors[0]Task_List[0]Rotation = 25,55707
Objectives[68]mission_Actors[0]Task_List[0]Speed = 1
Objectives[68]mission_Actors[0]Task_List[0]GoStraitToCoord = True
Objectives[68]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[68]mission_Actors[0]Task_List[1]DestinationX = -787,1637
Objectives[68]mission_Actors[0]Task_List[1]DestinationY = 323,5972
Objectives[68]mission_Actors[0]Task_List[1]DestinationZ = 216,5381
Objectives[68]mission_Actors[0]Task_List[1]Rotation = 25,55707
Objectives[68]mission_Actors[0]Task_List[1]Speed = 1
Objectives[68]mission_Actors[0]Task_List[1]GoStraitToCoord = True
Objectives[68]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[68]mission_Actors[0]Task_List[2]DestinationX = -789,3018
Objectives[68]mission_Actors[0]Task_List[2]DestinationY = 340,9144
Objectives[68]mission_Actors[0]Task_List[2]DestinationZ = 216,3385
Objectives[68]mission_Actors[0]Task_List[2]Rotation = 25,55707
Objectives[68]mission_Actors[0]Task_List[2]Speed = 1
Objectives[68]mission_Actors[0]Task_List[2]GoStraitToCoord = True
Objectives[68]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[68]mission_Actors[0]Task_List[3]DestinationX = -791,4828
Objectives[68]mission_Actors[0]Task_List[3]DestinationY = 340,7718
Objectives[68]mission_Actors[0]Task_List[3]DestinationZ = 216,3385
Objectives[68]mission_Actors[0]Task_List[3]Rotation = 25,55707
Objectives[68]mission_Actors[0]Task_List[3]Speed = 1
Objectives[68]mission_Actors[0]Task_List[3]GoStraitToCoord = True
Objectives[68]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[68]mission_Actors[0]Task_List[4]DestinationX = -792,593
Objectives[68]mission_Actors[0]Task_List[4]DestinationY = 333,421
Objectives[68]mission_Actors[0]Task_List[4]DestinationZ = 219,9385
Objectives[68]mission_Actors[0]Task_List[4]Rotation = 25,55707
Objectives[68]mission_Actors[0]Task_List[4]Speed = 1
Objectives[68]mission_Actors[0]Task_List[4]GoStraitToCoord = True
Objectives[68]mission_Actors[0]Task_List[5]Type = WalkTo
Objectives[68]mission_Actors[0]Task_List[5]DestinationX = -796,8455
Objectives[68]mission_Actors[0]Task_List[5]DestinationY = 333,0164
Objectives[68]mission_Actors[0]Task_List[5]DestinationZ = 219,9385
Objectives[68]mission_Actors[0]Task_List[5]Rotation = 25,55707
Objectives[68]mission_Actors[0]Task_List[5]Speed = 1
Objectives[68]mission_Actors[0]Task_List[5]GoStraitToCoord = True
Objectives[68]mission_Actors[0]Task_List[6]Type = WalkTo
Objectives[68]mission_Actors[0]Task_List[6]DestinationX = -806,3489
Objectives[68]mission_Actors[0]Task_List[6]DestinationY = 332,6376
Objectives[68]mission_Actors[0]Task_List[6]DestinationZ = 219,9415
Objectives[68]mission_Actors[0]Task_List[6]Rotation = 25,55707
Objectives[68]mission_Actors[0]Task_List[6]Speed = 1
Objectives[68]mission_Actors[0]Task_List[6]GoStraitToCoord = True
Objectives[68]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[68]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[68]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[68]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[68]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[68]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[68]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[68]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 2
Objectives[68]ObjectiveMessages[0]positionX = 2371,774
Objectives[68]ObjectiveMessages[0]positionY = -1823,771
Objectives[68]ObjectiveMessages[0]positionZ = 78,40575
Objectives[68]ObjectiveMessages[0]Message = ~y~Okay... I'm going to take a shower, will you join me?
Objectives[68]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[0]Sender = 
Objectives[68]ObjectiveMessages[0]Subject = 
Objectives[68]ObjectiveMessages[0]MessageColor = White
Objectives[68]ObjectiveMessages[0]PlayFromStart = True
Objectives[68]ObjectiveMessages[0]Delay = False
Objectives[68]ObjectiveMessages[0]DelayTime = 0
Objectives[68]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[0]TypeSubtitle = True
Objectives[68]ObjectiveMessages[0]TypeTextMesage = False
Objectives[68]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[68]ObjectiveMessages[1]positionX = 2366,744
Objectives[68]ObjectiveMessages[1]positionY = -1817,87
Objectives[68]ObjectiveMessages[1]positionZ = 80,38219
Objectives[68]ObjectiveMessages[1]Message = ~y~Oh... hello uncle Lester...
Objectives[68]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[1]Sender = 
Objectives[68]ObjectiveMessages[1]Subject = 
Objectives[68]ObjectiveMessages[1]MessageColor = White
Objectives[68]ObjectiveMessages[1]PlayFromStart = False
Objectives[68]ObjectiveMessages[1]Delay = True
Objectives[68]ObjectiveMessages[1]DelayTime = 5
Objectives[68]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[1]TypeSubtitle = True
Objectives[68]ObjectiveMessages[1]TypeTextMesage = False
Objectives[68]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = -788,0821
Objectives[69]positionY = 333,613
Objectives[69]positionZ = 216,0385
Objectives[69]SetPlayerActor_Use_Player = True
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[69]SetPlayerActor_Use_Actor = False
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 6
Objectives[69]Task_List[0]Type = WalkTo
Objectives[69]Task_List[0]DestinationX = -788,7996
Objectives[69]Task_List[0]DestinationY = 337,9474
Objectives[69]Task_List[0]DestinationZ = 216,3385
Objectives[69]Task_List[0]Rotation = 25,55707
Objectives[69]Task_List[0]Speed = 1
Objectives[69]Task_List[0]GoStraitToCoord = True
Objectives[69]Task_List[1]Type = WalkTo
Objectives[69]Task_List[1]DestinationX = -786,9963
Objectives[69]Task_List[1]DestinationY = 343,4782
Objectives[69]Task_List[1]DestinationZ = 216,3385
Objectives[69]Task_List[1]Rotation = 25,55707
Objectives[69]Task_List[1]Speed = 1
Objectives[69]Task_List[1]GoStraitToCoord = True
Objectives[69]Task_List[2]Type = Pause
Objectives[69]Task_List[2]positionX = -786,9683
Objectives[69]Task_List[2]positionY = 343,4862
Objectives[69]Task_List[2]positionZ = 216,3385
Objectives[69]Task_List[2]time = 59
Objectives[69]Task_List[3]Type = Pause
Objectives[69]Task_List[3]positionX = -786,9683
Objectives[69]Task_List[3]positionY = 343,4862
Objectives[69]Task_List[3]positionZ = 216,3385
Objectives[69]Task_List[3]time = 59
Objectives[69]Task_List[4]Type = Pause
Objectives[69]Task_List[4]positionX = -786,9683
Objectives[69]Task_List[4]positionY = 343,4862
Objectives[69]Task_List[4]positionZ = 216,3385
Objectives[69]Task_List[4]time = 59
Objectives[69]Task_List[5]Type = Pause
Objectives[69]Task_List[5]positionX = -786,9683
Objectives[69]Task_List[5]positionY = 343,4862
Objectives[69]Task_List[5]positionZ = 216,3385
Objectives[69]Task_List[5]time = 59
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = -784,9687
Objectives[70]positionY = 330,6338
Objectives[70]positionZ = 216,0383
Objectives[70]SetPlayerActor_Use_Player = False
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[70]SetPlayerActor_Use_Actor = True
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 3
Objectives[70]Task_List[0]Type = Pause
Objectives[70]Task_List[0]positionX = -785,8682
Objectives[70]Task_List[0]positionY = 329,6651
Objectives[70]Task_List[0]positionZ = 216,5383
Objectives[70]Task_List[0]time = 5
Objectives[70]Task_List[1]Type = WalkTo
Objectives[70]Task_List[1]DestinationX = -788,4581
Objectives[70]Task_List[1]DestinationY = 337,3648
Objectives[70]Task_List[1]DestinationZ = 216,3385
Objectives[70]Task_List[1]Rotation = 25,55707
Objectives[70]Task_List[1]Speed = 1
Objectives[70]Task_List[1]GoStraitToCoord = True
Objectives[70]Task_List[2]Type = WalkTo
Objectives[70]Task_List[2]DestinationX = -788,1501
Objectives[70]Task_List[2]DestinationY = 340,1016
Objectives[70]Task_List[2]DestinationZ = 216,3385
Objectives[70]Task_List[2]Rotation = 25,55707
Objectives[70]Task_List[2]Speed = 1
Objectives[70]Task_List[2]GoStraitToCoord = True
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Hint_Objective
Objectives[71]Text = 
Objectives[71]positionX = -790,1314
Objectives[71]positionY = 332,6541
Objectives[71]positionZ = 216,0385
Objectives[71]Hint_Time = 36
Objectives[71]Hint_FOV = 40
Objectives[71]Hint_Use_Position = False
Objectives[71]Hint_Use_Player = False
Objectives[71]Hint_Use_Actor = True
Objectives[71]Hint_Use_Vehicle = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 8
Objectives[71]ObjectiveMessages[0]positionX = 2357,131
Objectives[71]ObjectiveMessages[0]positionY = -1812,094
Objectives[71]ObjectiveMessages[0]positionZ = 86,27869
Objectives[71]ObjectiveMessages[0]Message = ~b~So, did you have fun with your new friends?
Objectives[71]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[0]Sender = 
Objectives[71]ObjectiveMessages[0]Subject = 
Objectives[71]ObjectiveMessages[0]MessageColor = White
Objectives[71]ObjectiveMessages[0]PlayFromStart = True
Objectives[71]ObjectiveMessages[0]Delay = False
Objectives[71]ObjectiveMessages[0]DelayTime = 0
Objectives[71]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[0]TypeSubtitle = True
Objectives[71]ObjectiveMessages[0]TypeTextMesage = False
Objectives[71]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[1]positionX = 2354,962
Objectives[71]ObjectiveMessages[1]positionY = -1810,751
Objectives[71]ObjectiveMessages[1]positionZ = 87,62258
Objectives[71]ObjectiveMessages[1]Message = ~p~Oh fuck, I was hoping I had a little more time.
Objectives[71]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[1]Sender = 
Objectives[71]ObjectiveMessages[1]Subject = 
Objectives[71]ObjectiveMessages[1]MessageColor = White
Objectives[71]ObjectiveMessages[1]PlayFromStart = False
Objectives[71]ObjectiveMessages[1]Delay = True
Objectives[71]ObjectiveMessages[1]DelayTime = 4
Objectives[71]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[1]TypeSubtitle = True
Objectives[71]ObjectiveMessages[1]TypeTextMesage = False
Objectives[71]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[2]positionX = 2352,243
Objectives[71]ObjectiveMessages[2]positionY = -1809,012
Objectives[71]ObjectiveMessages[2]positionZ = 89,32153
Objectives[71]ObjectiveMessages[2]Message = ~b~Don't ignore me, why didn't you warn me that they were looking for you?
Objectives[71]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[2]Sender = 
Objectives[71]ObjectiveMessages[2]Subject = 
Objectives[71]ObjectiveMessages[2]MessageColor = White
Objectives[71]ObjectiveMessages[2]PlayFromStart = False
Objectives[71]ObjectiveMessages[2]Delay = True
Objectives[71]ObjectiveMessages[2]DelayTime = 9
Objectives[71]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[2]TypeSubtitle = True
Objectives[71]ObjectiveMessages[2]TypeTextMesage = False
Objectives[71]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[3]positionX = 2349,265
Objectives[71]ObjectiveMessages[3]positionY = -1807,12
Objectives[71]ObjectiveMessages[3]positionZ = 91,19775
Objectives[71]ObjectiveMessages[3]Message = ~b~And why didn't you ask me to join you?
Objectives[71]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[3]Sender = 
Objectives[71]ObjectiveMessages[3]Subject = 
Objectives[71]ObjectiveMessages[3]MessageColor = White
Objectives[71]ObjectiveMessages[3]PlayFromStart = False
Objectives[71]ObjectiveMessages[3]Delay = True
Objectives[71]ObjectiveMessages[3]DelayTime = 15
Objectives[71]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[3]TypeSubtitle = True
Objectives[71]ObjectiveMessages[3]TypeTextMesage = False
Objectives[71]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[4]positionX = 2345,794
Objectives[71]ObjectiveMessages[4]positionY = -1804,194
Objectives[71]ObjectiveMessages[4]positionZ = 93,71252
Objectives[71]ObjectiveMessages[4]Message = ~b~Didn't you call me because I'm a male, right? And your friends don't like us, right?
Objectives[71]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[4]Sender = 
Objectives[71]ObjectiveMessages[4]Subject = 
Objectives[71]ObjectiveMessages[4]MessageColor = White
Objectives[71]ObjectiveMessages[4]PlayFromStart = False
Objectives[71]ObjectiveMessages[4]Delay = True
Objectives[71]ObjectiveMessages[4]DelayTime = 19
Objectives[71]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[4]TypeSubtitle = True
Objectives[71]ObjectiveMessages[4]TypeTextMesage = False
Objectives[71]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[5]positionX = 2342,352
Objectives[71]ObjectiveMessages[5]positionY = -1800,213
Objectives[71]ObjectiveMessages[5]positionZ = 96,28806
Objectives[71]ObjectiveMessages[5]Message = ~b~Blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah...
Objectives[71]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[5]Sender = 
Objectives[71]ObjectiveMessages[5]Subject = 
Objectives[71]ObjectiveMessages[5]MessageColor = White
Objectives[71]ObjectiveMessages[5]PlayFromStart = False
Objectives[71]ObjectiveMessages[5]Delay = True
Objectives[71]ObjectiveMessages[5]DelayTime = 26
Objectives[71]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[5]TypeSubtitle = True
Objectives[71]ObjectiveMessages[5]TypeTextMesage = False
Objectives[71]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[6]positionX = 2334,014
Objectives[71]ObjectiveMessages[6]positionY = -1792,886
Objectives[71]ObjectiveMessages[6]positionZ = 103,0917
Objectives[71]ObjectiveMessages[6]Message = ~b~Blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah...
Objectives[71]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[6]Sender = 
Objectives[71]ObjectiveMessages[6]Subject = 
Objectives[71]ObjectiveMessages[6]MessageColor = White
Objectives[71]ObjectiveMessages[6]PlayFromStart = False
Objectives[71]ObjectiveMessages[6]Delay = True
Objectives[71]ObjectiveMessages[6]DelayTime = 40
Objectives[71]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[6]TypeSubtitle = True
Objectives[71]ObjectiveMessages[6]TypeTextMesage = False
Objectives[71]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[7]positionX = 2332,216
Objectives[71]ObjectiveMessages[7]positionY = -1791,252
Objectives[71]ObjectiveMessages[7]positionZ = 104,6078
Objectives[71]ObjectiveMessages[7]Message = ~b~Blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah...
Objectives[71]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[7]Sender = 
Objectives[71]ObjectiveMessages[7]Subject = 
Objectives[71]ObjectiveMessages[7]MessageColor = White
Objectives[71]ObjectiveMessages[7]PlayFromStart = False
Objectives[71]ObjectiveMessages[7]Delay = True
Objectives[71]ObjectiveMessages[7]DelayTime = 50
Objectives[71]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[7]TypeSubtitle = True
Objectives[71]ObjectiveMessages[7]TypeTextMesage = False
Objectives[71]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

